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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include <stdint.h>
#include <stdio.h>
#include <string>
#include "base/memory/scoped_ptr.h"
#include "testing/gtest/include/gtest/gtest.h"
// GCC requires these declarations, but MSVC requires they not be present.
#ifndef COMPILER_MSVC
const uint8_t GLTestHelper::kCheckClearValue;
#endif
bool GLTestHelper::HasExtension(const char* extension) {
std::string extensions(
reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)));
return extensions.find(extension) != std::string::npos;
}
bool GLTestHelper::CheckGLError(const char* msg, int line) {
bool success = true;
GLenum error = GL_NO_ERROR;
while ((error = glGetError()) != GL_NO_ERROR) {
success = false;
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), error)
<< "GL ERROR in " << msg << " at line " << line << " : " << error;
}
return success;
}
GLuint GLTestHelper::CompileShader(GLenum type, const char* shaderSrc) {
GLuint shader = glCreateShader(type);
// Load the shader source
glShaderSource(shader, 1, &shaderSrc, NULL);
// Compile the shader
glCompileShader(shader);
return shader;
}
GLuint GLTestHelper::LoadShader(GLenum type, const char* shaderSrc) {
GLuint shader = CompileShader(type, shaderSrc);
// Check the compile status
GLint value = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
if (value == 0) {
char buffer[1024];
GLsizei length = 0;
glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
std::string log(buffer, length);
EXPECT_EQ(1, value) << "Error compiling shader: " << log;
glDeleteShader(shader);
shader = 0;
}
return shader;
}
GLuint GLTestHelper::LinkProgram(
GLuint vertex_shader, GLuint fragment_shader) {
// Create the program object
GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
// Link the program
glLinkProgram(program);
return program;
}
GLuint GLTestHelper::SetupProgram(
GLuint vertex_shader, GLuint fragment_shader) {
GLuint program = LinkProgram(vertex_shader, fragment_shader);
// Check the link status
GLint linked = 0;
glGetProgramiv(program, GL_LINK_STATUS, &linked);
if (linked == 0) {
char buffer[1024];
GLsizei length = 0;
glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
std::string log(buffer, length);
EXPECT_EQ(1, linked) << "Error linking program: " << log;
glDeleteProgram(program);
program = 0;
}
return program;
}
GLuint GLTestHelper::LoadProgram(
const char* vertex_shader_source,
const char* fragment_shader_source) {
GLuint vertex_shader = LoadShader(
GL_VERTEX_SHADER, vertex_shader_source);
GLuint fragment_shader = LoadShader(
GL_FRAGMENT_SHADER, fragment_shader_source);
if (!vertex_shader || !fragment_shader) {
return 0;
}
return SetupProgram(vertex_shader, fragment_shader);
}
GLuint GLTestHelper::SetupUnitQuad(GLint position_location) {
GLuint vbo = 0;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
static float vertices[] = {
1.0f, 1.0f,
-1.0f, 1.0f,
-1.0f, -1.0f,
1.0f, 1.0f,
-1.0f, -1.0f,
1.0f, -1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(position_location);
glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
return vbo;
}
GLuint GLTestHelper::SetupColorsForUnitQuad(
GLint location, const GLfloat color[4], GLenum usage) {
GLuint vbo = 0;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
GLfloat vertices[6 * 4];
for (int ii = 0; ii < 6; ++ii) {
for (int jj = 0; jj < 4; ++jj) {
vertices[ii * 4 + jj] = color[jj];
}
}
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, usage);
glEnableVertexAttribArray(location);
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, 0);
return vbo;
}
bool GLTestHelper::CheckPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint tolerance,
const uint8_t* color) {
GLsizei size = width * height * 4;
scoped_ptr<uint8_t[]> pixels(new uint8_t[size]);
memset(pixels.get(), kCheckClearValue, size);
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
int bad_count = 0;
for (GLint yy = 0; yy < height; ++yy) {
for (GLint xx = 0; xx < width; ++xx) {
int offset = yy * width * 4 + xx * 4;
for (int jj = 0; jj < 4; ++jj) {
uint8_t actual = pixels[offset + jj];
uint8_t expected = color[jj];
int diff = actual - expected;
diff = diff < 0 ? -diff: diff;
if (diff > tolerance) {
EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y)
<< " channel " << jj;
++bad_count;
// Exit early just so we don't spam the log but we print enough
// to hopefully make it easy to diagnose the issue.
if (bad_count > 16) {
return false;
}
}
}
}
}
return bad_count == 0;
}
namespace {
void Set16BitValue(uint8_t dest[2], uint16_t value) {
dest[0] = value & 0xFFu;
dest[1] = value >> 8;
}
void Set32BitValue(uint8_t dest[4], uint32_t value) {
dest[0] = (value >> 0) & 0xFFu;
dest[1] = (value >> 8) & 0xFFu;
dest[2] = (value >> 16) & 0xFFu;
dest[3] = (value >> 24) & 0xFFu;
}
struct BitmapHeaderFile {
uint8_t magic[2];
uint8_t size[4];
uint8_t reserved[4];
uint8_t offset[4];
};
struct BitmapInfoHeader{
uint8_t size[4];
uint8_t width[4];
uint8_t height[4];
uint8_t planes[2];
uint8_t bit_count[2];
uint8_t compression[4];
uint8_t size_image[4];
uint8_t x_pels_per_meter[4];
uint8_t y_pels_per_meter[4];
uint8_t clr_used[4];
uint8_t clr_important[4];
};
}
bool GLTestHelper::SaveBackbufferAsBMP(
const char* filename, int width, int height) {
FILE* fp = fopen(filename, "wb");
EXPECT_TRUE(fp != NULL);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
int num_pixels = width * height;
int size = num_pixels * 4;
scoped_ptr<uint8_t[]> data(new uint8_t[size]);
uint8_t* pixels = data.get();
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// RGBA to BGRA
for (int ii = 0; ii < num_pixels; ++ii) {
int offset = ii * 4;
uint8_t t = pixels[offset + 0];
pixels[offset + 0] = pixels[offset + 2];
pixels[offset + 2] = t;
}
BitmapHeaderFile bhf;
BitmapInfoHeader bih;
bhf.magic[0] = 'B';
bhf.magic[1] = 'M';
Set32BitValue(bhf.size, 0);
Set32BitValue(bhf.reserved, 0);
Set32BitValue(bhf.offset, sizeof(bhf) + sizeof(bih));
Set32BitValue(bih.size, sizeof(bih));
Set32BitValue(bih.width, width);
Set32BitValue(bih.height, height);
Set16BitValue(bih.planes, 1);
Set16BitValue(bih.bit_count, 32);
Set32BitValue(bih.compression, 0);
Set32BitValue(bih.x_pels_per_meter, 0);
Set32BitValue(bih.y_pels_per_meter, 0);
Set32BitValue(bih.clr_used, 0);
Set32BitValue(bih.clr_important, 0);
fwrite(&bhf, sizeof(bhf), 1, fp);
fwrite(&bih, sizeof(bih), 1, fp);
fwrite(pixels, size, 1, fp);
fclose(fp);
return true;
}
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