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|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SPDY_SPDY_SESSION_H_
#define NET_SPDY_SPDY_SESSION_H_
#include <algorithm>
#include <list>
#include <map>
#include <queue>
#include <string>
#include "base/gtest_prod_util.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/time.h"
#include "net/base/io_buffer.h"
#include "net/base/load_states.h"
#include "net/base/net_errors.h"
#include "net/base/request_priority.h"
#include "net/base/ssl_client_cert_type.h"
#include "net/base/ssl_config_service.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/stream_socket.h"
#include "net/spdy/buffered_spdy_framer.h"
#include "net/spdy/spdy_credential_state.h"
#include "net/spdy/spdy_header_block.h"
#include "net/spdy/spdy_io_buffer.h"
#include "net/spdy/spdy_protocol.h"
#include "net/spdy/spdy_session_pool.h"
namespace net {
// This is somewhat arbitrary and not really fixed, but it will always work
// reasonably with ethernet. Chop the world into 2-packet chunks. This is
// somewhat arbitrary, but is reasonably small and ensures that we elicit
// ACKs quickly from TCP (because TCP tries to only ACK every other packet).
const int kMss = 1430;
// The 8 is the size of the SPDY frame header.
const int kMaxSpdyFrameChunkSize = (2 * kMss) - 8;
// Specifies the maxiumum concurrent streams server could send (via push).
const int kMaxConcurrentPushedStreams = 1000;
// Specifies the number of bytes read synchronously (without yielding) if the
// data is available.
const int kMaxReadBytes = 32 * 1024;
class BoundNetLog;
struct LoadTimingInfo;
class SpdyStream;
class SSLInfo;
enum SpdyProtocolErrorDetails {
// SpdyFramer::SpdyErrors
SPDY_ERROR_NO_ERROR,
SPDY_ERROR_INVALID_CONTROL_FRAME,
SPDY_ERROR_CONTROL_PAYLOAD_TOO_LARGE,
SPDY_ERROR_ZLIB_INIT_FAILURE,
SPDY_ERROR_UNSUPPORTED_VERSION,
SPDY_ERROR_DECOMPRESS_FAILURE,
SPDY_ERROR_COMPRESS_FAILURE,
SPDY_ERROR_CREDENTIAL_FRAME_CORRUPT,
SPDY_ERROR_INVALID_DATA_FRAME_FLAGS,
SPDY_ERROR_INVALID_CONTROL_FRAME_FLAGS,
// SpdyRstStreamStatus
STATUS_CODE_INVALID,
STATUS_CODE_PROTOCOL_ERROR,
STATUS_CODE_INVALID_STREAM,
STATUS_CODE_REFUSED_STREAM,
STATUS_CODE_UNSUPPORTED_VERSION,
STATUS_CODE_CANCEL,
STATUS_CODE_INTERNAL_ERROR,
STATUS_CODE_FLOW_CONTROL_ERROR,
STATUS_CODE_STREAM_IN_USE,
STATUS_CODE_STREAM_ALREADY_CLOSED,
STATUS_CODE_INVALID_CREDENTIALS,
STATUS_CODE_FRAME_TOO_LARGE,
// SpdySession errors
PROTOCOL_ERROR_UNEXPECTED_PING,
PROTOCOL_ERROR_RST_STREAM_FOR_NON_ACTIVE_STREAM,
PROTOCOL_ERROR_SPDY_COMPRESSION_FAILURE,
PROTOCOL_ERROR_REQUEST_FOR_SECURE_CONTENT_OVER_INSECURE_SESSION,
PROTOCOL_ERROR_SYN_REPLY_NOT_RECEIVED,
NUM_SPDY_PROTOCOL_ERROR_DETAILS
};
COMPILE_ASSERT(STATUS_CODE_INVALID ==
static_cast<SpdyProtocolErrorDetails>(SpdyFramer::LAST_ERROR),
SpdyProtocolErrorDetails_SpdyErrors_mismatch);
COMPILE_ASSERT(PROTOCOL_ERROR_UNEXPECTED_PING ==
static_cast<SpdyProtocolErrorDetails>(
RST_STREAM_NUM_STATUS_CODES + STATUS_CODE_INVALID),
SpdyProtocolErrorDetails_SpdyErrors_mismatch);
class NET_EXPORT SpdySession : public base::RefCounted<SpdySession>,
public BufferedSpdyFramerVisitorInterface {
public:
typedef base::TimeTicks (*TimeFunc)(void);
// Defines an interface for producing SpdyIOBuffers.
class NET_EXPORT_PRIVATE SpdyIOBufferProducer {
public:
SpdyIOBufferProducer() {}
// Returns a newly created SpdyIOBuffer, owned by the caller, or NULL
// if not buffer is ready to be produced.
virtual SpdyIOBuffer* ProduceNextBuffer(SpdySession* session) = 0;
virtual RequestPriority GetPriority() const = 0;
virtual ~SpdyIOBufferProducer() {}
protected:
// Activates |spdy_stream| in |spdy_session|.
static void ActivateStream(SpdySession* spdy_session,
SpdyStream* spdy_stream);
static SpdyIOBuffer* CreateIOBuffer(SpdyFrame* frame,
RequestPriority priority,
SpdyStream* spdy_stream);
private:
DISALLOW_COPY_AND_ASSIGN(SpdyIOBufferProducer);
};
// Create a new SpdySession.
// |host_port_proxy_pair| is the host/port that this session connects to, and
// the proxy configuration settings that it's using.
// |spdy_session_pool| is the SpdySessionPool that owns us. Its lifetime must
// strictly be greater than |this|.
// |session| is the HttpNetworkSession. |net_log| is the NetLog that we log
// network events to.
SpdySession(const HostPortProxyPair& host_port_proxy_pair,
SpdySessionPool* spdy_session_pool,
HttpServerProperties* http_server_properties,
bool verify_domain_authentication,
bool enable_sending_initial_settings,
bool enable_credential_frames,
bool enable_compression,
bool enable_ping_based_connection_checking,
NextProto default_protocol_,
size_t stream_initial_recv_window_size,
size_t initial_max_concurrent_streams,
size_t max_concurrent_streams_limit,
TimeFunc time_func,
const HostPortPair& trusted_spdy_proxy,
NetLog* net_log);
const HostPortPair& host_port_pair() const {
return host_port_proxy_pair_.first;
}
const HostPortProxyPair& host_port_proxy_pair() const {
return host_port_proxy_pair_;
}
// Get a pushed stream for a given |url|.
// If the server initiates a stream, it might already exist for a given path.
// The server might also not have initiated the stream yet, but indicated it
// will via X-Associated-Content. Writes the stream out to |spdy_stream|.
// Returns a net error code.
int GetPushStream(
const GURL& url,
scoped_refptr<SpdyStream>* spdy_stream,
const BoundNetLog& stream_net_log);
// Create a new stream for a given |url|. Writes it out to |spdy_stream|.
// Returns a net error code, possibly ERR_IO_PENDING.
int CreateStream(
const GURL& url,
RequestPriority priority,
scoped_refptr<SpdyStream>* spdy_stream,
const BoundNetLog& stream_net_log,
const CompletionCallback& callback);
// Remove PendingCreateStream objects on transaction deletion
void CancelPendingCreateStreams(const scoped_refptr<SpdyStream>* spdy_stream);
// Used by SpdySessionPool to initialize with a pre-existing SSL socket. For
// testing, setting is_secure to false allows initialization with a
// pre-existing TCP socket.
// Returns OK on success, or an error on failure.
net::Error InitializeWithSocket(ClientSocketHandle* connection,
bool is_secure,
int certificate_error_code);
// Check to see if this SPDY session can support an additional domain.
// If the session is un-authenticated, then this call always returns true.
// For SSL-based sessions, verifies that the server certificate in use by
// this session provides authentication for the domain and no client
// certificate or channel ID was sent to the original server during the SSL
// handshake. NOTE: This function can have false negatives on some
// platforms.
// TODO(wtc): rename this function and the Net.SpdyIPPoolDomainMatch
// histogram because this function does more than verifying domain
// authentication now.
bool VerifyDomainAuthentication(const std::string& domain);
// Records that |stream| has a write available from |producer|.
// |producer| will be owned by this SpdySession.
void SetStreamHasWriteAvailable(SpdyStream* stream,
SpdyIOBufferProducer* producer);
// Send the SYN frame for |stream_id|. This also sends PING message to check
// the status of the connection.
SpdyFrame* CreateSynStream(
SpdyStreamId stream_id,
RequestPriority priority,
uint8 credential_slot,
SpdyControlFlags flags,
const SpdyHeaderBlock& headers);
// Write a CREDENTIAL frame to the session.
SpdyFrame* CreateCredentialFrame(const std::string& origin,
SSLClientCertType type,
const std::string& key,
const std::string& cert,
RequestPriority priority);
// Write a HEADERS frame to the stream.
SpdyFrame* CreateHeadersFrame(SpdyStreamId stream_id,
const SpdyHeaderBlock& headers,
SpdyControlFlags flags);
// Write a data frame to the stream.
// Used to create and queue a data frame for the given stream.
SpdyFrame* CreateDataFrame(SpdyStreamId stream_id,
net::IOBuffer* data, int len,
SpdyDataFlags flags);
// Close a stream.
void CloseStream(SpdyStreamId stream_id, int status);
// Close a stream that has been created but is not yet active.
void CloseCreatedStream(SpdyStream* stream, int status);
// Reset a stream by sending a RST_STREAM frame with given status code.
// Also closes the stream. Was not piggybacked to CloseStream since not
// all of the calls to CloseStream necessitate sending a RST_STREAM.
void ResetStream(SpdyStreamId stream_id,
SpdyRstStreamStatus status,
const std::string& description);
// Check if a stream is active.
bool IsStreamActive(SpdyStreamId stream_id) const;
// The LoadState is used for informing the user of the current network
// status, such as "resolving host", "connecting", etc.
LoadState GetLoadState() const;
// Fills SSL info in |ssl_info| and returns true when SSL is in use.
bool GetSSLInfo(SSLInfo* ssl_info,
bool* was_npn_negotiated,
NextProto* protocol_negotiated);
// Fills SSL Certificate Request info |cert_request_info| and returns
// true when SSL is in use.
bool GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info);
// Returns the ServerBoundCertService used by this Socket, or NULL
// if server bound certs are not supported in this session.
ServerBoundCertService* GetServerBoundCertService() const;
// Send WINDOW_UPDATE frame, called by a stream whenever receive window
// size is increased.
void SendWindowUpdate(SpdyStreamId stream_id, int32 delta_window_size);
// If session is closed, no new streams/transactions should be created.
bool IsClosed() const { return state_ == STATE_CLOSED; }
// Closes this session. This will close all active streams and mark
// the session as permanently closed.
// |err| should not be OK; this function is intended to be called on
// error.
// |remove_from_pool| indicates whether to also remove the session from the
// session pool.
// |description| indicates the reason for the error.
void CloseSessionOnError(net::Error err,
bool remove_from_pool,
const std::string& description);
// Retrieves information on the current state of the SPDY session as a
// Value. Caller takes possession of the returned value.
base::Value* GetInfoAsValue() const;
// Indicates whether the session is being reused after having successfully
// used to send/receive data in the past.
bool IsReused() const;
// Returns true if the underlying transport socket ever had any reads or
// writes.
bool WasEverUsed() const {
return connection_->socket()->WasEverUsed();
}
// Returns the load timing information from the perspective of the given
// stream. If it's not the first stream, the connection is considered reused
// for that stream.
//
// This uses a different notion of reuse than IsReused(). This function
// sets |socket_reused| to false only if |stream_id| is the ID of the first
// stream using the session. IsReused(), on the other hand, indicates if the
// session has been used to send/receive data at all.
bool GetLoadTimingInfo(SpdyStreamId stream_id,
LoadTimingInfo* load_timing_info) const;
void set_spdy_session_pool(SpdySessionPool* pool) {
spdy_session_pool_ = NULL;
}
// Returns true if session is not currently active
bool is_active() const {
return !active_streams_.empty() || !created_streams_.empty();
}
// Access to the number of active and pending streams. These are primarily
// available for testing and diagnostics.
size_t num_active_streams() const { return active_streams_.size(); }
size_t num_unclaimed_pushed_streams() const {
return unclaimed_pushed_streams_.size();
}
size_t num_created_streams() const { return created_streams_.size(); }
size_t pending_create_stream_queues(int priority) {
DCHECK_LT(priority, NUM_PRIORITIES);
return pending_create_stream_queues_[priority].size();
}
// Returns true if flow control is enabled for the session.
bool is_flow_control_enabled() const {
return flow_control_;
}
// Returns the current |stream_initial_send_window_size_|.
int32 stream_initial_send_window_size() const {
return stream_initial_send_window_size_;
}
// Returns the current |stream_initial_recv_window_size_|.
int32 stream_initial_recv_window_size() const {
return stream_initial_recv_window_size_;
}
// Sets |stream_initial_recv_window_size_| used by unittests.
void set_initial_recv_window_size(int32 window_size) {
stream_initial_recv_window_size_ = window_size;
}
const BoundNetLog& net_log() const { return net_log_; }
int GetPeerAddress(IPEndPoint* address) const;
int GetLocalAddress(IPEndPoint* address) const;
// Returns true if requests on this session require credentials.
bool NeedsCredentials() const;
SpdyCredentialState* credential_state() { return &credential_state_; }
// Adds |alias| to set of aliases associated with this session.
void AddPooledAlias(const HostPortProxyPair& alias);
// Returns the set of aliases associated with this session.
const std::set<HostPortProxyPair>& pooled_aliases() const {
return pooled_aliases_;
}
int GetProtocolVersion() const;
private:
friend class base::RefCounted<SpdySession>;
// Allow tests to access our innards for testing purposes.
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy2Test, ClientPing);
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy2Test, FailedPing);
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy2Test, GetActivePushStream);
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy2Test, DeleteExpiredPushStreams);
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy3Test, ClientPing);
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy3Test, FailedPing);
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy3Test, GetActivePushStream);
FRIEND_TEST_ALL_PREFIXES(SpdySessionSpdy3Test, DeleteExpiredPushStreams);
struct PendingCreateStream {
PendingCreateStream(const GURL& url, RequestPriority priority,
scoped_refptr<SpdyStream>* spdy_stream,
const BoundNetLog& stream_net_log,
const CompletionCallback& callback);
~PendingCreateStream();
const GURL* url;
RequestPriority priority;
scoped_refptr<SpdyStream>* spdy_stream;
const BoundNetLog* stream_net_log;
CompletionCallback callback;
};
typedef std::queue<PendingCreateStream, std::list<PendingCreateStream> >
PendingCreateStreamQueue;
typedef std::map<int, scoped_refptr<SpdyStream> > ActiveStreamMap;
typedef std::map<std::string,
std::pair<scoped_refptr<SpdyStream>, base::TimeTicks> > PushedStreamMap;
typedef std::priority_queue<SpdyIOBuffer> OutputQueue;
typedef std::set<scoped_refptr<SpdyStream> > CreatedStreamSet;
typedef std::map<SpdyIOBufferProducer*, SpdyStream*> StreamProducerMap;
class SpdyIOBufferProducerCompare {
public:
bool operator() (const SpdyIOBufferProducer* lhs,
const SpdyIOBufferProducer* rhs) const {
return lhs->GetPriority() < rhs->GetPriority();
}
};
typedef std::priority_queue<SpdyIOBufferProducer*,
std::vector<SpdyIOBufferProducer*>,
SpdyIOBufferProducerCompare> WriteQueue;
struct CallbackResultPair {
CallbackResultPair(const CompletionCallback& callback_in, int result_in);
~CallbackResultPair();
CompletionCallback callback;
int result;
};
typedef std::map<const scoped_refptr<SpdyStream>*, CallbackResultPair>
PendingCallbackMap;
enum State {
STATE_IDLE,
STATE_CONNECTING,
STATE_DO_READ,
STATE_DO_READ_COMPLETE,
STATE_CLOSED
};
virtual ~SpdySession();
void ProcessPendingCreateStreams();
int CreateStreamImpl(
const GURL& url,
RequestPriority priority,
scoped_refptr<SpdyStream>* spdy_stream,
const BoundNetLog& stream_net_log);
// Start the DoLoop to read data from socket.
void StartRead();
// Try to make progress by reading and processing data.
int DoLoop(int result);
// The implementations of STATE_DO_READ/STATE_DO_READ_COMPLETE state changes
// of the state machine.
int DoRead();
int DoReadComplete(int bytes_read);
// Check if session is connected or not.
bool IsConnected() const {
return state_ == STATE_DO_READ || state_ == STATE_DO_READ_COMPLETE;
}
// IO Callbacks
void OnReadComplete(int result);
void OnWriteComplete(int result);
// Send relevant SETTINGS. This is generally called on connection setup.
void SendInitialSettings();
// Helper method to send SETTINGS a frame.
void SendSettings(const SettingsMap& settings);
// Handle SETTING. Either when we send settings, or when we receive a
// SETTINGS control frame, update our SpdySession accordingly.
void HandleSetting(uint32 id, uint32 value);
// Adjust the send window size of all ActiveStreams and PendingCreateStreams.
void UpdateStreamsSendWindowSize(int32 delta_window_size);
// Send the PING (preface-PING) frame.
void SendPrefacePingIfNoneInFlight();
// Send PING if there are no PINGs in flight and we haven't heard from server.
void SendPrefacePing();
// Send the PING frame.
void WritePingFrame(uint32 unique_id);
// Post a CheckPingStatus call after delay. Don't post if there is already
// CheckPingStatus running.
void PlanToCheckPingStatus();
// Check the status of the connection. It calls |CloseSessionOnError| if we
// haven't received any data in |kHungInterval| time period.
void CheckPingStatus(base::TimeTicks last_check_time);
// Write current data to the socket.
void WriteSocketLater();
void WriteSocket();
// Get a new stream id.
int GetNewStreamId();
// Queue a frame for sending.
// |frame| is the frame to send.
// |priority| is the priority for insertion into the queue.
void QueueFrame(SpdyFrame* frame, RequestPriority priority);
// Track active streams in the active stream list.
void ActivateStream(SpdyStream* stream);
void DeleteStream(SpdyStreamId id, int status);
// Removes this session from the session pool.
void RemoveFromPool();
// Check if we have a pending pushed-stream for this url
// Returns the stream if found (and returns it from the pending
// list), returns NULL otherwise.
scoped_refptr<SpdyStream> GetActivePushStream(const std::string& url);
// Calls OnResponseReceived().
// Returns true if successful.
bool Respond(const SpdyHeaderBlock& headers,
const scoped_refptr<SpdyStream> stream);
void RecordPingRTTHistogram(base::TimeDelta duration);
void RecordHistograms();
void RecordProtocolErrorHistogram(SpdyProtocolErrorDetails details);
// Closes all streams. Used as part of shutdown.
void CloseAllStreams(net::Error status);
void LogAbandonedStream(const scoped_refptr<SpdyStream>& stream,
net::Error status);
// Invokes a user callback for stream creation. We provide this method so it
// can be deferred to the MessageLoop, so we avoid re-entrancy problems.
void InvokeUserStreamCreationCallback(scoped_refptr<SpdyStream>* stream);
// Remove old unclaimed pushed streams.
void DeleteExpiredPushedStreams();
// BufferedSpdyFramerVisitorInterface:
virtual void OnError(SpdyFramer::SpdyError error_code) OVERRIDE;
virtual void OnStreamError(SpdyStreamId stream_id,
const std::string& description) OVERRIDE;
virtual void OnPing(uint32 unique_id) OVERRIDE;
virtual void OnRstStream(SpdyStreamId stream_id,
SpdyRstStreamStatus status) OVERRIDE;
virtual void OnGoAway(SpdyStreamId last_accepted_stream_id,
SpdyGoAwayStatus status) OVERRIDE;
virtual void OnStreamFrameData(SpdyStreamId stream_id,
const char* data,
size_t len,
SpdyDataFlags flags) OVERRIDE;
virtual void OnSetting(
SpdySettingsIds id, uint8 flags, uint32 value) OVERRIDE;
virtual void OnWindowUpdate(SpdyStreamId stream_id,
int delta_window_size) OVERRIDE;
virtual void OnSynStreamCompressed(
size_t uncompressed_size,
size_t compressed_size) OVERRIDE;
virtual void OnSynStream(SpdyStreamId stream_id,
SpdyStreamId associated_stream_id,
SpdyPriority priority,
uint8 credential_slot,
bool fin,
bool unidirectional,
const SpdyHeaderBlock& headers) OVERRIDE;
virtual void OnSynReply(
SpdyStreamId stream_id,
bool fin,
const SpdyHeaderBlock& headers) OVERRIDE;
virtual void OnHeaders(
SpdyStreamId stream_id,
bool fin,
const SpdyHeaderBlock& headers) OVERRIDE;
// --------------------------
// Helper methods for testing
// --------------------------
void set_connection_at_risk_of_loss_time(base::TimeDelta duration) {
connection_at_risk_of_loss_time_ = duration;
}
void set_hung_interval(base::TimeDelta duration) {
hung_interval_ = duration;
}
int64 pings_in_flight() const { return pings_in_flight_; }
uint32 next_ping_id() const { return next_ping_id_; }
base::TimeTicks last_activity_time() const { return last_activity_time_; }
bool check_ping_status_pending() const { return check_ping_status_pending_; }
// Returns the SSLClientSocket that this SPDY session sits on top of,
// or NULL, if the transport is not SSL.
SSLClientSocket* GetSSLClientSocket() const;
// Used for posting asynchronous IO tasks. We use this even though
// SpdySession is refcounted because we don't need to keep the SpdySession
// alive if the last reference is within a RunnableMethod. Just revoke the
// method.
base::WeakPtrFactory<SpdySession> weak_factory_;
// Map of the SpdyStreams for which we have a pending Task to invoke a
// callback. This is necessary since, before we invoke said callback, it's
// possible that the request is cancelled.
PendingCallbackMap pending_callback_map_;
// The domain this session is connected to.
const HostPortProxyPair host_port_proxy_pair_;
// Set set of HostPortProxyPairs for which this session has serviced
// requests.
std::set<HostPortProxyPair> pooled_aliases_;
// |spdy_session_pool_| owns us, therefore its lifetime must exceed ours. We
// set this to NULL after we are removed from the pool.
SpdySessionPool* spdy_session_pool_;
HttpServerProperties* const http_server_properties_;
// The socket handle for this session.
scoped_ptr<ClientSocketHandle> connection_;
// The read buffer used to read data from the socket.
scoped_refptr<IOBuffer> read_buffer_;
int stream_hi_water_mark_; // The next stream id to use.
// Queue, for each priority, of pending Create Streams that have not
// yet been satisfied
PendingCreateStreamQueue pending_create_stream_queues_[NUM_PRIORITIES];
// Map from stream id to all active streams. Streams are active in the sense
// that they have a consumer (typically SpdyNetworkTransaction and regardless
// of whether or not there is currently any ongoing IO [might be waiting for
// the server to start pushing the stream]) or there are still network events
// incoming even though the consumer has already gone away (cancellation).
// TODO(willchan): Perhaps we should separate out cancelled streams and move
// them into a separate ActiveStreamMap, and not deliver network events to
// them?
ActiveStreamMap active_streams_;
// Map of all the streams that have already started to be pushed by the
// server, but do not have consumers yet.
PushedStreamMap unclaimed_pushed_streams_;
// Set of all created streams but that have not yet sent any frames.
CreatedStreamSet created_streams_;
// As streams have data to be sent, we put them into the write queue.
WriteQueue write_queue_;
// Mapping from SpdyIOBufferProducers to their corresponding SpdyStream
// so that when a stream is destroyed, we can remove the corresponding
// producer from |write_queue_|.
StreamProducerMap stream_producers_;
// The packet we are currently sending.
bool write_pending_; // Will be true when a write is in progress.
SpdyIOBuffer in_flight_write_; // This is the write buffer in progress.
// Flag if we have a pending message scheduled for WriteSocket.
bool delayed_write_pending_;
// Flag if we're using an SSL connection for this SpdySession.
bool is_secure_;
// Certificate error code when using a secure connection.
int certificate_error_code_;
// Spdy Frame state.
scoped_ptr<BufferedSpdyFramer> buffered_spdy_framer_;
// If an error has occurred on the session, the session is effectively
// dead. Record this error here. When no error has occurred, |error_| will
// be OK.
net::Error error_;
State state_;
// Limits
size_t max_concurrent_streams_; // 0 if no limit
size_t max_concurrent_streams_limit_;
// Some statistics counters for the session.
int streams_initiated_count_;
int streams_pushed_count_;
int streams_pushed_and_claimed_count_;
int streams_abandoned_count_;
// |total_bytes_received_| keeps track of all the bytes read by the
// SpdySession. It is used by the |Net.SpdySettingsCwnd...| histograms.
int total_bytes_received_;
// |bytes_read_| keeps track of number of bytes read continously in the
// DoLoop() without yielding.
int bytes_read_;
bool sent_settings_; // Did this session send settings when it started.
bool received_settings_; // Did this session receive at least one settings
// frame.
int stalled_streams_; // Count of streams that were ever stalled.
// Count of all pings on the wire, for which we have not gotten a response.
int64 pings_in_flight_;
// This is the next ping_id (unique_id) to be sent in PING frame.
uint32 next_ping_id_;
// This is the last time we have sent a PING.
base::TimeTicks last_ping_sent_time_;
// This is the last time we had activity in the session.
base::TimeTicks last_activity_time_;
// This is the next time that unclaimed push streams should be checked for
// expirations.
base::TimeTicks next_unclaimed_push_stream_sweep_time_;
// Indicate if we have already scheduled a delayed task to check the ping
// status.
bool check_ping_status_pending_;
// Indicate if flow control is enabled or not.
bool flow_control_;
// Initial send window size for this session's streams. Can be
// changed by an arriving SETTINGS frame. Newly created streams use
// this value for the initial send window size.
int32 stream_initial_send_window_size_;
// Initial receive window size for this session's streams. There are
// plans to add a command line switch that would cause a SETTINGS
// frame with window size announcement to be sent on startup. Newly
// created streams will use this value for the initial receive
// window size.
int32 stream_initial_recv_window_size_;
BoundNetLog net_log_;
// Outside of tests, these should always be true.
bool verify_domain_authentication_;
bool enable_sending_initial_settings_;
bool enable_credential_frames_;
bool enable_compression_;
bool enable_ping_based_connection_checking_;
NextProto default_protocol_;
SpdyCredentialState credential_state_;
// |connection_at_risk_of_loss_time_| is an optimization to avoid sending
// wasteful preface pings (when we just got some data).
//
// If it is zero (the most conservative figure), then we always send the
// preface ping (when none are in flight).
//
// It is common for TCP/IP sessions to time out in about 3-5 minutes.
// Certainly if it has been more than 3 minutes, we do want to send a preface
// ping.
//
// We don't think any connection will time out in under about 10 seconds. So
// this might as well be set to something conservative like 10 seconds. Later,
// we could adjust it to send fewer pings perhaps.
base::TimeDelta connection_at_risk_of_loss_time_;
// The amount of time that we are willing to tolerate with no activity (of any
// form), while there is a ping in flight, before we declare the connection to
// be hung. TODO(rtenneti): When hung, instead of resetting connection, race
// to build a new connection, and see if that completes before we (finally)
// get a PING response (http://crbug.com/127812).
base::TimeDelta hung_interval_;
// This SPDY proxy is allowed to push resources from origins that are
// different from those of their associated streams.
HostPortPair trusted_spdy_proxy_;
TimeFunc time_func_;
};
} // namespace net
#endif // NET_SPDY_SPDY_SESSION_H_
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