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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MOJO_SHELL_BACKGROUND_BACKGROUND_SHELL_H_
#define MOJO_SHELL_BACKGROUND_BACKGROUND_SHELL_H_

#include <vector>

#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "mojo/public/cpp/bindings/interface_request.h"
#include "mojo/services/catalog/store.h"
#include "mojo/shell/public/interfaces/shell_client.mojom.h"

namespace catalog {
class Store;
}

namespace mojo {
namespace shell {

class NativeRunnerDelegate;
class Shell;

// BackgroundShell starts up the mojo shell on a background thread, and
// destroys the thread in the destructor. Once created use CreateApplication()
// to obtain an InterfaceRequest for the Application. The InterfaceRequest can
// then be bound to an ApplicationImpl.
class BackgroundShell {
 public:
  struct InitParams {
    InitParams();
    ~InitParams();

    NativeRunnerDelegate* native_runner_delegate = nullptr;
    scoped_ptr<catalog::Store> catalog_store;
    // If true the edk is initialized.
    bool init_edk = true;
  };

  BackgroundShell();
  ~BackgroundShell();

  // Starts the background shell. |command_line_switches| are additional
  // switches applied to any processes spawned by this call.
  void Init(scoped_ptr<InitParams> init_params);

  // Obtains an InterfaceRequest for the specified name.
  mojom::ShellClientRequest CreateShellClientRequest(
      const std::string& name);

  // Use to do processing on the thread running the shell. The callback is
  // supplied a pointer to the Shell. The callback does *not* own the Shell.
  using ShellThreadCallback = base::Callback<void(Shell*)>;
  void ExecuteOnShellThread(const ShellThreadCallback& callback);

 private:
  class MojoThread;

  scoped_ptr<MojoThread> thread_;

  DISALLOW_COPY_AND_ASSIGN(BackgroundShell);
};

}  // namespace shell
}  // namespace mojo

#endif  // MOJO_SHELL_BACKGROUND_BACKGROUND_SHELL_H_