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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Filters are connected in a strongly typed manner, with downstream filters
// always reading data from upstream filters. Upstream filters have no clue
// who is actually reading from them, and return the results via callbacks.
//
// DemuxerStream(Video) <- VideoDecoder <- VideoRenderer
// DataSource <- Demuxer <
// DemuxerStream(Audio) <- AudioDecoder <- AudioRenderer
//
// Upstream -------------------------------------------------------> Downstream
// <- Reads flow this way
// Buffer assignments flow this way ->
//
// Every filter maintains a reference to the scheduler, who maintains data
// shared between filters (i.e., reference clock value, playback state). The
// scheduler is also responsible for scheduling filter tasks (i.e., a read on
// a VideoDecoder would result in scheduling a Decode task). Filters can also
// use the scheduler to signal errors and shutdown playback.
#ifndef MEDIA_BASE_FILTERS_H_
#define MEDIA_BASE_FILTERS_H_
#include <limits>
#include <string>
#include "base/callback.h"
#include "base/callback_old.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/time.h"
#include "media/base/audio_decoder_config.h"
#include "media/base/media_format.h"
#include "media/base/video_frame.h"
struct AVStream;
namespace media {
class Buffer;
class Decoder;
class DemuxerStream;
class Filter;
class FilterHost;
struct PipelineStatistics;
// Used to specify video preload states. They are "hints" to the browser about
// how aggressively the browser should load and buffer data.
// Please see the HTML5 spec for the descriptions of these values:
// http://www.w3.org/TR/html5/video.html#attr-media-preload
//
// Enum values must match the values in WebCore::MediaPlayer::Preload and
// there will be assertions at compile time if they do not match.
enum Preload {
NONE,
METADATA,
AUTO,
};
// Used for completing asynchronous methods.
typedef Callback0::Type FilterCallback;
// Used for updating pipeline statistics.
typedef Callback1<const PipelineStatistics&>::Type StatisticsCallback;
class Filter : public base::RefCountedThreadSafe<Filter> {
public:
Filter();
// Sets the private member |host_|. This is the first method called by
// the FilterHost after a filter is created. The host holds a strong
// reference to the filter. The reference held by the host is guaranteed
// to be released before the host object is destroyed by the pipeline.
virtual void set_host(FilterHost* host);
virtual FilterHost* host();
// The pipeline has resumed playback. Filters can continue requesting reads.
// Filters may implement this method if they need to respond to this call.
// TODO(boliu): Check that callback is not NULL in subclasses.
virtual void Play(FilterCallback* callback);
// The pipeline has paused playback. Filters should stop buffer exchange.
// Filters may implement this method if they need to respond to this call.
// TODO(boliu): Check that callback is not NULL in subclasses.
virtual void Pause(FilterCallback* callback);
// The pipeline has been flushed. Filters should return buffer to owners.
// Filters may implement this method if they need to respond to this call.
// TODO(boliu): Check that callback is not NULL in subclasses.
virtual void Flush(FilterCallback* callback);
// The pipeline is being stopped either as a result of an error or because
// the client called Stop().
// TODO(boliu): Check that callback is not NULL in subclasses.
virtual void Stop(FilterCallback* callback);
// The pipeline playback rate has been changed. Filters may implement this
// method if they need to respond to this call.
virtual void SetPlaybackRate(float playback_rate);
// Carry out any actions required to seek to the given time, executing the
// callback upon completion.
virtual void Seek(base::TimeDelta time, FilterCallback* callback);
// This method is called from the pipeline when the audio renderer
// is disabled. Filters can ignore the notification if they do not
// need to react to this event.
virtual void OnAudioRendererDisabled();
protected:
// Only allow scoped_refptr<> to delete filters.
friend class base::RefCountedThreadSafe<Filter>;
virtual ~Filter();
FilterHost* host() const { return host_; }
private:
FilterHost* host_;
DISALLOW_COPY_AND_ASSIGN(Filter);
};
class DataSource : public Filter {
public:
typedef Callback1<size_t>::Type ReadCallback;
static const size_t kReadError = static_cast<size_t>(-1);
// Reads |size| bytes from |position| into |data|. And when the read is done
// or failed, |read_callback| is called with the number of bytes read or
// kReadError in case of error.
// TODO(hclam): should change |size| to int! It makes the code so messy
// with size_t and int all over the place..
virtual void Read(int64 position, size_t size,
uint8* data, ReadCallback* read_callback) = 0;
// Returns true and the file size, false if the file size could not be
// retrieved.
virtual bool GetSize(int64* size_out) = 0;
// Returns true if we are performing streaming. In this case seeking is
// not possible.
virtual bool IsStreaming() = 0;
// Alert the DataSource that the video preload value has been changed.
virtual void SetPreload(Preload preload) = 0;
};
class DemuxerStream : public base::RefCountedThreadSafe<DemuxerStream> {
public:
typedef base::Callback<void(Buffer*)> ReadCallback;
enum Type {
UNKNOWN,
AUDIO,
VIDEO,
NUM_TYPES, // Always keep this entry as the last one!
};
// Schedules a read. When the |read_callback| is called, the downstream
// filter takes ownership of the buffer by AddRef()'ing the buffer.
virtual void Read(const ReadCallback& read_callback) = 0;
// Returns an |AVStream*| if supported, or NULL.
virtual AVStream* GetAVStream();
// Returns the type of stream.
virtual Type type() = 0;
// Returns the media format of this stream.
virtual const MediaFormat& media_format() = 0;
virtual void EnableBitstreamConverter() = 0;
protected:
friend class base::RefCountedThreadSafe<DemuxerStream>;
virtual ~DemuxerStream();
};
class Demuxer : public Filter {
public:
// Returns the given stream type, or NULL if that type is not present.
virtual scoped_refptr<DemuxerStream> GetStream(DemuxerStream::Type type) = 0;
// Alert the Demuxer that the video preload value has been changed.
virtual void SetPreload(Preload preload) = 0;
};
class VideoDecoder : public Filter {
public:
// Initialize a VideoDecoder with the given DemuxerStream, executing the
// callback upon completion.
// stats_callback is used to update global pipeline statistics.
virtual void Initialize(DemuxerStream* stream, FilterCallback* callback,
StatisticsCallback* stats_callback) = 0;
// Renderer provides an output buffer for Decoder to write to. These buffers
// will be recycled to renderer via the permanent callback.
//
// We could also pass empty pointer here to let decoder provide buffers pool.
virtual void ProduceVideoFrame(scoped_refptr<VideoFrame> frame) = 0;
// Installs a permanent callback for passing decoded video output.
//
// A NULL frame represents a decoding error.
typedef base::Callback<void(scoped_refptr<VideoFrame>)> ConsumeVideoFrameCB;
void set_consume_video_frame_callback(const ConsumeVideoFrameCB& callback) {
consume_video_frame_callback_ = callback;
}
// Indicate whether decoder provides its own output buffers
virtual bool ProvidesBuffer() = 0;
// Returns the media format produced by this decoder.
virtual const MediaFormat& media_format() = 0;
protected:
// Executes the permanent callback to pass off decoded video.
//
// TODO(scherkus): name this ConsumeVideoFrame() once we fix the TODO in
// VideoDecodeEngine::EventHandler to remove ConsumeVideoFrame() from there.
void VideoFrameReady(scoped_refptr<VideoFrame> frame) {
consume_video_frame_callback_.Run(frame);
}
VideoDecoder();
virtual ~VideoDecoder();
private:
ConsumeVideoFrameCB consume_video_frame_callback_;
};
class AudioDecoder : public Filter {
public:
// Initialize a AudioDecoder with the given DemuxerStream, executing the
// callback upon completion.
// stats_callback is used to update global pipeline statistics.
virtual void Initialize(DemuxerStream* stream, FilterCallback* callback,
StatisticsCallback* stats_callback) = 0;
virtual AudioDecoderConfig config() = 0;
// Renderer provides an output buffer for Decoder to write to. These buffers
// will be recycled to renderer via the permanent callback.
//
// We could also pass empty pointer here to let decoder provide buffers pool.
virtual void ProduceAudioSamples(scoped_refptr<Buffer> buffer) = 0;
// Installs a permanent callback for passing decoded audio output.
typedef base::Callback<void(scoped_refptr<Buffer>)> ConsumeAudioSamplesCB;
void set_consume_audio_samples_callback(
const ConsumeAudioSamplesCB& callback) {
consume_audio_samples_callback_ = callback;
}
protected:
AudioDecoder();
~AudioDecoder();
// Executes the permanent callback to pass off decoded audio.
void ConsumeAudioSamples(scoped_refptr<Buffer> buffer);
private:
ConsumeAudioSamplesCB consume_audio_samples_callback_;
};
class VideoRenderer : public Filter {
public:
// Initialize a VideoRenderer with the given VideoDecoder, executing the
// callback upon completion.
virtual void Initialize(VideoDecoder* decoder, FilterCallback* callback,
StatisticsCallback* stats_callback) = 0;
// Returns true if this filter has received and processed an end-of-stream
// buffer.
virtual bool HasEnded() = 0;
};
class AudioRenderer : public Filter {
public:
// Initialize a AudioRenderer with the given AudioDecoder, executing the
// callback upon completion.
virtual void Initialize(AudioDecoder* decoder, FilterCallback* callback) = 0;
// Returns true if this filter has received and processed an end-of-stream
// buffer.
virtual bool HasEnded() = 0;
// Sets the output volume.
virtual void SetVolume(float volume) = 0;
};
} // namespace media
#endif // MEDIA_BASE_FILTERS_H_
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