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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/download_rate_monitor.h"
#include "base/bind.h"
#include "base/time.h"
namespace media {
// Number of samples to use to collect and average for each measurement of
// download rate.
static const size_t kNumberOfSamples = 5;
// Minimum number of seconds represented in a sample period.
static const float kSamplePeriod = 1.0;
DownloadRateMonitor::Sample::Sample() {
Reset();
}
DownloadRateMonitor::Sample::~Sample() { }
DownloadRateMonitor::Sample::Sample(
const BufferingPoint& start, const BufferingPoint& end) {
Reset();
start_ = start;
set_end(end);
}
void DownloadRateMonitor::Sample::set_end(const BufferingPoint& new_end) {
DCHECK(!start_.timestamp.is_null());
DCHECK(new_end.buffered_bytes >= start_.buffered_bytes);
DCHECK(new_end.timestamp >= start_.timestamp);
end_ = new_end;
}
float DownloadRateMonitor::Sample::bytes_per_second() const {
if (seconds_elapsed() > 0.0 && bytes_downloaded() >= 0)
return bytes_downloaded() / seconds_elapsed();
return -1.0;
}
float DownloadRateMonitor::Sample::seconds_elapsed() const {
if (start_.timestamp.is_null() || end_.timestamp.is_null())
return -1.0;
return (end_.timestamp - start_.timestamp).InSecondsF();
}
int64 DownloadRateMonitor::Sample::bytes_downloaded() const {
if (start_.timestamp.is_null() || end_.timestamp.is_null())
return -1.0;
return end_.buffered_bytes - start_.buffered_bytes;
}
bool DownloadRateMonitor::Sample::is_null() const {
return start_.timestamp.is_null() && end_.timestamp.is_null();
}
void DownloadRateMonitor::Sample::Reset() {
start_ = BufferingPoint();
end_ = BufferingPoint();
}
void DownloadRateMonitor::Sample::RestartAtEndBufferingPoint() {
start_ = end_;
end_ = BufferingPoint();
}
DownloadRateMonitor::DownloadRateMonitor() {
Reset();
}
void DownloadRateMonitor::Start(
const base::Closure& canplaythrough_cb, int media_bitrate,
bool streaming, bool local_source) {
canplaythrough_cb_ = canplaythrough_cb;
streaming_ = streaming;
local_source_ = local_source;
stopped_ = false;
bitrate_ = media_bitrate;
current_sample_.Reset();
buffered_bytes_ = 0;
NotifyCanPlayThroughIfNeeded();
}
void DownloadRateMonitor::SetBufferedBytes(
int64 buffered_bytes, const base::Time& timestamp) {
if (stopped_)
return;
is_downloading_data_ = true;
// Check monotonically nondecreasing constraint.
base::Time previous_time;
if (!current_sample_.is_null())
previous_time = current_sample_.end().timestamp;
else if (!sample_window_.empty())
previous_time = sample_window_.back().end().timestamp;
// If we go backward in time, dismiss the sample.
if (!previous_time.is_null() && timestamp < previous_time)
return;
// If the buffer level has dropped, invalidate current sample.
if (buffered_bytes < buffered_bytes_)
current_sample_.Reset();
buffered_bytes_ = buffered_bytes;
BufferingPoint latest_point = { buffered_bytes, timestamp };
if (current_sample_.is_null())
current_sample_ = Sample(latest_point, latest_point);
else
current_sample_.set_end(latest_point);
UpdateSampleWindow();
NotifyCanPlayThroughIfNeeded();
}
void DownloadRateMonitor::SetNetworkActivity(bool is_downloading_data) {
if (is_downloading_data == is_downloading_data_)
return;
// Invalidate the current sample if downloading is going from start to stopped
// or vice versa.
current_sample_.Reset();
is_downloading_data_ = is_downloading_data;
}
void DownloadRateMonitor::Stop() {
stopped_ = true;
current_sample_.Reset();
buffered_bytes_ = 0;
}
void DownloadRateMonitor::Reset() {
canplaythrough_cb_.Reset();
has_notified_can_play_through_ = false;
current_sample_.Reset();
sample_window_.clear();
is_downloading_data_ = false;
total_bytes_ = -1;
buffered_bytes_ = 0;
local_source_ = false;
bitrate_ = 0;
stopped_ = true;
streaming_ = false;
}
DownloadRateMonitor::~DownloadRateMonitor() { }
int64 DownloadRateMonitor::bytes_downloaded_in_window() const {
// There are max |kNumberOfSamples| so we might as well recompute each time.
int64 total = 0;
for (size_t i = 0; i < sample_window_.size(); ++i)
total += sample_window_[i].bytes_downloaded();
return total;
}
float DownloadRateMonitor::seconds_elapsed_in_window() const {
// There are max |kNumberOfSamples| so we might as well recompute each time.
float total = 0.0;
for (size_t i = 0; i < sample_window_.size(); ++i)
total += sample_window_[i].seconds_elapsed();
return total;
}
void DownloadRateMonitor::UpdateSampleWindow() {
if (current_sample_.seconds_elapsed() < kSamplePeriod)
return;
// Add latest sample and remove oldest sample.
sample_window_.push_back(current_sample_);
if (sample_window_.size() > kNumberOfSamples)
sample_window_.pop_front();
// Prepare for next measurement.
current_sample_.RestartAtEndBufferingPoint();
}
float DownloadRateMonitor::ApproximateDownloadByteRate() const {
// Compute and return the average download byte rate from within the sample
// window.
// NOTE: In the unlikely case where the data is arriving really bursty-ly,
// say getting a big chunk of data every 5 seconds, then with this
// implementation it will take 25 seconds until bitrate is calculated.
if (sample_window_.size() >= kNumberOfSamples &&
seconds_elapsed_in_window() > 0.0) {
return bytes_downloaded_in_window() / seconds_elapsed_in_window();
}
// Could not determine approximate download byte rate.
return -1.0;
}
bool DownloadRateMonitor::ShouldNotifyCanPlayThrough() {
if (stopped_)
return false;
// Only notify CanPlayThrough once for now.
if (has_notified_can_play_through_)
return false;
// Fire CanPlayThrough immediately if the source is local or streaming.
//
// NOTE: It is a requirement for CanPlayThrough to fire immediately if the
// source is local, but the choice to optimistically fire the event for any
// streaming media element is a design decision that may need to be tweaked.
if (local_source_ || streaming_)
return true;
// If all bytes are buffered, fire CanPlayThrough.
if (buffered_bytes_ == total_bytes_)
return true;
// If bitrate is unknown, optimistically fire CanPlayThrough immediately.
// This is so a video with an unknown bitrate with the "autoplay" attribute
// will not wait until the entire file is downloaded before playback begins.
if (bitrate_ <= 0)
return true;
float bytes_needed_per_second = bitrate_ / 8;
float download_rate = ApproximateDownloadByteRate();
// If we are downloading at or faster than the media's bitrate, then we can
// play through to the end of the media without stopping to buffer.
if (download_rate > 0)
return download_rate >= bytes_needed_per_second;
// If download rate is unknown, it may be because the media is being
// downloaded so fast that it cannot collect an adequate number of samples
// before the download gets deferred.
//
// To catch this case, we also look at how much data is being downloaded
// immediately after the download begins.
if (sample_window_.size() < kNumberOfSamples) {
int64 bytes_downloaded_since_start =
bytes_downloaded_in_window() + current_sample_.bytes_downloaded();
float seconds_elapsed_since_start =
seconds_elapsed_in_window() + current_sample_.seconds_elapsed();
// If we download 4 seconds of data in less than 2 seconds of time, we're
// probably downloading at a fast enough rate that we can play through.
// This is an arbitrary metric that will likely need tweaking.
if (seconds_elapsed_since_start < 2.0 &&
bytes_downloaded_since_start > 4.0 * bytes_needed_per_second) {
return true;
}
}
return false;
}
void DownloadRateMonitor::NotifyCanPlayThroughIfNeeded() {
if (ShouldNotifyCanPlayThrough() && !canplaythrough_cb_.is_null()) {
canplaythrough_cb_.Run();
has_notified_can_play_through_ = true;
}
}
} // namespace media
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