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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SHELL_ANDROID_NATIVE_VIEWPORT_APPLICATION_LOADER_H_
#define MOJO_SHELL_ANDROID_NATIVE_VIEWPORT_APPLICATION_LOADER_H_
#include "mojo/public/cpp/application/application_delegate.h"
#include "mojo/public/cpp/application/interface_factory.h"
#include "mojo/services/gles2/gpu_impl.h"
#include "mojo/services/keyboard/public/interfaces/keyboard.mojom.h"
#include "mojo/shell/application_manager/application_loader.h"
#include "third_party/mojo_services/src/gpu/public/interfaces/gpu.mojom.h"
#include "third_party/mojo_services/src/native_viewport/public/interfaces/native_viewport.mojom.h"
namespace gles2 {
class GpuState;
}
namespace mojo {
class ApplicationImpl;
namespace shell {
class NativeViewportApplicationLoader : public ApplicationLoader,
public ApplicationDelegate,
public InterfaceFactory<Keyboard>,
public InterfaceFactory<NativeViewport>,
public InterfaceFactory<Gpu> {
public:
NativeViewportApplicationLoader();
~NativeViewportApplicationLoader();
private:
// ApplicationLoader implementation.
void Load(const GURL& url,
InterfaceRequest<Application> application_request) override;
// ApplicationDelegate implementation.
bool ConfigureIncomingConnection(ApplicationConnection* connection) override;
// InterfaceFactory<NativeViewport> implementation.
void Create(ApplicationConnection* connection,
InterfaceRequest<NativeViewport> request) override;
// InterfaceFactory<Gpu> implementation.
void Create(ApplicationConnection* connection,
InterfaceRequest<Gpu> request) override;
// InterfaceFactory<Keyboard> implementation.
void Create(ApplicationConnection* connection,
InterfaceRequest<Keyboard> request) override;
scoped_refptr<gles2::GpuState> gpu_state_;
scoped_ptr<ApplicationImpl> app_;
DISALLOW_COPY_AND_ASSIGN(NativeViewportApplicationLoader);
};
} // namespace shell
} // namespace mojo
#endif // MOJO_SHELL_ANDROID_NATIVE_VIEWPORT_APPLICATION_LOADER_H_
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