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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/shell/android/native_viewport_application_loader.h"
#include "components/gles2/gpu_state.h"
#include "components/native_viewport/native_viewport_impl.h"
#include "mojo/public/cpp/application/application_impl.h"
namespace mojo {
namespace shell {
NativeViewportApplicationLoader::NativeViewportApplicationLoader() {
}
NativeViewportApplicationLoader::~NativeViewportApplicationLoader() {
}
void NativeViewportApplicationLoader::Load(
const GURL& url,
InterfaceRequest<Application> application_request) {
DCHECK(application_request.is_pending());
app_.reset(new ApplicationImpl(this, application_request.Pass()));
}
bool NativeViewportApplicationLoader::ConfigureIncomingConnection(
ApplicationConnection* connection) {
connection->AddService<NativeViewport>(this);
connection->AddService<Gpu>(this);
return true;
}
void NativeViewportApplicationLoader::Create(
ApplicationConnection* connection,
InterfaceRequest<NativeViewport> request) {
if (!gpu_state_)
gpu_state_ = new gles2::GpuState;
new native_viewport::NativeViewportImpl(false, gpu_state_, request.Pass());
}
void NativeViewportApplicationLoader::Create(ApplicationConnection* connection,
InterfaceRequest<Gpu> request) {
if (!gpu_state_)
gpu_state_ = new gles2::GpuState;
new gles2::GpuImpl(request.Pass(), gpu_state_);
}
} // namespace shell
} // namespace mojo
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