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{
'TOOLS': ['newlib', 'glibc', 'pnacl'],
'TARGETS': [
{
'NAME' : 'pong',
'TYPE' : 'main',
'SOURCES' : [
'pong.cc',
'pong.h',
'pong_module.cc',
'view.cc',
'view.h',
],
}
],
'DEST': 'examples',
'NAME': 'pong',
'TITLE': 'Pong',
'DESC': """
The Pong example demonstrates how to create a basic 2D video game and
how to store application information in a local persistent file. This game
uses up and down arrow keyboard input events to move the paddle.""",
'INFO': 'File I/O, 2D graphics, input events.'
}
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