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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/system/proxy_message_pipe_endpoint.h"
#include <string.h>
#include "base/logging.h"
#include "mojo/system/channel_endpoint.h"
#include "mojo/system/local_message_pipe_endpoint.h"
#include "mojo/system/message_pipe_dispatcher.h"
namespace mojo {
namespace system {
ProxyMessagePipeEndpoint::ProxyMessagePipeEndpoint(
ChannelEndpoint* channel_endpoint)
: channel_endpoint_(channel_endpoint),
is_running_(false),
is_peer_open_(true) {
}
ProxyMessagePipeEndpoint::ProxyMessagePipeEndpoint(
ChannelEndpoint* channel_endpoint,
LocalMessagePipeEndpoint* local_message_pipe_endpoint,
bool is_peer_open)
: channel_endpoint_(channel_endpoint),
is_running_(false),
is_peer_open_(is_peer_open) {
paused_message_queue_.Swap(local_message_pipe_endpoint->message_queue());
local_message_pipe_endpoint->Close();
}
ProxyMessagePipeEndpoint::~ProxyMessagePipeEndpoint() {
DCHECK(!is_running());
DCHECK(!is_attached());
DCHECK(paused_message_queue_.IsEmpty());
}
MessagePipeEndpoint::Type ProxyMessagePipeEndpoint::GetType() const {
return kTypeProxy;
}
bool ProxyMessagePipeEndpoint::OnPeerClose() {
DCHECK(is_peer_open_);
is_peer_open_ = false;
// If our outgoing message queue isn't empty, we shouldn't be destroyed yet.
if (!paused_message_queue_.IsEmpty())
return true;
if (is_attached()) {
if (!is_running()) {
// If we're not running yet, we can't be destroyed yet, because we're
// still waiting for the "run" message from the other side.
return true;
}
Detach();
}
return false;
}
// Note: We may have to enqueue messages even when our (local) peer isn't open
// -- it may have been written to and closed immediately, before we were ready.
// This case is handled in |Run()| (which will call us).
void ProxyMessagePipeEndpoint::EnqueueMessage(
scoped_ptr<MessageInTransit> message) {
if (is_running()) {
DCHECK(channel_endpoint_.get());
LOG_IF(WARNING, !channel_endpoint_->EnqueueMessage(message.Pass()))
<< "Failed to write enqueue message to channel";
} else {
paused_message_queue_.AddMessage(message.Pass());
}
}
bool ProxyMessagePipeEndpoint::Run() {
// Assertions about current state:
DCHECK(is_attached());
DCHECK(!is_running());
is_running_ = true;
while (!paused_message_queue_.IsEmpty()) {
LOG_IF(
WARNING,
!channel_endpoint_->EnqueueMessage(paused_message_queue_.GetMessage()))
<< "Failed to write enqueue message to channel";
}
if (is_peer_open_)
return true; // Stay alive.
// We were just waiting to die.
Detach();
return false;
}
void ProxyMessagePipeEndpoint::OnRemove() {
Detach();
}
void ProxyMessagePipeEndpoint::Detach() {
DCHECK(is_attached());
channel_endpoint_->DetachFromMessagePipe();
channel_endpoint_ = NULL;
is_running_ = false;
paused_message_queue_.Clear();
}
} // namespace system
} // namespace mojo
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