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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_
#define GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_
#include <EGL/egl.h>
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
namespace gpu {
class CommandBufferService;
class GpuScheduler;
class TransferBuffer;
class TransferBufferManagerInterface;
namespace gles2 {
class GLES2CmdHelper;
class GLES2Implementation;
} // namespace gles2
} // namespace gpu
namespace egl {
class Config;
class Surface;
class Display {
public:
explicit Display(EGLNativeDisplayType display_id);
virtual ~Display();
void SetCreateOffscreen(int width, int height) {
create_offscreen_ = true;
create_offscreen_width_ = width;
create_offscreen_height_ = height;
}
bool is_initialized() const { return is_initialized_; }
bool Initialize();
// Config routines.
bool IsValidConfig(EGLConfig config);
bool ChooseConfigs(
EGLConfig* configs, EGLint config_size, EGLint* num_config);
bool GetConfigs(EGLConfig* configs, EGLint config_size, EGLint* num_config);
bool GetConfigAttrib(EGLConfig config, EGLint attribute, EGLint* value);
// Surface routines.
bool IsValidNativeWindow(EGLNativeWindowType win);
bool IsValidSurface(EGLSurface surface);
EGLSurface CreateWindowSurface(EGLConfig config,
EGLNativeWindowType win,
const EGLint* attrib_list);
void DestroySurface(EGLSurface surface);
void SwapBuffers(EGLSurface surface);
// Context routines.
bool IsValidContext(EGLContext ctx);
EGLContext CreateContext(EGLConfig config,
EGLContext share_ctx,
const EGLint* attrib_list);
void DestroyContext(EGLContext ctx);
bool MakeCurrent(EGLSurface draw, EGLSurface read, EGLContext ctx);
private:
EGLNativeDisplayType display_id_;
bool is_initialized_;
bool create_offscreen_;
int create_offscreen_width_;
int create_offscreen_height_;
scoped_ptr<gpu::TransferBufferManagerInterface> transfer_buffer_manager_;
scoped_ptr<gpu::CommandBufferService> command_buffer_;
scoped_ptr<gpu::GpuScheduler> gpu_scheduler_;
scoped_ptr<gpu::gles2::GLES2Decoder> decoder_;
scoped_refptr<gfx::GLContext> gl_context_;
scoped_refptr<gfx::GLSurface> gl_surface_;
scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper_;
scoped_ptr<gpu::TransferBuffer> transfer_buffer_;
// TODO(alokp): Support more than one config, surface, and context.
scoped_ptr<Config> config_;
scoped_ptr<Surface> surface_;
scoped_ptr<gpu::gles2::GLES2Implementation> context_;
DISALLOW_COPY_AND_ASSIGN(Display);
};
} // namespace egl
#endif // GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_
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