1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/client_socket_handle.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "net/base/net_errors.h"
#include "net/socket/client_socket.h"
#include "net/socket/client_socket_pool.h"
namespace net {
ClientSocketHandle::ClientSocketHandle(ClientSocketPool* pool)
: pool_(pool),
socket_(NULL),
is_reused_(false),
ALLOW_THIS_IN_INITIALIZER_LIST(
callback_(this, &ClientSocketHandle::OnIOComplete)) {}
ClientSocketHandle::~ClientSocketHandle() {
Reset();
}
int ClientSocketHandle::Init(const std::string& group_name,
const HostResolver::RequestInfo& resolve_info,
int priority,
CompletionCallback* callback) {
CHECK(!group_name.empty());
ResetInternal(true);
group_name_ = group_name;
int rv = pool_->RequestSocket(
group_name, resolve_info, priority, this, &callback_);
if (rv == ERR_IO_PENDING) {
user_callback_ = callback;
} else {
HandleInitCompletion(rv);
}
return rv;
}
void ClientSocketHandle::Reset() {
ResetInternal(true);
}
void ClientSocketHandle::ResetInternal(bool cancel) {
if (group_name_.empty()) // Was Init called?
return;
if (socket_.get()) {
// If we've still got a socket, release it back to the ClientSocketPool so
// it can be deleted or reused.
pool_->ReleaseSocket(group_name_, release_socket());
} else if (cancel) {
// If we did not get initialized yet, so we've got a socket request pending.
// Cancel it.
pool_->CancelRequest(group_name_, this);
}
group_name_.clear();
is_reused_ = false;
user_callback_ = NULL;
}
LoadState ClientSocketHandle::GetLoadState() const {
CHECK(!is_initialized());
CHECK(!group_name_.empty());
return pool_->GetLoadState(group_name_, this);
}
void ClientSocketHandle::OnIOComplete(int result) {
CompletionCallback* callback = user_callback_;
user_callback_ = NULL;
HandleInitCompletion(result);
callback->Run(result);
}
void ClientSocketHandle::HandleInitCompletion(int result) {
CHECK(ERR_IO_PENDING != result);
if (result != OK)
ResetInternal(false); // The request failed, so there's nothing to cancel.
}
} // namespace net
|