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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_
#define MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_

// NullAudioSink effectively uses an extra thread to "throw away" the
// audio data at a rate resembling normal playback speed.  It's just like
// decoding to /dev/null!
//
// NullAudioSink can also be used in situations where the client has no
// audio device or we haven't written an audio implementation for a particular
// platform yet.

#include <vector>

#include "base/md5.h"
#include "base/threading/thread.h"
#include "media/base/audio_renderer_sink.h"

namespace media {

class MEDIA_EXPORT NullAudioSink
    : NON_EXPORTED_BASE(public AudioRendererSink) {
 public:
  NullAudioSink();

  // AudioRendererSink implementation.
  virtual void Initialize(const AudioParameters& params,
                          RenderCallback* callback) OVERRIDE;
  virtual void Start() OVERRIDE;
  virtual void Stop() OVERRIDE;
  virtual void Pause(bool flush) OVERRIDE;
  virtual void Play() OVERRIDE;
  virtual void SetPlaybackRate(float rate) OVERRIDE;
  virtual bool SetVolume(double volume) OVERRIDE;

  // Enables audio frame hashing and reinitializes the MD5 context.  Must be
  // called prior to Initialize().
  void StartAudioHashForTesting();

  // Returns the MD5 hash of all audio frames seen since the last reset.
  std::string GetAudioHashForTesting();

 protected:
  virtual ~NullAudioSink();

 private:
  // Audio thread task that periodically calls FillBuffer() to consume
  // audio data.
  void FillBufferTask();

  void SetPlaying(bool is_playing);

  // A buffer passed to FillBuffer to advance playback.
  std::vector<float*> audio_data_;

  AudioParameters params_;
  bool initialized_;
  float playback_rate_;
  bool playing_;
  RenderCallback* callback_;

  // Separate thread used to throw away data.
  base::Thread thread_;
  base::Lock lock_;

  // Controls whether or not a running MD5 hash is computed for audio frames.
  bool hash_audio_for_testing_;
  scoped_array<base::MD5Context> md5_channel_contexts_;

  DISALLOW_COPY_AND_ASSIGN(NullAudioSink);
};

}  // namespace media

#endif  // MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_