1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
#define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
#include <string>
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "net/base/completion_callback.h"
#include "net/base/host_resolver.h"
#include "net/base/load_states.h"
#include "net/socket/client_socket.h"
namespace net {
class ClientSocketPool;
// A container for a ClientSocket.
//
// The handle's |group_name| uniquely identifies the origin and type of the
// connection. It is used by the ClientSocketPool to group similar connected
// client socket objects.
//
class ClientSocketHandle {
public:
explicit ClientSocketHandle(ClientSocketPool* pool);
~ClientSocketHandle();
// Initializes a ClientSocketHandle object, which involves talking to the
// ClientSocketPool to obtain a connected socket, possibly reusing one. This
// method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
// is used to determine the placement in ClientSocketPool's wait list.
//
// If this method succeeds, then the socket member will be set to an existing
// connected socket if an existing connected socket was available to reuse,
// otherwise it will be set to a new connected socket. Consumers can then
// call is_reused() to see if the socket was reused. If not reusing an
// existing socket, ClientSocketPool may need to establish a new
// connection to the |resolve_info.host| |resolve_info.port| pair.
//
// This method returns ERR_IO_PENDING if it cannot complete synchronously, in
// which case the consumer will be notified of completion via |callback|.
//
// Init may be called multiple times.
//
// Profiling information for the request is saved to |load_log| if non-NULL.
int Init(LoadLog* load_log,
const std::string& group_name,
const HostResolver::RequestInfo& resolve_info,
int priority,
CompletionCallback* callback);
// An initialized handle can be reset, which causes it to return to the
// un-initialized state. This releases the underlying socket, which in the
// case of a socket that still has an established connection, indicates that
// the socket may be kept alive for use by a subsequent ClientSocketHandle.
//
// NOTE: To prevent the socket from being kept alive, be sure to call its
// Disconnect method. This will result in the ClientSocketPool deleting the
// ClientSocket.
void Reset();
// Used after Init() is called, but before the ClientSocketPool has
// initialized the ClientSocketHandle.
LoadState GetLoadState() const;
// Returns true when Init() has completed successfully.
bool is_initialized() const { return socket_ != NULL; }
// Used by ClientSocketPool to initialize the ClientSocketHandle.
void set_is_reused(bool is_reused) { is_reused_ = is_reused; }
void set_socket(ClientSocket* s) { socket_.reset(s); }
// These may only be used if is_initialized() is true.
const std::string& group_name() const { return group_name_; }
ClientSocket* socket() { return socket_.get(); }
ClientSocket* release_socket() { return socket_.release(); }
bool is_reused() const { return is_reused_; }
private:
// Called on asynchronous completion of an Init() request.
void OnIOComplete(int result);
// Called on completion (both asynchronous & synchronous) of an Init()
// request.
void HandleInitCompletion(int result);
// Resets the state of the ClientSocketHandle. |cancel| indicates whether or
// not to try to cancel the request with the ClientSocketPool.
void ResetInternal(bool cancel);
scoped_refptr<ClientSocketPool> pool_;
scoped_ptr<ClientSocket> socket_;
std::string group_name_;
bool is_reused_;
CompletionCallbackImpl<ClientSocketHandle> callback_;
CompletionCallback* user_callback_;
DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle);
};
} // namespace net
#endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
|