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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_RENDERERS_SKCANVAS_VIDEO_RENDERER_H_
#define MEDIA_RENDERERS_SKCANVAS_VIDEO_RENDERER_H_

#include <stddef.h>
#include <stdint.h>

#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/threading/thread_checker.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "media/base/media_export.h"
#include "media/base/timestamp_constants.h"
#include "media/base/video_frame.h"
#include "media/base/video_rotation.h"
#include "media/filters/context_3d.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkXfermode.h"

class SkCanvas;
class SkImage;

namespace gfx {
class RectF;
}

namespace media {
class VideoImageGenerator;

// Handles rendering of VideoFrames to SkCanvases.
class MEDIA_EXPORT SkCanvasVideoRenderer {
 public:
  SkCanvasVideoRenderer();
  ~SkCanvasVideoRenderer();

  // Paints |video_frame| on |canvas|, scaling and rotating the result to fit
  // dimensions specified by |dest_rect|.
  // If the format of |video_frame| is PIXEL_FORMAT_NATIVE_TEXTURE, |context_3d|
  // must be provided.
  //
  // Black will be painted on |canvas| if |video_frame| is null.
  void Paint(const scoped_refptr<VideoFrame>& video_frame,
             SkCanvas* canvas,
             const gfx::RectF& dest_rect,
             uint8_t alpha,
             SkXfermode::Mode mode,
             VideoRotation video_rotation,
             const Context3D& context_3d);

  // Copy |video_frame| on |canvas|.
  // If the format of |video_frame| is PIXEL_FORMAT_NATIVE_TEXTURE, |context_3d|
  // must be provided.
  void Copy(const scoped_refptr<VideoFrame>& video_frame,
            SkCanvas* canvas,
            const Context3D& context_3d);

  // Convert the contents of |video_frame| to raw RGB pixels. |rgb_pixels|
  // should point into a buffer large enough to hold as many 32 bit RGBA pixels
  // as are in the visible_rect() area of the frame.
  static void ConvertVideoFrameToRGBPixels(const media::VideoFrame* video_frame,
                                           void* rgb_pixels,
                                           size_t row_bytes);

  // Copy the contents of texture of |video_frame| to texture |texture|.
  // |level|, |internal_format|, |type| specify target texture |texture|.
  // The format of |video_frame| must be VideoFrame::NATIVE_TEXTURE.
  static void CopyVideoFrameSingleTextureToGLTexture(
      gpu::gles2::GLES2Interface* gl,
      VideoFrame* video_frame,
      unsigned int texture,
      unsigned int internal_format,
      unsigned int type,
      bool premultiply_alpha,
      bool flip_y);

  // In general, We hold the most recently painted frame to increase the
  // performance for the case that the same frame needs to be painted
  // repeatedly. Call this function if you are sure the most recent frame will
  // never be painted again, so we can release the resource.
  void ResetCache();

 private:
  // Last image used to draw to the canvas.
  skia::RefPtr<SkImage> last_image_;
  // Timestamp of the videoframe used to generate |last_image_|.
  base::TimeDelta last_timestamp_ = media::kNoTimestamp();
  // If |last_image_| is not used for a while, it's deleted to save memory.
  base::DelayTimer last_image_deleting_timer_;

  // Used for DCHECKs to ensure method calls executed in the correct thread.
  base::ThreadChecker thread_checker_;

  DISALLOW_COPY_AND_ASSIGN(SkCanvasVideoRenderer);
};

}  // namespace media

#endif  // MEDIA_RENDERERS_SKCANVAS_VIDEO_RENDERER_H_