1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include "base/at_exit.h"
#include "base/memory/shared_memory.h"
#include "base/message_loop/message_loop.h"
#include "base/process/process_handle.h"
#include "base/sync_socket.h"
#include "base/test/test_timeouts.h"
#include "media/audio/audio_output_device.h"
#include "media/audio/sample_rates.h"
#include "media/audio/shared_memory_util.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gmock_mutant.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::CancelableSyncSocket;
using base::SharedMemory;
using base::SyncSocket;
using testing::_;
using testing::DoAll;
using testing::Invoke;
using testing::Return;
using testing::WithArgs;
using testing::StrictMock;
using testing::Values;
namespace media {
namespace {
class MockRenderCallback : public AudioRendererSink::RenderCallback {
public:
MockRenderCallback() {}
virtual ~MockRenderCallback() {}
MOCK_METHOD2(Render, int(AudioBus* dest, int audio_delay_milliseconds));
MOCK_METHOD3(RenderIO, void(AudioBus* source,
AudioBus* dest,
int audio_delay_milliseconds));
MOCK_METHOD0(OnRenderError, void());
};
class MockAudioOutputIPC : public AudioOutputIPC {
public:
MockAudioOutputIPC() {}
virtual ~MockAudioOutputIPC() {}
MOCK_METHOD3(CreateStream, void(AudioOutputIPCDelegate* delegate,
const AudioParameters& params,
int session_id));
MOCK_METHOD0(PlayStream, void());
MOCK_METHOD0(PauseStream, void());
MOCK_METHOD0(CloseStream, void());
MOCK_METHOD1(SetVolume, void(double volume));
};
// Creates a copy of a SyncSocket handle that we can give to AudioOutputDevice.
// On Windows this means duplicating the pipe handle so that AudioOutputDevice
// can call CloseHandle() (since ownership has been transferred), but on other
// platforms, we just copy the same socket handle since AudioOutputDevice on
// those platforms won't actually own the socket (FileDescriptor.auto_close is
// false).
bool DuplicateSocketHandle(SyncSocket::Handle socket_handle,
SyncSocket::Handle* copy) {
#if defined(OS_WIN)
HANDLE process = GetCurrentProcess();
::DuplicateHandle(process, socket_handle, process, copy,
0, FALSE, DUPLICATE_SAME_ACCESS);
return *copy != NULL;
#else
*copy = socket_handle;
return *copy != -1;
#endif
}
ACTION_P2(SendPendingBytes, socket, pending_bytes) {
socket->Send(&pending_bytes, sizeof(pending_bytes));
}
// Used to terminate a loop from a different thread than the loop belongs to.
// |loop| should be a MessageLoopProxy.
ACTION_P(QuitLoop, loop) {
loop->PostTask(FROM_HERE, base::MessageLoop::QuitClosure());
}
} // namespace.
class AudioOutputDeviceTest
: public testing::Test,
public testing::WithParamInterface<bool> {
public:
AudioOutputDeviceTest();
~AudioOutputDeviceTest();
void StartAudioDevice();
void CreateStream();
void ExpectRenderCallback();
void WaitUntilRenderCallback();
void StopAudioDevice();
protected:
// Used to clean up TLS pointers that the test(s) will initialize.
// Must remain the first member of this class.
base::ShadowingAtExitManager at_exit_manager_;
base::MessageLoopForIO io_loop_;
AudioParameters default_audio_parameters_;
StrictMock<MockRenderCallback> callback_;
MockAudioOutputIPC* audio_output_ipc_; // owned by audio_device_
scoped_refptr<AudioOutputDevice> audio_device_;
private:
int CalculateMemorySize();
const bool synchronized_io_;
const int input_channels_;
SharedMemory shared_memory_;
CancelableSyncSocket browser_socket_;
CancelableSyncSocket renderer_socket_;
DISALLOW_COPY_AND_ASSIGN(AudioOutputDeviceTest);
};
static const int kStreamId = 123;
int AudioOutputDeviceTest::CalculateMemorySize() {
// Calculate output and input memory size.
int output_memory_size =
AudioBus::CalculateMemorySize(default_audio_parameters_);
int frames = default_audio_parameters_.frames_per_buffer();
int input_memory_size =
AudioBus::CalculateMemorySize(input_channels_, frames);
int io_buffer_size = output_memory_size + input_memory_size;
// This is where it gets a bit hacky. The shared memory contract between
// AudioOutputDevice and its browser side counter part includes a bit more
// than just the audio data, so we must call TotalSharedMemorySizeInBytes()
// to get the actual size needed to fit the audio data plus the extra data.
return TotalSharedMemorySizeInBytes(io_buffer_size);
}
AudioOutputDeviceTest::AudioOutputDeviceTest()
: synchronized_io_(GetParam()),
input_channels_(synchronized_io_ ? 2 : 0) {
default_audio_parameters_.Reset(
AudioParameters::AUDIO_PCM_LINEAR,
CHANNEL_LAYOUT_STEREO, 2, input_channels_,
48000, 16, 1024);
audio_output_ipc_ = new MockAudioOutputIPC();
audio_device_ = new AudioOutputDevice(
scoped_ptr<AudioOutputIPC>(audio_output_ipc_),
io_loop_.message_loop_proxy());
audio_device_->Initialize(default_audio_parameters_,
&callback_);
io_loop_.RunUntilIdle();
}
AudioOutputDeviceTest::~AudioOutputDeviceTest() {
audio_device_ = NULL;
}
void AudioOutputDeviceTest::StartAudioDevice() {
audio_device_->Start();
EXPECT_CALL(*audio_output_ipc_, CreateStream(audio_device_.get(), _, 0));
io_loop_.RunUntilIdle();
}
void AudioOutputDeviceTest::CreateStream() {
const int kMemorySize = CalculateMemorySize();
ASSERT_TRUE(shared_memory_.CreateAndMapAnonymous(kMemorySize));
memset(shared_memory_.memory(), 0xff, kMemorySize);
ASSERT_TRUE(CancelableSyncSocket::CreatePair(&browser_socket_,
&renderer_socket_));
// Create duplicates of the handles we pass to AudioOutputDevice since
// ownership will be transferred and AudioOutputDevice is responsible for
// freeing.
SyncSocket::Handle audio_device_socket = SyncSocket::kInvalidHandle;
ASSERT_TRUE(DuplicateSocketHandle(renderer_socket_.handle(),
&audio_device_socket));
base::SharedMemoryHandle duplicated_memory_handle;
ASSERT_TRUE(shared_memory_.ShareToProcess(base::GetCurrentProcessHandle(),
&duplicated_memory_handle));
audio_device_->OnStreamCreated(duplicated_memory_handle, audio_device_socket,
PacketSizeInBytes(kMemorySize));
io_loop_.RunUntilIdle();
}
void AudioOutputDeviceTest::ExpectRenderCallback() {
// We should get a 'play' notification when we call OnStreamCreated().
// Respond by asking for some audio data. This should ask our callback
// to provide some audio data that AudioOutputDevice then writes into the
// shared memory section.
const int kMemorySize = CalculateMemorySize();
EXPECT_CALL(*audio_output_ipc_, PlayStream())
.WillOnce(SendPendingBytes(&browser_socket_, kMemorySize));
// We expect calls to our audio renderer callback, which returns the number
// of frames written to the memory section.
// Here's the second place where it gets hacky: There's no way for us to
// know (without using a sleep loop!) when the AudioOutputDevice has finished
// writing the interleaved audio data into the shared memory section.
// So, for the sake of this test, we consider the call to Render a sign
// of success and quit the loop.
if (synchronized_io_) {
// For synchronized I/O, we expect RenderIO().
EXPECT_CALL(callback_, RenderIO(_, _, _))
.WillOnce(QuitLoop(io_loop_.message_loop_proxy()));
} else {
// For output only we expect Render().
const int kNumberOfFramesToProcess = 0;
EXPECT_CALL(callback_, Render(_, _))
.WillOnce(DoAll(
QuitLoop(io_loop_.message_loop_proxy()),
Return(kNumberOfFramesToProcess)));
}
}
void AudioOutputDeviceTest::WaitUntilRenderCallback() {
// Don't hang the test if we never get the Render() callback.
io_loop_.PostDelayedTask(FROM_HERE, base::MessageLoop::QuitClosure(),
TestTimeouts::action_timeout());
io_loop_.Run();
}
void AudioOutputDeviceTest::StopAudioDevice() {
audio_device_->Stop();
EXPECT_CALL(*audio_output_ipc_, CloseStream());
io_loop_.RunUntilIdle();
}
TEST_P(AudioOutputDeviceTest, Initialize) {
// Tests that the object can be constructed, initialized and destructed
// without having ever been started/stopped.
}
// Calls Start() followed by an immediate Stop() and check for the basic message
// filter messages being sent in that case.
TEST_P(AudioOutputDeviceTest, StartStop) {
StartAudioDevice();
StopAudioDevice();
}
// AudioOutputDevice supports multiple start/stop sequences.
TEST_P(AudioOutputDeviceTest, StartStopStartStop) {
StartAudioDevice();
StopAudioDevice();
StartAudioDevice();
StopAudioDevice();
}
// Simulate receiving OnStreamCreated() prior to processing ShutDownOnIOThread()
// on the IO loop.
TEST_P(AudioOutputDeviceTest, StopBeforeRender) {
StartAudioDevice();
// Call Stop() but don't run the IO loop yet.
audio_device_->Stop();
// Expect us to shutdown IPC but not to render anything despite the stream
// getting created.
EXPECT_CALL(*audio_output_ipc_, CloseStream());
CreateStream();
}
// Full test with output only.
TEST_P(AudioOutputDeviceTest, CreateStream) {
StartAudioDevice();
ExpectRenderCallback();
CreateStream();
WaitUntilRenderCallback();
StopAudioDevice();
}
INSTANTIATE_TEST_CASE_P(Render, AudioOutputDeviceTest, Values(false));
INSTANTIATE_TEST_CASE_P(RenderIO, AudioOutputDeviceTest, Values(true));
} // namespace media.
|