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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include <mmsystem.h>
#include "base/basictypes.h"
#include "base/environment.h"
#include "base/file_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/path_service.h"
#include "base/test/test_timeouts.h"
#include "base/win/scoped_com_initializer.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_manager_base.h"
#include "media/audio/win/audio_low_latency_input_win.h"
#include "media/audio/win/core_audio_util_win.h"
#include "media/base/seekable_buffer.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::win::ScopedCOMInitializer;
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::AtLeast;
using ::testing::Gt;
using ::testing::NotNull;
namespace media {
ACTION_P3(CheckCountAndPostQuitTask, count, limit, loop) {
if (++*count >= limit) {
loop->PostTask(FROM_HERE, MessageLoop::QuitClosure());
}
}
class MockAudioInputCallback : public AudioInputStream::AudioInputCallback {
public:
MOCK_METHOD5(OnData, void(AudioInputStream* stream,
const uint8* src, uint32 size,
uint32 hardware_delay_bytes, double volume));
MOCK_METHOD1(OnClose, void(AudioInputStream* stream));
MOCK_METHOD2(OnError, void(AudioInputStream* stream, int code));
};
// This audio sink implementation should be used for manual tests only since
// the recorded data is stored on a raw binary data file.
class WriteToFileAudioSink : public AudioInputStream::AudioInputCallback {
public:
// Allocate space for ~10 seconds of data @ 48kHz in stereo:
// 2 bytes per sample, 2 channels, 10ms @ 48kHz, 10 seconds <=> 1920000 bytes.
static const size_t kMaxBufferSize = 2 * 2 * 480 * 100 * 10;
explicit WriteToFileAudioSink(const char* file_name)
: buffer_(0, kMaxBufferSize),
bytes_to_write_(0) {
base::FilePath file_path;
EXPECT_TRUE(PathService::Get(base::DIR_EXE, &file_path));
file_path = file_path.AppendASCII(file_name);
binary_file_ = file_util::OpenFile(file_path, "wb");
DLOG_IF(ERROR, !binary_file_) << "Failed to open binary PCM data file.";
LOG(INFO) << ">> Output file: " << file_path.value()
<< " has been created.";
}
virtual ~WriteToFileAudioSink() {
size_t bytes_written = 0;
while (bytes_written < bytes_to_write_) {
const uint8* chunk;
int chunk_size;
// Stop writing if no more data is available.
if (!buffer_.GetCurrentChunk(&chunk, &chunk_size))
break;
// Write recorded data chunk to the file and prepare for next chunk.
fwrite(chunk, 1, chunk_size, binary_file_);
buffer_.Seek(chunk_size);
bytes_written += chunk_size;
}
file_util::CloseFile(binary_file_);
}
// AudioInputStream::AudioInputCallback implementation.
virtual void OnData(AudioInputStream* stream,
const uint8* src,
uint32 size,
uint32 hardware_delay_bytes,
double volume) {
// Store data data in a temporary buffer to avoid making blocking
// fwrite() calls in the audio callback. The complete buffer will be
// written to file in the destructor.
if (buffer_.Append(src, size)) {
bytes_to_write_ += size;
}
}
virtual void OnClose(AudioInputStream* stream) {}
virtual void OnError(AudioInputStream* stream, int code) {}
private:
media::SeekableBuffer buffer_;
FILE* binary_file_;
size_t bytes_to_write_;
};
// Convenience method which ensures that we are not running on the build
// bots and that at least one valid input device can be found. We also
// verify that we are not running on XP since the low-latency (WASAPI-
// based) version requires Windows Vista or higher.
static bool CanRunAudioTests(AudioManager* audio_man) {
if (!CoreAudioUtil::IsSupported()) {
LOG(WARNING) << "This tests requires Windows Vista or higher.";
return false;
}
// TODO(henrika): note that we use Wave today to query the number of
// existing input devices.
bool input = audio_man->HasAudioInputDevices();
LOG_IF(WARNING, !input) << "No input device detected.";
return input;
}
// Convenience method which creates a default AudioInputStream object but
// also allows the user to modify the default settings.
class AudioInputStreamWrapper {
public:
explicit AudioInputStreamWrapper(AudioManager* audio_manager)
: com_init_(ScopedCOMInitializer::kMTA),
audio_man_(audio_manager),
format_(AudioParameters::AUDIO_PCM_LOW_LATENCY),
channel_layout_(CHANNEL_LAYOUT_STEREO),
bits_per_sample_(16) {
// Use native/mixing sample rate and 10ms frame size as default.
sample_rate_ = static_cast<int>(
WASAPIAudioInputStream::HardwareSampleRate(
AudioManagerBase::kDefaultDeviceId));
samples_per_packet_ = sample_rate_ / 100;
}
~AudioInputStreamWrapper() {}
// Creates AudioInputStream object using default parameters.
AudioInputStream* Create() {
return CreateInputStream();
}
// Creates AudioInputStream object using non-default parameters where the
// frame size is modified.
AudioInputStream* Create(int samples_per_packet) {
samples_per_packet_ = samples_per_packet;
return CreateInputStream();
}
AudioParameters::Format format() const { return format_; }
int channels() const {
return ChannelLayoutToChannelCount(channel_layout_);
}
int bits_per_sample() const { return bits_per_sample_; }
int sample_rate() const { return sample_rate_; }
int samples_per_packet() const { return samples_per_packet_; }
private:
AudioInputStream* CreateInputStream() {
AudioInputStream* ais = audio_man_->MakeAudioInputStream(
AudioParameters(format_, channel_layout_, sample_rate_,
bits_per_sample_, samples_per_packet_),
AudioManagerBase::kDefaultDeviceId);
EXPECT_TRUE(ais);
return ais;
}
ScopedCOMInitializer com_init_;
AudioManager* audio_man_;
AudioParameters::Format format_;
ChannelLayout channel_layout_;
int bits_per_sample_;
int sample_rate_;
int samples_per_packet_;
};
// Convenience method which creates a default AudioInputStream object.
static AudioInputStream* CreateDefaultAudioInputStream(
AudioManager* audio_manager) {
AudioInputStreamWrapper aisw(audio_manager);
AudioInputStream* ais = aisw.Create();
return ais;
}
// Verify that we can retrieve the current hardware/mixing sample rate
// for all available input devices.
TEST(WinAudioInputTest, WASAPIAudioInputStreamHardwareSampleRate) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
// Retrieve a list of all available input devices.
media::AudioDeviceNames device_names;
audio_manager->GetAudioInputDeviceNames(&device_names);
// Scan all available input devices and repeat the same test for all of them.
for (media::AudioDeviceNames::const_iterator it = device_names.begin();
it != device_names.end(); ++it) {
// Retrieve the hardware sample rate given a specified audio input device.
// TODO(tommi): ensure that we don't have to cast here.
int fs = static_cast<int>(WASAPIAudioInputStream::HardwareSampleRate(
it->unique_id));
EXPECT_GE(fs, 0);
}
}
// Test Create(), Close() calling sequence.
TEST(WinAudioInputTest, WASAPIAudioInputStreamCreateAndClose) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
AudioInputStream* ais = CreateDefaultAudioInputStream(audio_manager.get());
ais->Close();
}
// Test Open(), Close() calling sequence.
TEST(WinAudioInputTest, WASAPIAudioInputStreamOpenAndClose) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
AudioInputStream* ais = CreateDefaultAudioInputStream(audio_manager.get());
EXPECT_TRUE(ais->Open());
ais->Close();
}
// Test Open(), Start(), Close() calling sequence.
TEST(WinAudioInputTest, WASAPIAudioInputStreamOpenStartAndClose) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
AudioInputStream* ais = CreateDefaultAudioInputStream(audio_manager.get());
EXPECT_TRUE(ais->Open());
MockAudioInputCallback sink;
ais->Start(&sink);
EXPECT_CALL(sink, OnClose(ais))
.Times(1);
ais->Close();
}
// Test Open(), Start(), Stop(), Close() calling sequence.
TEST(WinAudioInputTest, WASAPIAudioInputStreamOpenStartStopAndClose) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
AudioInputStream* ais = CreateDefaultAudioInputStream(audio_manager.get());
EXPECT_TRUE(ais->Open());
MockAudioInputCallback sink;
ais->Start(&sink);
ais->Stop();
EXPECT_CALL(sink, OnClose(ais))
.Times(1);
ais->Close();
}
// Test some additional calling sequences.
TEST(WinAudioInputTest, WASAPIAudioInputStreamMiscCallingSequences) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
AudioInputStream* ais = CreateDefaultAudioInputStream(audio_manager.get());
WASAPIAudioInputStream* wais = static_cast<WASAPIAudioInputStream*>(ais);
// Open(), Open() should fail the second time.
EXPECT_TRUE(ais->Open());
EXPECT_FALSE(ais->Open());
MockAudioInputCallback sink;
// Start(), Start() is a valid calling sequence (second call does nothing).
ais->Start(&sink);
EXPECT_TRUE(wais->started());
ais->Start(&sink);
EXPECT_TRUE(wais->started());
// Stop(), Stop() is a valid calling sequence (second call does nothing).
ais->Stop();
EXPECT_FALSE(wais->started());
ais->Stop();
EXPECT_FALSE(wais->started());
EXPECT_CALL(sink, OnClose(ais))
.Times(1);
ais->Close();
}
TEST(WinAudioInputTest, WASAPIAudioInputStreamTestPacketSizes) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
int count = 0;
MessageLoopForUI loop;
// 10 ms packet size.
// Create default WASAPI input stream which records in stereo using
// the shared mixing rate. The default buffer size is 10ms.
AudioInputStreamWrapper aisw(audio_manager.get());
AudioInputStream* ais = aisw.Create();
EXPECT_TRUE(ais->Open());
MockAudioInputCallback sink;
// Derive the expected size in bytes of each recorded packet.
uint32 bytes_per_packet = aisw.channels() * aisw.samples_per_packet() *
(aisw.bits_per_sample() / 8);
// We use 10ms packets and will run the test until ten packets are received.
// All should contain valid packets of the same size and a valid delay
// estimate.
EXPECT_CALL(sink, OnData(
ais, NotNull(), bytes_per_packet, Gt(bytes_per_packet), _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
loop.Run();
ais->Stop();
// Store current packet size (to be used in the subsequent tests).
int samples_per_packet_10ms = aisw.samples_per_packet();
EXPECT_CALL(sink, OnClose(ais))
.Times(1);
ais->Close();
// 20 ms packet size.
count = 0;
ais = aisw.Create(2 * samples_per_packet_10ms);
EXPECT_TRUE(ais->Open());
bytes_per_packet = aisw.channels() * aisw.samples_per_packet() *
(aisw.bits_per_sample() / 8);
EXPECT_CALL(sink, OnData(
ais, NotNull(), bytes_per_packet, Gt(bytes_per_packet), _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
loop.Run();
ais->Stop();
EXPECT_CALL(sink, OnClose(ais))
.Times(1);
ais->Close();
// 5 ms packet size.
count = 0;
ais = aisw.Create(samples_per_packet_10ms / 2);
EXPECT_TRUE(ais->Open());
bytes_per_packet = aisw.channels() * aisw.samples_per_packet() *
(aisw.bits_per_sample() / 8);
EXPECT_CALL(sink, OnData(
ais, NotNull(), bytes_per_packet, Gt(bytes_per_packet), _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
loop.Run();
ais->Stop();
EXPECT_CALL(sink, OnClose(ais))
.Times(1);
ais->Close();
}
// This test is intended for manual tests and should only be enabled
// when it is required to store the captured data on a local file.
// By default, GTest will print out YOU HAVE 1 DISABLED TEST.
// To include disabled tests in test execution, just invoke the test program
// with --gtest_also_run_disabled_tests or set the GTEST_ALSO_RUN_DISABLED_TESTS
// environment variable to a value greater than 0.
TEST(WinAudioInputTest, DISABLED_WASAPIAudioInputStreamRecordToFile) {
scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
if (!CanRunAudioTests(audio_manager.get()))
return;
// Name of the output PCM file containing captured data. The output file
// will be stored in the directory containing 'media_unittests.exe'.
// Example of full name: \src\build\Debug\out_stereo_10sec.pcm.
const char* file_name = "out_stereo_10sec.pcm";
AudioInputStreamWrapper aisw(audio_manager.get());
AudioInputStream* ais = aisw.Create();
EXPECT_TRUE(ais->Open());
LOG(INFO) << ">> Sample rate: " << aisw.sample_rate() << " [Hz]";
WriteToFileAudioSink file_sink(file_name);
LOG(INFO) << ">> Speak into the default microphone while recording.";
ais->Start(&file_sink);
base::PlatformThread::Sleep(TestTimeouts::action_timeout());
ais->Stop();
LOG(INFO) << ">> Recording has stopped.";
ais->Close();
}
} // namespace media
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