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<!DOCTYPE html>
<html>
  <!--
  Copyright (c) 2012 The Chromium Authors. All rights reserved.
  Use of this source code is governed by a BSD-style license that can be
  found in the LICENSE file.
  -->
<head>
  <meta http-equiv="Pragma" content="no-cache" />
  <meta http-equiv="Expires" content="-1" />
  <title><TITLE></title>
  <script type="text/javascript" src="common.js"></script>
  <script type="text/javascript" >
    function handleMessage(message_event) {
      updateStatus(message_event.data);
    }

    function updateStatus(opt_message) {
      if (opt_message) {
        statusText = opt_message;
      }
      var statusField = document.getElementById('statusField');
      var answerLog = document.getElementById('answerlog');
      if (statusField) {
        statusField.innerHTML = statusText;
      }
      if (answerLog) {
        answerLog.innerHTML += (opt_message  +"<br>");
      }
    }

    function askBall()
    {
      naclModule = document.getElementById('nacl_module');
      var consolec = document.getElementById('consolec');
      updateStatus('ASK: ' + consolec.value);
      naclModule.postMessage('query');
      return false;
    }
  </script>
</head>
<body onload="pageDidLoad('<NAME>', '<tc>')">

<h1><TITLE></h1>
<h2>Status: <code id="statusField">NO-STATUS</code></h2>
  <!-- The <EMBED> element is wrapped inside a <DIV>, which has both a 'load'
  and a 'message' event listener attached.  This wrapping method is used
  instead of attaching the event listeners directly to the <EMBED> element to
  ensure that the listeners are active before the NaCl module 'load' event
  fires.  This also allows you to use PPB_Messaging.PostMessage() (in C) or
  pp::Instance.PostMessage() (in C++) from within the initialization code in
  your NaCl module. 
  
  The src points to a manifest file, which provides the Native Client plug-in
  a mapping between architecture and NaCl Executable (NEXE). 
  
  We use a non-zero sized embed to give Chrome space to place the bad plug-in
  graphic, if there is a problem.
  -->
  <div id="listener">
    <script type="text/javascript">
      var listener = document.getElementById('listener')
      listener.addEventListener('load', moduleDidLoad, true);
      listener.addEventListener('message', handleMessage, true);
    </script>
  </div>
  <h1>The Magic 8 Ball </h1>
  </div>
  <br />
  <div>Eightball loaded, type a question below, press the button, and get a response.</div>
  <input type="text" id="consolec" value=""/>
  <input type="button" id="button" value="ASK!" onclick="return askBall()"/>
  </div>
  <div id="answerlog"></div>
</body>
</html>