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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/audio_output_controller.h"

#include <stdint.h>

#include <limits>

#include "base/bind.h"
#include "base/metrics/histogram_macros.h"
#include "base/numerics/safe_conversions.h"
#include "base/task_runner_util.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"

using base::TimeDelta;

namespace media {

AudioOutputController::AudioOutputController(
    AudioManager* audio_manager,
    EventHandler* handler,
    const AudioParameters& params,
    const std::string& output_device_id,
    SyncReader* sync_reader)
    : audio_manager_(audio_manager),
      params_(params),
      handler_(handler),
      output_device_id_(output_device_id),
      stream_(NULL),
      diverting_to_stream_(NULL),
      volume_(1.0),
      state_(kEmpty),
      sync_reader_(sync_reader),
      message_loop_(audio_manager->GetTaskRunner()),
      power_monitor_(
          params.sample_rate(),
          TimeDelta::FromMilliseconds(kPowerMeasurementTimeConstantMillis)),
      on_more_io_data_called_(0),
      ignore_errors_during_stop_close_(false) {
  DCHECK(audio_manager);
  DCHECK(handler_);
  DCHECK(sync_reader_);
  DCHECK(message_loop_.get());
}

AudioOutputController::~AudioOutputController() {
  DCHECK_EQ(kClosed, state_);
}

// static
scoped_refptr<AudioOutputController> AudioOutputController::Create(
    AudioManager* audio_manager,
    EventHandler* event_handler,
    const AudioParameters& params,
    const std::string& output_device_id,
    SyncReader* sync_reader) {
  DCHECK(audio_manager);
  DCHECK(sync_reader);

  if (!params.IsValid() || !audio_manager)
    return NULL;

  scoped_refptr<AudioOutputController> controller(new AudioOutputController(
      audio_manager, event_handler, params, output_device_id, sync_reader));
  controller->message_loop_->PostTask(FROM_HERE, base::Bind(
      &AudioOutputController::DoCreate, controller, false));
  return controller;
}

void AudioOutputController::Play() {
  message_loop_->PostTask(FROM_HERE, base::Bind(
      &AudioOutputController::DoPlay, this));
}

void AudioOutputController::Pause() {
  message_loop_->PostTask(FROM_HERE, base::Bind(
      &AudioOutputController::DoPause, this));
}

void AudioOutputController::Close(const base::Closure& closed_task) {
  DCHECK(!closed_task.is_null());
  message_loop_->PostTaskAndReply(FROM_HERE, base::Bind(
      &AudioOutputController::DoClose, this), closed_task);
}

void AudioOutputController::SetVolume(double volume) {
  message_loop_->PostTask(FROM_HERE, base::Bind(
      &AudioOutputController::DoSetVolume, this, volume));
}

void AudioOutputController::GetOutputDeviceId(
    base::Callback<void(const std::string&)> callback) const {
  base::PostTaskAndReplyWithResult(
      message_loop_.get(),
      FROM_HERE,
      base::Bind(&AudioOutputController::DoGetOutputDeviceId, this),
      callback);
}

void AudioOutputController::SwitchOutputDevice(
    const std::string& output_device_id, const base::Closure& callback) {
  message_loop_->PostTaskAndReply(
      FROM_HERE,
      base::Bind(&AudioOutputController::DoSwitchOutputDevice, this,
                 output_device_id),
      callback);
}

void AudioOutputController::DoCreate(bool is_for_device_change) {
  DCHECK(message_loop_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CreateTime");
  TRACE_EVENT0("audio", "AudioOutputController::DoCreate");

  // Close() can be called before DoCreate() is executed.
  if (state_ == kClosed)
    return;

  DoStopCloseAndClearStream();  // Calls RemoveOutputDeviceChangeListener().
  DCHECK_EQ(kEmpty, state_);

  stream_ = diverting_to_stream_ ?
      diverting_to_stream_ :
      audio_manager_->MakeAudioOutputStreamProxy(params_, output_device_id_);
  if (!stream_) {
    state_ = kError;
    handler_->OnError();
    return;
  }

  if (!stream_->Open()) {
    DoStopCloseAndClearStream();
    state_ = kError;
    handler_->OnError();
    return;
  }

  // Everything started okay, so re-register for state change callbacks if
  // stream_ was created via AudioManager.
  if (stream_ != diverting_to_stream_)
    audio_manager_->AddOutputDeviceChangeListener(this);

  // We have successfully opened the stream. Set the initial volume.
  stream_->SetVolume(volume_);

  // Finally set the state to kCreated.
  state_ = kCreated;

  // And then report we have been created if we haven't done so already.
  if (!is_for_device_change)
    handler_->OnCreated();
}

void AudioOutputController::DoPlay() {
  DCHECK(message_loop_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PlayTime");
  TRACE_EVENT0("audio", "AudioOutputController::DoPlay");

  // We can start from created or paused state.
  if (state_ != kCreated && state_ != kPaused)
    return;

  // Ask for first packet.
  sync_reader_->UpdatePendingBytes(0, 0);

  state_ = kPlaying;

  stream_->Start(this);

  // For UMA tracking purposes, start the wedge detection timer.  This allows us
  // to record statistics about the number of wedged playbacks in the field.
  //
  // WedgeCheck() will look to see if |on_more_io_data_called_| is true after
  // the timeout expires.  Care must be taken to ensure the wedge check delay is
  // large enough that the value isn't queried while OnMoreDataIO() is setting
  // it.
  //
  // Timer self-manages its lifetime and WedgeCheck() will only record the UMA
  // statistic if state is still kPlaying.  Additional Start() calls will
  // invalidate the previous timer.
  wedge_timer_.reset(new base::OneShotTimer());
  wedge_timer_->Start(
      FROM_HERE, TimeDelta::FromSeconds(5), this,
      &AudioOutputController::WedgeCheck);

  handler_->OnPlaying();
}

void AudioOutputController::StopStream() {
  DCHECK(message_loop_->BelongsToCurrentThread());

  if (state_ == kPlaying) {
    wedge_timer_.reset();
    stream_->Stop();

    // A stopped stream is silent, and power_montior_.Scan() is no longer being
    // called; so we must reset the power monitor.
    power_monitor_.Reset();

    state_ = kPaused;
  }
}

void AudioOutputController::DoPause() {
  DCHECK(message_loop_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PauseTime");
  TRACE_EVENT0("audio", "AudioOutputController::DoPause");

  StopStream();

  if (state_ != kPaused)
    return;

  // Let the renderer know we've stopped.  Necessary to let PPAPI clients know
  // audio has been shutdown.  TODO(dalecurtis): This stinks.  PPAPI should have
  // a better way to know when it should exit PPB_Audio_Shared::Run().
  sync_reader_->UpdatePendingBytes(std::numeric_limits<uint32_t>::max(), 0);

  handler_->OnPaused();
}

void AudioOutputController::DoClose() {
  DCHECK(message_loop_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CloseTime");
  TRACE_EVENT0("audio", "AudioOutputController::DoClose");

  if (state_ != kClosed) {
    DoStopCloseAndClearStream();
    sync_reader_->Close();
    state_ = kClosed;
  }
}

void AudioOutputController::DoSetVolume(double volume) {
  DCHECK(message_loop_->BelongsToCurrentThread());

  // Saves the volume to a member first. We may not be able to set the volume
  // right away but when the stream is created we'll set the volume.
  volume_ = volume;

  switch (state_) {
    case kCreated:
    case kPlaying:
    case kPaused:
      stream_->SetVolume(volume_);
      break;
    default:
      return;
  }
}

std::string AudioOutputController::DoGetOutputDeviceId() const {
  DCHECK(message_loop_->BelongsToCurrentThread());
  return output_device_id_;
}

void AudioOutputController::DoSwitchOutputDevice(
    const std::string& output_device_id) {
  DCHECK(message_loop_->BelongsToCurrentThread());

  if (state_ == kClosed)
    return;

  if (output_device_id == output_device_id_)
    return;

  output_device_id_ = output_device_id;

  // If output is currently diverted, we must not call OnDeviceChange
  // since it would break the diverted setup. Once diversion is
  // finished using StopDiverting() the output will switch to the new
  // device ID.
  if (stream_ != diverting_to_stream_)
    OnDeviceChange();
}

void AudioOutputController::DoReportError() {
  DCHECK(message_loop_->BelongsToCurrentThread());
  if (state_ != kClosed)
    handler_->OnError();
}

int AudioOutputController::OnMoreData(AudioBus* dest,
                                      uint32_t total_bytes_delay,
                                      uint32_t frames_skipped) {
  TRACE_EVENT0("audio", "AudioOutputController::OnMoreData");

  // Indicate that we haven't wedged (at least not indefinitely, WedgeCheck()
  // may have already fired if OnMoreData() took an abnormal amount of time).
  // Since this thread is the only writer of |on_more_io_data_called_| once the
  // thread starts, its safe to compare and then increment.
  if (base::AtomicRefCountIsZero(&on_more_io_data_called_))
    base::AtomicRefCountInc(&on_more_io_data_called_);

  sync_reader_->Read(dest);

  const int frames = dest->frames();
  sync_reader_->UpdatePendingBytes(
      total_bytes_delay + frames * params_.GetBytesPerFrame(), frames_skipped);

  if (will_monitor_audio_levels())
    power_monitor_.Scan(*dest, frames);

  return frames;
}

void AudioOutputController::OnError(AudioOutputStream* stream) {
  {
    base::AutoLock auto_lock(error_lock_);
    if (ignore_errors_during_stop_close_)
      return;
  }

  // Handle error on the audio controller thread.
  message_loop_->PostTask(FROM_HERE, base::Bind(
      &AudioOutputController::DoReportError, this));
}

void AudioOutputController::DoStopCloseAndClearStream() {
  DCHECK(message_loop_->BelongsToCurrentThread());

  // Allow calling unconditionally and bail if we don't have a stream_ to close.
  if (stream_) {
    {
      base::AutoLock auto_lock(error_lock_);
      ignore_errors_during_stop_close_ = true;
    }

    // De-register from state change callbacks if stream_ was created via
    // AudioManager.
    if (stream_ != diverting_to_stream_)
      audio_manager_->RemoveOutputDeviceChangeListener(this);

    StopStream();
    stream_->Close();
    if (stream_ == diverting_to_stream_)
      diverting_to_stream_ = NULL;
    stream_ = NULL;

    // Since the stream is no longer running, no lock is necessary.
    ignore_errors_during_stop_close_ = false;
  }

  state_ = kEmpty;
}

void AudioOutputController::OnDeviceChange() {
  DCHECK(message_loop_->BelongsToCurrentThread());
  SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.DeviceChangeTime");
  TRACE_EVENT0("audio", "AudioOutputController::OnDeviceChange");

  // TODO(dalecurtis): Notify the renderer side that a device change has
  // occurred.  Currently querying the hardware information here will lead to
  // crashes on OSX.  See http://crbug.com/158170.

  // Recreate the stream (DoCreate() will first shut down an existing stream).
  // Exit if we ran into an error.
  const State original_state = state_;
  DoCreate(true);
  if (!stream_ || state_ == kError)
    return;

  // Get us back to the original state or an equivalent state.
  switch (original_state) {
    case kPlaying:
      DoPlay();
      return;
    case kCreated:
    case kPaused:
      // From the outside these two states are equivalent.
      return;
    default:
      NOTREACHED() << "Invalid original state.";
  }
}

const AudioParameters& AudioOutputController::GetAudioParameters() {
  return params_;
}

void AudioOutputController::StartDiverting(AudioOutputStream* to_stream) {
  message_loop_->PostTask(
      FROM_HERE,
      base::Bind(&AudioOutputController::DoStartDiverting, this, to_stream));
}

void AudioOutputController::StopDiverting() {
  message_loop_->PostTask(
      FROM_HERE, base::Bind(&AudioOutputController::DoStopDiverting, this));
}

void AudioOutputController::DoStartDiverting(AudioOutputStream* to_stream) {
  DCHECK(message_loop_->BelongsToCurrentThread());

  if (state_ == kClosed)
    return;

  DCHECK(!diverting_to_stream_);
  diverting_to_stream_ = to_stream;
  // Note: OnDeviceChange() will engage the "re-create" process, which will
  // detect and use the alternate AudioOutputStream rather than create a new one
  // via AudioManager.
  OnDeviceChange();
}

void AudioOutputController::DoStopDiverting() {
  DCHECK(message_loop_->BelongsToCurrentThread());

  if (state_ == kClosed)
    return;

  // Note: OnDeviceChange() will cause the existing stream (the consumer of the
  // diverted audio data) to be closed, and diverting_to_stream_ will be set
  // back to NULL.
  OnDeviceChange();
  DCHECK(!diverting_to_stream_);
}

std::pair<float, bool> AudioOutputController::ReadCurrentPowerAndClip() {
  DCHECK(will_monitor_audio_levels());
  return power_monitor_.ReadCurrentPowerAndClip();
}

void AudioOutputController::WedgeCheck() {
  DCHECK(message_loop_->BelongsToCurrentThread());

  // If we should be playing and we haven't, that's a wedge.
  if (state_ == kPlaying) {
    UMA_HISTOGRAM_BOOLEAN("Media.AudioOutputControllerPlaybackStartupSuccess",
                          base::AtomicRefCountIsOne(&on_more_io_data_called_));
  }
}

}  // namespace media