blob: 0d14828b86c2231904b5748255772eefb5a4e1fb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_TEST_AUDIO_INPUT_CONTROLLER_FACTORY_H_
#define MEDIA_AUDIO_TEST_AUDIO_INPUT_CONTROLLER_FACTORY_H_
#pragma once
#include "media/audio/audio_input_controller.h"
namespace media {
class TestAudioInputControllerFactory;
// TestAudioInputController and TestAudioInputControllerFactory are used for
// testing consumers of AudioInputController. TestAudioInputControllerFactory
// is a AudioInputController::Factory that creates TestAudioInputControllers.
//
// TestAudioInputController::Record and Close are overriden to do nothing. It is
// expected that you'll grab the EventHandler from the TestAudioInputController
// and invoke the callback methods when appropriate. In this way it's easy to
// mock a AudioInputController.
//
// Typical usage:
// // Create and register factory.
// TestAudioInputControllerFactory factory;
// AudioInputController::set_factory(&factory);
//
// // Do something that triggers creation of an AudioInputController.
// TestAudioInputController* controller = factory.last_controller();
// DCHECK(controller);
//
// // Notify event handler with whatever data you want.
// controller->event_handler()->OnCreated(...);
//
// // Do something that triggers AudioInputController::Record to be called.
// controller->event_handler()->OnData(...);
// controller->event_handler()->OnError(...);
//
// // Make sure consumer of AudioInputController does the right thing.
// ...
// // Reset factory.
// AudioInputController::set_factory(NULL);
class TestAudioInputController : public AudioInputController {
public:
TestAudioInputController(TestAudioInputControllerFactory* factory,
EventHandler* event_handler);
virtual ~TestAudioInputController();
// Returns the event handler installed on the AudioInputController.
EventHandler* event_handler() const { return event_handler_; }
// Overriden to do nothing. It is assumed the caller will notify the event
// handler with recorded data and other events.
virtual void Record() {}
virtual void Close() {}
private:
// These are not owned by us and expected to be valid for this object's
// lifetime.
TestAudioInputControllerFactory* factory_;
EventHandler* event_handler_;
DISALLOW_COPY_AND_ASSIGN(TestAudioInputController);
};
// Simple AudioInputController::Factory method that creates
// TestAudioInputControllers.
class TestAudioInputControllerFactory : public AudioInputController::Factory {
public:
TestAudioInputControllerFactory();
// AudioInputController::Factory methods.
AudioInputController* Create(
AudioInputController::EventHandler* event_handler,
AudioParameters params,
int samples_per_packet);
TestAudioInputController* controller() const { return controller_; }
private:
friend class TestAudioInputController;
// Invoked by a TestAudioInputController when it gets destroyed.
void OnTestAudioInputControllerDestroyed(
TestAudioInputController* controller);
// The caller of Create owns this object.
TestAudioInputController* controller_;
DISALLOW_COPY_AND_ASSIGN(TestAudioInputControllerFactory);
};
} // namespace media
#endif // MEDIA_AUDIO_TEST_AUDIO_INPUT_CONTROLLER_FACTORY_H_
|