1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SERVER_HTTP_SERVER_H_
#define NET_SERVER_HTTP_SERVER_H_
#include <list>
#include <map>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "net/base/stream_listen_socket.h"
#include "net/http/http_status_code.h"
namespace net {
class HttpConnection;
class HttpServerRequestInfo;
class IPEndPoint;
class WebSocket;
class HttpServer : public StreamListenSocket::Delegate,
public base::RefCountedThreadSafe<HttpServer> {
public:
class Delegate {
public:
virtual void OnHttpRequest(int connection_id,
const HttpServerRequestInfo& info) = 0;
virtual void OnWebSocketRequest(int connection_id,
const HttpServerRequestInfo& info) = 0;
virtual void OnWebSocketMessage(int connection_id,
const std::string& data) = 0;
virtual void OnClose(int connection_id) = 0;
protected:
virtual ~Delegate() {}
};
HttpServer(const StreamListenSocketFactory& socket_factory,
HttpServer::Delegate* delegate);
void AcceptWebSocket(int connection_id,
const HttpServerRequestInfo& request);
void SendOverWebSocket(int connection_id, const std::string& data);
void Send(int connection_id,
HttpStatusCode status_code,
const std::string& data,
const std::string& mime_type);
void Send200(int connection_id,
const std::string& data,
const std::string& mime_type);
void Send404(int connection_id);
void Send500(int connection_id, const std::string& message);
void Close(int connection_id);
// Copies the local address to |address|. Returns a network error code.
int GetLocalAddress(IPEndPoint* address);
// ListenSocketDelegate
virtual void DidAccept(StreamListenSocket* server,
StreamListenSocket* socket) OVERRIDE;
virtual void DidRead(StreamListenSocket* socket,
const char* data,
int len) OVERRIDE;
virtual void DidClose(StreamListenSocket* socket) OVERRIDE;
protected:
virtual ~HttpServer();
private:
friend class base::RefCountedThreadSafe<HttpServer>;
friend class HttpConnection;
// Expects the raw data to be stored in recv_data_. If parsing is successful,
// will remove the data parsed from recv_data_, leaving only the unused
// recv data.
bool ParseHeaders(HttpConnection* connection,
HttpServerRequestInfo* info,
size_t* pos);
HttpConnection* FindConnection(int connection_id);
HttpConnection* FindConnection(StreamListenSocket* socket);
HttpServer::Delegate* delegate_;
scoped_refptr<StreamListenSocket> server_;
typedef std::map<int, HttpConnection*> IdToConnectionMap;
IdToConnectionMap id_to_connection_;
typedef std::map<StreamListenSocket*, HttpConnection*> SocketToConnectionMap;
SocketToConnectionMap socket_to_connection_;
DISALLOW_COPY_AND_ASSIGN(HttpServer);
};
} // namespace net
#endif // NET_SERVER_HTTP_SERVER_H_
|