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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_DEMOS_FRAMEWORK_PLUGIN_H_
#define GPU_DEMOS_FRAMEWORK_PLUGIN_H_
#include "base/basictypes.h"
#include "base/scoped_ptr.h"
#include "gpu/demos/framework/demo.h"
#include "gpu/pgl/pgl.h"
#include "webkit/glue/plugins/nphostapi.h"
namespace gpu {
namespace demos {
// Acts as a framework for pepper3d demos. It is in fact a pepper plugin with
// a pepper3d device. It delegates all rendering tasks to demo object.
class Plugin : public NPObject {
public:
explicit Plugin(NPP npp);
~Plugin();
static NPClass* GetPluginClass();
NPP npp() const { return npp_; }
void New(NPMIMEType pluginType, int16 argc, char* argn[], char* argv[]);
void SetWindow(const NPWindow& window);
// Called by the browser to paint the window.
void Paint();
private:
void CreateContext();
void DestroyContext();
// This class object needs to be safely casted to NPObject* and cross
// c-c++ module boundaries. To accomplish that this class should not have
// any virtual member function.
NPP npp_;
NPDevice* device3d_;
NPDeviceContext3D context3d_;
PGLContext pgl_context_;
scoped_ptr<Demo> demo_;
DISALLOW_COPY_AND_ASSIGN(Plugin);
};
extern NPNetscapeFuncs* g_browser;
} // namespace demos
} // namespace gpu
#endif // GPU_DEMOS_FRAMEWORK_PLUGIN_H_
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