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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/audio_buffer_queue.h"
#include <algorithm>
#include "base/logging.h"
#include "media/base/audio_bus.h"
namespace media {
AudioBufferQueue::AudioBufferQueue() { Clear(); }
AudioBufferQueue::~AudioBufferQueue() {}
void AudioBufferQueue::Clear() {
buffers_.clear();
current_buffer_ = buffers_.begin();
current_buffer_offset_ = 0;
frames_ = 0;
}
void AudioBufferQueue::Append(const scoped_refptr<AudioBuffer>& buffer_in) {
// Add the buffer to the queue. Inserting into deque invalidates all
// iterators, so point to the first buffer.
buffers_.push_back(buffer_in);
current_buffer_ = buffers_.begin();
// Update the |frames_| counter since we have added frames.
frames_ += buffer_in->frame_count();
CHECK_GT(frames_, 0); // make sure it doesn't overflow.
}
int AudioBufferQueue::ReadFrames(int frames,
int dest_frame_offset,
AudioBus* dest) {
DCHECK_GE(dest->frames(), frames + dest_frame_offset);
return InternalRead(frames, true, 0, dest_frame_offset, dest);
}
int AudioBufferQueue::PeekFrames(int frames,
int source_frame_offset,
int dest_frame_offset,
AudioBus* dest) {
DCHECK_GE(dest->frames(), frames);
return InternalRead(
frames, false, source_frame_offset, dest_frame_offset, dest);
}
void AudioBufferQueue::SeekFrames(int frames) {
// Perform seek only if we have enough bytes in the queue.
CHECK_LE(frames, frames_);
int taken = InternalRead(frames, true, 0, 0, NULL);
DCHECK_EQ(taken, frames);
}
int AudioBufferQueue::InternalRead(int frames,
bool advance_position,
int source_frame_offset,
int dest_frame_offset,
AudioBus* dest) {
// Counts how many frames are actually read from the buffer queue.
int taken = 0;
BufferQueue::iterator current_buffer = current_buffer_;
int current_buffer_offset = current_buffer_offset_;
int frames_to_skip = source_frame_offset;
while (taken < frames) {
// |current_buffer| is valid since the first time this buffer is appended
// with data. Make sure there is data to be processed.
if (current_buffer == buffers_.end())
break;
scoped_refptr<AudioBuffer> buffer = *current_buffer;
int remaining_frames_in_buffer =
buffer->frame_count() - current_buffer_offset;
if (frames_to_skip > 0) {
// If there are frames to skip, do it first. May need to skip into
// subsequent buffers.
int skipped = std::min(remaining_frames_in_buffer, frames_to_skip);
current_buffer_offset += skipped;
frames_to_skip -= skipped;
} else {
// Find the right amount to copy from the current buffer. We shall copy no
// more than |frames| frames in total and each single step copies no more
// than the current buffer size.
int copied = std::min(frames - taken, remaining_frames_in_buffer);
// if |dest| is NULL, there's no need to copy.
if (dest) {
buffer->ReadFrames(
copied, current_buffer_offset, dest_frame_offset + taken, dest);
}
// Increase total number of frames copied, which regulates when to end
// this loop.
taken += copied;
// We have read |copied| frames from the current buffer. Advance the
// offset.
current_buffer_offset += copied;
}
// Has the buffer has been consumed?
if (current_buffer_offset == buffer->frame_count()) {
// If we are at the last buffer, no more data to be copied, so stop.
BufferQueue::iterator next = current_buffer + 1;
if (next == buffers_.end())
break;
// Advances the iterator.
current_buffer = next;
current_buffer_offset = 0;
}
}
if (advance_position) {
// Update the appropriate values since |taken| frames have been copied out.
frames_ -= taken;
DCHECK_GE(frames_, 0);
DCHECK(current_buffer_ != buffers_.end() || frames_ == 0);
// Remove any buffers before the current buffer as there is no going
// backwards.
buffers_.erase(buffers_.begin(), current_buffer);
current_buffer_ = buffers_.begin();
current_buffer_offset_ = current_buffer_offset;
}
return taken;
}
} // namespace media
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