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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/gles2_conform_support/egl/config.h"
namespace egl {
Config::Config()
: buffer_size_(0),
red_size_(0),
green_size_(0),
blue_size_(0),
luminance_size_(0),
alpha_size_(0),
alpha_mask_size_(0),
bind_to_texture_rgb_(EGL_FALSE),
bind_to_texture_rgba_(EGL_FALSE),
color_buffer_type_(EGL_RGB_BUFFER),
config_caveat_(EGL_NONE),
config_id_(EGL_DONT_CARE),
conformant_(EGL_OPENGL_ES2_BIT),
depth_size_(0),
level_(0),
max_pbuffer_width_(0),
max_pbuffer_height_(0),
max_pbuffer_pixels_(0),
min_swap_interval_(EGL_DONT_CARE),
max_swap_interval_(EGL_DONT_CARE),
native_renderable_(EGL_TRUE),
native_visual_id_(0),
native_visual_type_(EGL_DONT_CARE),
renderable_type_(EGL_OPENGL_ES2_BIT),
sample_buffers_(0),
samples_(0),
stencil_size_(0),
surface_type_(EGL_WINDOW_BIT),
transparent_type_(EGL_NONE),
transparent_red_value_(EGL_DONT_CARE),
transparent_green_value_(EGL_DONT_CARE),
transparent_blue_value_(EGL_DONT_CARE) {
}
Config::~Config() {
}
bool Config::GetAttrib(EGLint attribute, EGLint* value) const {
// TODO(alokp): Find out how to get correct values.
switch (attribute) {
case EGL_BUFFER_SIZE:
*value = buffer_size_;
break;
case EGL_RED_SIZE:
*value = red_size_;
break;
case EGL_GREEN_SIZE:
*value = green_size_;
break;
case EGL_BLUE_SIZE:
*value = blue_size_;
break;
case EGL_LUMINANCE_SIZE:
*value = luminance_size_;
break;
case EGL_ALPHA_SIZE:
*value = alpha_size_;
break;
case EGL_ALPHA_MASK_SIZE:
*value = alpha_mask_size_;
break;
case EGL_BIND_TO_TEXTURE_RGB:
*value = bind_to_texture_rgb_;
break;
case EGL_BIND_TO_TEXTURE_RGBA:
*value = bind_to_texture_rgba_;
break;
case EGL_COLOR_BUFFER_TYPE:
*value = color_buffer_type_;
break;
case EGL_CONFIG_CAVEAT:
*value = config_caveat_;
break;
case EGL_CONFIG_ID:
*value = config_id_;
break;
case EGL_CONFORMANT:
*value = conformant_;
break;
case EGL_DEPTH_SIZE:
*value = depth_size_;
break;
case EGL_LEVEL:
*value = level_;
break;
case EGL_MAX_PBUFFER_WIDTH:
*value = max_pbuffer_width_;
break;
case EGL_MAX_PBUFFER_HEIGHT:
*value = max_pbuffer_height_;
break;
case EGL_MAX_PBUFFER_PIXELS:
*value = max_pbuffer_pixels_;
break;
case EGL_MIN_SWAP_INTERVAL:
*value = min_swap_interval_;
break;
case EGL_MAX_SWAP_INTERVAL:
*value = max_swap_interval_;
break;
case EGL_NATIVE_RENDERABLE:
*value = native_renderable_;
break;
case EGL_NATIVE_VISUAL_ID:
*value = native_visual_id_;
break;
case EGL_NATIVE_VISUAL_TYPE:
*value = native_visual_type_;
break;
case EGL_RENDERABLE_TYPE:
*value = renderable_type_;
break;
case EGL_SAMPLE_BUFFERS:
*value = sample_buffers_;
break;
case EGL_SAMPLES:
*value = samples_;
break;
case EGL_STENCIL_SIZE:
*value = stencil_size_;
break;
case EGL_SURFACE_TYPE:
*value = surface_type_;
break;
case EGL_TRANSPARENT_TYPE:
*value = transparent_type_;
break;
case EGL_TRANSPARENT_RED_VALUE:
*value = transparent_red_value_;
break;
case EGL_TRANSPARENT_GREEN_VALUE:
*value = transparent_green_value_;
break;
case EGL_TRANSPARENT_BLUE_VALUE:
*value = transparent_blue_value_;
break;
default:
return false;
}
return true;
}
} // namespace egl
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