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|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/renderers/renderer_impl.h"
#include <utility>
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_number_conversions.h"
#include "media/base/audio_decoder_config.h"
#include "media/base/audio_renderer.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/demuxer_stream_provider.h"
#include "media/base/media_switches.h"
#include "media/base/time_source.h"
#include "media/base/video_decoder_config.h"
#include "media/base/video_renderer.h"
#include "media/base/wall_clock_time_source.h"
namespace media {
// See |video_underflow_threshold_|.
static const int kDefaultVideoUnderflowThresholdMs = 3000;
RendererImpl::RendererImpl(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
scoped_ptr<AudioRenderer> audio_renderer,
scoped_ptr<VideoRenderer> video_renderer)
: state_(STATE_UNINITIALIZED),
task_runner_(task_runner),
audio_renderer_(std::move(audio_renderer)),
video_renderer_(std::move(video_renderer)),
time_source_(NULL),
time_ticking_(false),
playback_rate_(0.0),
audio_buffering_state_(BUFFERING_HAVE_NOTHING),
video_buffering_state_(BUFFERING_HAVE_NOTHING),
audio_ended_(false),
video_ended_(false),
cdm_context_(nullptr),
underflow_disabled_for_testing_(false),
clockless_video_playback_enabled_for_testing_(false),
video_underflow_threshold_(
base::TimeDelta::FromMilliseconds(kDefaultVideoUnderflowThresholdMs)),
weak_factory_(this) {
weak_this_ = weak_factory_.GetWeakPtr();
DVLOG(1) << __FUNCTION__;
// TODO(dalecurtis): Remove once experiments for http://crbug.com/470940 are
// complete.
int threshold_ms = 0;
std::string threshold_ms_str(
base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kVideoUnderflowThresholdMs));
if (base::StringToInt(threshold_ms_str, &threshold_ms) && threshold_ms > 0) {
video_underflow_threshold_ =
base::TimeDelta::FromMilliseconds(threshold_ms);
}
}
RendererImpl::~RendererImpl() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
// Tear down in opposite order of construction as |video_renderer_| can still
// need |time_source_| (which can be |audio_renderer_|) to be alive.
video_renderer_.reset();
audio_renderer_.reset();
if (!init_cb_.is_null()) {
FinishInitialization(PIPELINE_ERROR_ABORT);
} else if (!flush_cb_.is_null()) {
base::ResetAndReturn(&flush_cb_).Run();
}
}
void RendererImpl::Initialize(
DemuxerStreamProvider* demuxer_stream_provider,
const PipelineStatusCB& init_cb,
const StatisticsCB& statistics_cb,
const BufferingStateCB& buffering_state_cb,
const base::Closure& ended_cb,
const PipelineStatusCB& error_cb,
const base::Closure& waiting_for_decryption_key_cb) {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_UNINITIALIZED);
DCHECK(!init_cb.is_null());
DCHECK(!statistics_cb.is_null());
DCHECK(!buffering_state_cb.is_null());
DCHECK(!ended_cb.is_null());
DCHECK(!error_cb.is_null());
DCHECK(demuxer_stream_provider->GetStream(DemuxerStream::AUDIO) ||
demuxer_stream_provider->GetStream(DemuxerStream::VIDEO));
demuxer_stream_provider_ = demuxer_stream_provider;
statistics_cb_ = statistics_cb;
buffering_state_cb_ = buffering_state_cb;
ended_cb_ = ended_cb;
error_cb_ = error_cb;
init_cb_ = init_cb;
waiting_for_decryption_key_cb_ = waiting_for_decryption_key_cb;
if (HasEncryptedStream() && !cdm_context_) {
state_ = STATE_INIT_PENDING_CDM;
return;
}
state_ = STATE_INITIALIZING;
InitializeAudioRenderer();
}
void RendererImpl::SetCdm(CdmContext* cdm_context,
const CdmAttachedCB& cdm_attached_cb) {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(cdm_context);
if (cdm_context_) {
DVLOG(1) << "Switching CDM not supported.";
cdm_attached_cb.Run(false);
return;
}
cdm_context_ = cdm_context;
if (state_ != STATE_INIT_PENDING_CDM) {
cdm_attached_cb.Run(true);
return;
}
DCHECK(!init_cb_.is_null());
state_ = STATE_INITIALIZING;
// |cdm_attached_cb| will be fired after initialization finishes.
pending_cdm_attached_cb_ = cdm_attached_cb;
InitializeAudioRenderer();
}
void RendererImpl::Flush(const base::Closure& flush_cb) {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(flush_cb_.is_null());
if (state_ != STATE_PLAYING) {
DCHECK_EQ(state_, STATE_ERROR);
return;
}
flush_cb_ = flush_cb;
state_ = STATE_FLUSHING;
if (time_ticking_)
PausePlayback();
FlushAudioRenderer();
}
void RendererImpl::StartPlayingFrom(base::TimeDelta time) {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (state_ != STATE_PLAYING) {
DCHECK_EQ(state_, STATE_ERROR);
return;
}
time_source_->SetMediaTime(time);
if (audio_renderer_)
audio_renderer_->StartPlaying();
if (video_renderer_)
video_renderer_->StartPlayingFrom(time);
}
void RendererImpl::SetPlaybackRate(double playback_rate) {
DVLOG(1) << __FUNCTION__ << "(" << playback_rate << ")";
DCHECK(task_runner_->BelongsToCurrentThread());
// Playback rate changes are only carried out while playing.
if (state_ != STATE_PLAYING)
return;
time_source_->SetPlaybackRate(playback_rate);
const double old_rate = playback_rate_;
playback_rate_ = playback_rate;
if (!time_ticking_ || !video_renderer_)
return;
if (old_rate == 0 && playback_rate > 0)
video_renderer_->OnTimeStateChanged(true);
else if (old_rate > 0 && playback_rate == 0)
video_renderer_->OnTimeStateChanged(false);
}
void RendererImpl::SetVolume(float volume) {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (audio_renderer_)
audio_renderer_->SetVolume(volume);
}
base::TimeDelta RendererImpl::GetMediaTime() {
// No BelongsToCurrentThread() checking because this can be called from other
// threads.
return time_source_->CurrentMediaTime();
}
bool RendererImpl::HasAudio() {
DCHECK(task_runner_->BelongsToCurrentThread());
return audio_renderer_ != NULL;
}
bool RendererImpl::HasVideo() {
DCHECK(task_runner_->BelongsToCurrentThread());
return video_renderer_ != NULL;
}
void RendererImpl::DisableUnderflowForTesting() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_UNINITIALIZED);
underflow_disabled_for_testing_ = true;
}
void RendererImpl::EnableClocklessVideoPlaybackForTesting() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_UNINITIALIZED);
DCHECK(underflow_disabled_for_testing_)
<< "Underflow must be disabled for clockless video playback";
clockless_video_playback_enabled_for_testing_ = true;
}
bool RendererImpl::GetWallClockTimes(
const std::vector<base::TimeDelta>& media_timestamps,
std::vector<base::TimeTicks>* wall_clock_times) {
// No BelongsToCurrentThread() checking because this can be called from other
// threads.
//
// TODO(scherkus): Currently called from VideoRendererImpl's internal thread,
// which should go away at some point http://crbug.com/110814
if (clockless_video_playback_enabled_for_testing_) {
if (media_timestamps.empty()) {
*wall_clock_times = std::vector<base::TimeTicks>(1,
base::TimeTicks::Now());
} else {
*wall_clock_times = std::vector<base::TimeTicks>();
for (auto const &media_time : media_timestamps) {
wall_clock_times->push_back(base::TimeTicks() + media_time);
}
}
return true;
}
return time_source_->GetWallClockTimes(media_timestamps, wall_clock_times);
}
bool RendererImpl::HasEncryptedStream() {
DemuxerStream* audio_stream =
demuxer_stream_provider_->GetStream(DemuxerStream::AUDIO);
if (audio_stream && audio_stream->audio_decoder_config().is_encrypted())
return true;
DemuxerStream* video_stream =
demuxer_stream_provider_->GetStream(DemuxerStream::VIDEO);
if (video_stream && video_stream->video_decoder_config().is_encrypted())
return true;
return false;
}
void RendererImpl::FinishInitialization(PipelineStatus status) {
DCHECK(!init_cb_.is_null());
if (!pending_cdm_attached_cb_.is_null())
base::ResetAndReturn(&pending_cdm_attached_cb_).Run(status == PIPELINE_OK);
base::ResetAndReturn(&init_cb_).Run(status);
}
void RendererImpl::InitializeAudioRenderer() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_INITIALIZING);
DCHECK(!init_cb_.is_null());
PipelineStatusCB done_cb =
base::Bind(&RendererImpl::OnAudioRendererInitializeDone, weak_this_);
if (!demuxer_stream_provider_->GetStream(DemuxerStream::AUDIO)) {
audio_renderer_.reset();
task_runner_->PostTask(FROM_HERE, base::Bind(done_cb, PIPELINE_OK));
return;
}
// Note: After the initialization of a renderer, error events from it may
// happen at any time and all future calls must guard against STATE_ERROR.
audio_renderer_->Initialize(
demuxer_stream_provider_->GetStream(DemuxerStream::AUDIO), done_cb,
cdm_context_, base::Bind(&RendererImpl::OnUpdateStatistics, weak_this_),
base::Bind(&RendererImpl::OnBufferingStateChanged, weak_this_,
&audio_buffering_state_),
base::Bind(&RendererImpl::OnAudioRendererEnded, weak_this_),
base::Bind(&RendererImpl::OnError, weak_this_),
waiting_for_decryption_key_cb_);
}
void RendererImpl::OnAudioRendererInitializeDone(PipelineStatus status) {
DVLOG(1) << __FUNCTION__ << ": " << status;
DCHECK(task_runner_->BelongsToCurrentThread());
// OnError() may be fired at any time by the renderers, even if they thought
// they initialized successfully (due to delayed output device setup).
if (state_ != STATE_INITIALIZING) {
DCHECK(init_cb_.is_null());
audio_renderer_.reset();
return;
}
if (status != PIPELINE_OK) {
FinishInitialization(status);
return;
}
DCHECK(!init_cb_.is_null());
InitializeVideoRenderer();
}
void RendererImpl::InitializeVideoRenderer() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_INITIALIZING);
DCHECK(!init_cb_.is_null());
PipelineStatusCB done_cb =
base::Bind(&RendererImpl::OnVideoRendererInitializeDone, weak_this_);
if (!demuxer_stream_provider_->GetStream(DemuxerStream::VIDEO)) {
video_renderer_.reset();
task_runner_->PostTask(FROM_HERE, base::Bind(done_cb, PIPELINE_OK));
return;
}
video_renderer_->Initialize(
demuxer_stream_provider_->GetStream(DemuxerStream::VIDEO), done_cb,
cdm_context_, base::Bind(&RendererImpl::OnUpdateStatistics, weak_this_),
base::Bind(&RendererImpl::OnBufferingStateChanged, weak_this_,
&video_buffering_state_),
base::Bind(&RendererImpl::OnVideoRendererEnded, weak_this_),
base::Bind(&RendererImpl::OnError, weak_this_),
base::Bind(&RendererImpl::GetWallClockTimes, base::Unretained(this)),
waiting_for_decryption_key_cb_);
}
void RendererImpl::OnVideoRendererInitializeDone(PipelineStatus status) {
DVLOG(1) << __FUNCTION__ << ": " << status;
DCHECK(task_runner_->BelongsToCurrentThread());
// OnError() may be fired at any time by the renderers, even if they thought
// they initialized successfully (due to delayed output device setup).
if (state_ != STATE_INITIALIZING) {
DCHECK(init_cb_.is_null());
audio_renderer_.reset();
video_renderer_.reset();
return;
}
DCHECK(!init_cb_.is_null());
if (status != PIPELINE_OK) {
FinishInitialization(status);
return;
}
if (audio_renderer_) {
time_source_ = audio_renderer_->GetTimeSource();
} else if (!time_source_) {
wall_clock_time_source_.reset(new WallClockTimeSource());
time_source_ = wall_clock_time_source_.get();
}
state_ = STATE_PLAYING;
DCHECK(time_source_);
DCHECK(audio_renderer_ || video_renderer_);
FinishInitialization(PIPELINE_OK);
}
void RendererImpl::FlushAudioRenderer() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_FLUSHING);
DCHECK(!flush_cb_.is_null());
if (!audio_renderer_) {
OnAudioRendererFlushDone();
return;
}
audio_renderer_->Flush(
base::Bind(&RendererImpl::OnAudioRendererFlushDone, weak_this_));
}
void RendererImpl::OnAudioRendererFlushDone() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (state_ == STATE_ERROR) {
DCHECK(flush_cb_.is_null());
return;
}
DCHECK_EQ(state_, STATE_FLUSHING);
DCHECK(!flush_cb_.is_null());
// If we had a deferred video renderer underflow prior to the flush, it should
// have been cleared by the audio renderer changing to BUFFERING_HAVE_NOTHING.
DCHECK(deferred_underflow_cb_.IsCancelled());
DCHECK_EQ(audio_buffering_state_, BUFFERING_HAVE_NOTHING);
audio_ended_ = false;
FlushVideoRenderer();
}
void RendererImpl::FlushVideoRenderer() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_FLUSHING);
DCHECK(!flush_cb_.is_null());
if (!video_renderer_) {
OnVideoRendererFlushDone();
return;
}
video_renderer_->Flush(
base::Bind(&RendererImpl::OnVideoRendererFlushDone, weak_this_));
}
void RendererImpl::OnVideoRendererFlushDone() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (state_ == STATE_ERROR) {
DCHECK(flush_cb_.is_null());
return;
}
DCHECK_EQ(state_, STATE_FLUSHING);
DCHECK(!flush_cb_.is_null());
DCHECK_EQ(video_buffering_state_, BUFFERING_HAVE_NOTHING);
video_ended_ = false;
state_ = STATE_PLAYING;
base::ResetAndReturn(&flush_cb_).Run();
}
void RendererImpl::OnUpdateStatistics(const PipelineStatistics& stats) {
DCHECK(task_runner_->BelongsToCurrentThread());
statistics_cb_.Run(stats);
}
void RendererImpl::OnBufferingStateChanged(BufferingState* buffering_state,
BufferingState new_buffering_state) {
const bool is_audio = buffering_state == &audio_buffering_state_;
DVLOG(1) << __FUNCTION__ << "(" << *buffering_state << ", "
<< new_buffering_state << ") " << (is_audio ? "audio" : "video");
DCHECK(task_runner_->BelongsToCurrentThread());
bool was_waiting_for_enough_data = WaitingForEnoughData();
// When audio is present and has enough data, defer video underflow callbacks
// for some time to avoid unnecessary glitches in audio; see
// http://crbug.com/144683#c53.
if (audio_renderer_ && !is_audio && state_ == STATE_PLAYING) {
if (video_buffering_state_ == BUFFERING_HAVE_ENOUGH &&
audio_buffering_state_ == BUFFERING_HAVE_ENOUGH &&
new_buffering_state == BUFFERING_HAVE_NOTHING &&
deferred_underflow_cb_.IsCancelled()) {
deferred_underflow_cb_.Reset(base::Bind(
&RendererImpl::OnBufferingStateChanged, weak_factory_.GetWeakPtr(),
buffering_state, new_buffering_state));
task_runner_->PostDelayedTask(FROM_HERE,
deferred_underflow_cb_.callback(),
video_underflow_threshold_);
return;
}
deferred_underflow_cb_.Cancel();
} else if (!deferred_underflow_cb_.IsCancelled() && is_audio &&
new_buffering_state == BUFFERING_HAVE_NOTHING) {
// If audio underflows while we have a deferred video underflow in progress
// we want to mark video as underflowed immediately and cancel the deferral.
deferred_underflow_cb_.Cancel();
video_buffering_state_ = BUFFERING_HAVE_NOTHING;
}
*buffering_state = new_buffering_state;
// Disable underflow by ignoring updates that renderers have ran out of data.
if (state_ == STATE_PLAYING && underflow_disabled_for_testing_ &&
time_ticking_) {
DVLOG(1) << "Update ignored because underflow is disabled for testing.";
return;
}
// Renderer underflowed.
if (!was_waiting_for_enough_data && WaitingForEnoughData()) {
PausePlayback();
// TODO(scherkus): Fire BUFFERING_HAVE_NOTHING callback to alert clients of
// underflow state http://crbug.com/144683
return;
}
// Renderer prerolled.
if (was_waiting_for_enough_data && !WaitingForEnoughData()) {
StartPlayback();
buffering_state_cb_.Run(BUFFERING_HAVE_ENOUGH);
return;
}
}
bool RendererImpl::WaitingForEnoughData() const {
DCHECK(task_runner_->BelongsToCurrentThread());
if (state_ != STATE_PLAYING)
return false;
if (audio_renderer_ && audio_buffering_state_ != BUFFERING_HAVE_ENOUGH)
return true;
if (video_renderer_ && video_buffering_state_ != BUFFERING_HAVE_ENOUGH)
return true;
return false;
}
void RendererImpl::PausePlayback() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(time_ticking_);
switch (state_) {
case STATE_PLAYING:
DCHECK(PlaybackHasEnded() || WaitingForEnoughData())
<< "Playback should only pause due to ending or underflowing";
break;
case STATE_FLUSHING:
// It's OK to pause playback when flushing.
break;
case STATE_UNINITIALIZED:
case STATE_INIT_PENDING_CDM:
case STATE_INITIALIZING:
NOTREACHED() << "Invalid state: " << state_;
break;
case STATE_ERROR:
// An error state may occur at any time.
break;
}
time_ticking_ = false;
time_source_->StopTicking();
if (playback_rate_ > 0 && video_renderer_)
video_renderer_->OnTimeStateChanged(false);
}
void RendererImpl::StartPlayback() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_PLAYING);
DCHECK(!time_ticking_);
DCHECK(!WaitingForEnoughData());
time_ticking_ = true;
time_source_->StartTicking();
if (playback_rate_ > 0 && video_renderer_)
video_renderer_->OnTimeStateChanged(true);
}
void RendererImpl::OnAudioRendererEnded() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (state_ != STATE_PLAYING)
return;
DCHECK(!audio_ended_);
audio_ended_ = true;
RunEndedCallbackIfNeeded();
}
void RendererImpl::OnVideoRendererEnded() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (state_ != STATE_PLAYING)
return;
DCHECK(!video_ended_);
video_ended_ = true;
RunEndedCallbackIfNeeded();
}
bool RendererImpl::PlaybackHasEnded() const {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (audio_renderer_ && !audio_ended_)
return false;
if (video_renderer_ && !video_ended_)
return false;
return true;
}
void RendererImpl::RunEndedCallbackIfNeeded() {
DVLOG(1) << __FUNCTION__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (!PlaybackHasEnded())
return;
if (time_ticking_)
PausePlayback();
ended_cb_.Run();
}
void RendererImpl::OnError(PipelineStatus error) {
DVLOG(1) << __FUNCTION__ << "(" << error << ")";
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_NE(PIPELINE_OK, error) << "PIPELINE_OK isn't an error!";
// An error has already been delivered.
if (state_ == STATE_ERROR)
return;
const State old_state = state_;
state_ = STATE_ERROR;
if (!init_cb_.is_null()) {
DCHECK(old_state == STATE_INITIALIZING ||
old_state == STATE_INIT_PENDING_CDM);
FinishInitialization(error);
return;
}
// After OnError() returns, the pipeline may destroy |this|.
base::ResetAndReturn(&error_cb_).Run(error);
if (!flush_cb_.is_null())
base::ResetAndReturn(&flush_cb_).Run();
}
} // namespace media
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