1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_MAC_AUDIO_INPUT_MAC_H_
#define MEDIA_AUDIO_MAC_AUDIO_INPUT_MAC_H_
#include <AudioToolbox/AudioQueue.h>
#include <AudioToolbox/AudioFormat.h>
#include "media/audio/audio_io.h"
class AudioManagerMac;
// Implementation of AudioInputStream for Mac OS X using the audio queue service
// present in OS 10.5 and later. Design reflects PCMQueueOutAudioOutputStream.
class PCMQueueInAudioInputStream : public AudioInputStream {
public:
// Parameters as per AudioManager::MakeAudioInputStream.
PCMQueueInAudioInputStream(AudioManagerMac* manager,
int channels,
int sampling_rate,
char bits_per_sample,
uint32 samples_per_packet);
virtual ~PCMQueueInAudioInputStream();
// Implementation of AudioInputStream.
virtual bool Open();
virtual void Start(AudioInputCallback* callback);
virtual void Stop();
virtual void Close();
private:
// Issue the OnError to |callback_|;
void HandleError(OSStatus err);
// Allocates and prepares the memory that will be used for recording.
bool SetupBuffers();
// Sends a buffer to the audio driver for recording.
OSStatus QueueNextBuffer(AudioQueueBufferRef audio_buffer);
// Callback from OS, delegates to non-static version below.
static void HandleInputBufferStatic(
void* data,
AudioQueueRef audio_queue,
AudioQueueBufferRef audio_buffer,
const AudioTimeStamp* start_time,
UInt32 num_packets,
const AudioStreamPacketDescription* desc);
// Handles callback from OS. Will be called on OS internal thread.
void HandleInputBuffer(AudioQueueRef audio_queue,
AudioQueueBufferRef audio_buffer,
const AudioTimeStamp* start_time,
UInt32 num_packets,
const AudioStreamPacketDescription* packet_desc);
static const int kNumberBuffers = 3;
// Manager that owns this stream, used for closing down.
AudioManagerMac* manager_;
// We use the callback mostly to periodically supply the recorded audio data.
AudioInputCallback* callback_;
// Structure that holds the stream format details such as bitrate.
AudioStreamBasicDescription format_;
// Handle to the OS audio queue object.
AudioQueueRef audio_queue_;
// Size of each of the buffers in |audio_buffers_|
uint32 buffer_size_bytes_;
DISALLOW_COPY_AND_ASSIGN(PCMQueueInAudioInputStream);
};
#endif // MEDIA_AUDIO_MAC_AUDIO_INPUT_MAC_H_
|