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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SPDY_SPDY_STREAM_H_
#define NET_SPDY_SPDY_STREAM_H_
#include <deque>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "base/memory/weak_ptr.h"
#include "googleurl/src/gurl.h"
#include "net/base/bandwidth_metrics.h"
#include "net/base/io_buffer.h"
#include "net/base/net_export.h"
#include "net/base/net_log.h"
#include "net/base/request_priority.h"
#include "net/socket/ssl_client_socket.h"
#include "net/spdy/spdy_framer.h"
#include "net/spdy/spdy_header_block.h"
#include "net/spdy/spdy_protocol.h"
#include "net/spdy/spdy_session.h"
#include "net/ssl/server_bound_cert_service.h"
#include "net/ssl/ssl_client_cert_type.h"
namespace net {
class AddressList;
class IPEndPoint;
class SSLCertRequestInfo;
class SSLInfo;
// Returned by some SpdyStream::Delegate functions to indicate whether
// there's more data to send.
enum SpdySendStatus {
MORE_DATA_TO_SEND,
NO_MORE_DATA_TO_SEND
};
// The SpdyStream is used by the SpdySession to represent each stream known
// on the SpdySession. This class provides interfaces for SpdySession to use.
// Streams can be created either by the client or by the server. When they
// are initiated by the client, both the SpdySession and client object (such as
// a SpdyNetworkTransaction) will maintain a reference to the stream. When
// initiated by the server, only the SpdySession will maintain any reference,
// until such a time as a client object requests a stream for the path.
class NET_EXPORT_PRIVATE SpdyStream
: public base::RefCounted<SpdyStream> {
public:
// Delegate handles protocol specific behavior of spdy stream.
class NET_EXPORT_PRIVATE Delegate {
public:
Delegate() {}
// Called when SYN frame has been sent.
// Returns true if no more data to be sent after SYN frame.
virtual SpdySendStatus OnSendHeadersComplete() = 0;
// Called when stream is ready to send data.
// Returns network error code. OK when it successfully sent data.
// ERR_IO_PENDING when performing operation asynchronously.
virtual int OnSendBody() = 0;
// Called when body data has been sent. |bytes_sent| is the number
// of bytes that has been sent (may be zero). Must return whether
// there's more body data to send.
virtual SpdySendStatus OnSendBodyComplete(size_t bytes_sent) = 0;
// Called when the SYN_STREAM, SYN_REPLY, or HEADERS frames are received.
// Normal streams will receive a SYN_REPLY and optional HEADERS frames.
// Pushed streams will receive a SYN_STREAM and optional HEADERS frames.
// Because a stream may have a SYN_* frame and multiple HEADERS frames,
// this callback may be called multiple times.
// |status| indicates network error. Returns network error code.
virtual int OnResponseReceived(const SpdyHeaderBlock& response,
base::Time response_time,
int status) = 0;
// Called when a HEADERS frame is sent.
virtual void OnHeadersSent() = 0;
// Called when data is received. |buffer| may be NULL, which
// signals EOF. Must return OK if the data was received
// successfully, or a network error code otherwise.
virtual int OnDataReceived(scoped_ptr<SpdyBuffer> buffer) = 0;
// Called when data is sent.
virtual void OnDataSent(size_t bytes_sent) = 0;
// Called when SpdyStream is closed. No other delegate functions
// will be called after this is called, and the delegate must not
// access the stream after this is called.
virtual void OnClose(int status) = 0;
protected:
virtual ~Delegate() {}
private:
DISALLOW_COPY_AND_ASSIGN(Delegate);
};
// SpdyStream constructor
SpdyStream(SpdySession* session,
const std::string& path,
RequestPriority priority,
int32 initial_send_window_size,
int32 initial_recv_window_size,
bool pushed,
const BoundNetLog& net_log);
// Set new |delegate|. |delegate| must not be NULL.
// If it already received SYN_REPLY or data, OnResponseReceived() or
// OnDataReceived() will be called.
void SetDelegate(Delegate* delegate);
Delegate* GetDelegate() { return delegate_; }
// Detach delegate from the stream. It will cancel the stream if it was not
// cancelled yet. It is safe to call multiple times.
void DetachDelegate();
// Is this stream a pushed stream from the server.
bool pushed() const { return pushed_; }
SpdyStreamId stream_id() const { return stream_id_; }
void set_stream_id(SpdyStreamId stream_id) { stream_id_ = stream_id; }
bool response_received() const { return response_received_; }
void set_response_received() { response_received_ = true; }
// For pushed streams, we track a path to identify them.
const std::string& path() const { return path_; }
RequestPriority priority() const { return priority_; }
int32 send_window_size() const { return send_window_size_; }
int32 recv_window_size() const { return recv_window_size_; }
bool send_stalled_by_flow_control() { return send_stalled_by_flow_control_; }
void set_send_stalled_by_flow_control(bool stalled) {
send_stalled_by_flow_control_ = stalled;
}
// Called by the session to adjust this stream's send window size by
// |delta_window_size|, which is the difference between the
// SETTINGS_INITIAL_WINDOW_SIZE in the most recent SETTINGS frame
// and the previous initial send window size, possibly unstalling
// this stream. Although |delta_window_size| may cause this stream's
// send window size to go negative, it must not cause it to wrap
// around in either direction. Does nothing if the stream is already
// closed.
//
// If stream flow control is turned off, this must not be called.
void AdjustSendWindowSize(int32 delta_window_size);
// Called when bytes are consumed from a SpdyBuffer for a DATA frame
// that is to be written or is being written. Increases the send
// window size accordingly if some or all of the SpdyBuffer is being
// discarded.
//
// If stream flow control is turned off, this must not be called.
void OnWriteBufferConsumed(size_t frame_payload_size,
size_t consume_size,
SpdyBuffer::ConsumeSource consume_source);
// Called by the session to increase this stream's send window size
// by |delta_window_size| (which must be at least 1) from a received
// WINDOW_UPDATE frame or from a dropped DATA frame that was
// intended to be sent, possibly unstalling this stream. If
// |delta_window_size| would cause this stream's send window size to
// overflow, calls into the session to reset this stream. Does
// nothing if the stream is already closed.
//
// If stream flow control is turned off, this must not be called.
void IncreaseSendWindowSize(int32 delta_window_size);
// If stream flow control is turned on, called by the session to
// decrease this stream's send window size by |delta_window_size|,
// which must be at least 0 and at most kMaxSpdyFrameChunkSize.
// |delta_window_size| must not cause this stream's send window size
// to go negative. Does nothing if the stream is already closed.
//
// If stream flow control is turned off, this must not be called.
void DecreaseSendWindowSize(int32 delta_window_size);
// Called when bytes are consumed by the delegate from a SpdyBuffer
// containing received data. Increases the receive window size
// accordingly.
//
// If stream flow control is turned off, this must not be called.
void OnReadBufferConsumed(size_t consume_size,
SpdyBuffer::ConsumeSource consume_source);
// Called by OnReadBufferConsume to increase this stream's receive
// window size by |delta_window_size|, which must be at least 1 and
// must not cause this stream's receive window size to overflow,
// possibly also sending a WINDOW_UPDATE frame. Does nothing if the
// stream is not active.
//
// If stream flow control is turned off, this must not be called.
void IncreaseRecvWindowSize(int32 delta_window_size);
// Called by OnDataReceived (which is in turn called by the session)
// to decrease this stream's receive window size by
// |delta_window_size|, which must be at least 1 and must not cause
// this stream's receive window size to go negative.
//
// If stream flow control is turned off or the stream is not active,
// this must not be called.
void DecreaseRecvWindowSize(int32 delta_window_size);
int GetPeerAddress(IPEndPoint* address) const;
int GetLocalAddress(IPEndPoint* address) const;
// Returns true if the underlying transport socket ever had any reads or
// writes.
bool WasEverUsed() const;
const BoundNetLog& net_log() const { return net_log_; }
const SpdyHeaderBlock& spdy_headers() const;
void set_spdy_headers(scoped_ptr<SpdyHeaderBlock> headers);
base::Time GetRequestTime() const;
void SetRequestTime(base::Time t);
// Called by the SpdySession when a response (e.g. a SYN_STREAM or SYN_REPLY)
// has been received for this stream. Returns a status code.
int OnResponseReceived(const SpdyHeaderBlock& response);
// Called by the SpdySession when late-bound headers are received for a
// stream. Returns a status code.
int OnHeaders(const SpdyHeaderBlock& headers);
// Called by the SpdySession when response data has been received for this
// stream. This callback may be called multiple times as data arrives
// from the network, and will never be called prior to OnResponseReceived.
//
// |buffer| contains the data received, or NULL if the stream is
// being closed. The stream must copy any data from this
// buffer before returning from this callback.
//
// |length| is the number of bytes received (at most 2^24 - 1) or 0 if
// the stream is being closed.
void OnDataReceived(scoped_ptr<SpdyBuffer> buffer);
// Called by the SpdySession when a frame has been successfully and
// completely written. |frame_size| is the total size of the frame
// in bytes, including framing overhead.
void OnFrameWriteComplete(SpdyFrameType frame_type, size_t frame_size);
// Called by the SpdySession when the request is finished. This callback
// will always be called at the end of the request and signals to the
// stream that the stream has no more network events. No further callbacks
// to the stream will be made after this call.
// |status| is an error code or OK.
void OnClose(int status);
// Called by the SpdySession to log stream related errors.
void LogStreamError(int status, const std::string& description);
void Cancel();
void Close();
bool cancelled() const { return cancelled_; }
bool closed() const { return io_state_ == STATE_DONE; }
// TODO(satorux): This is only for testing. We should be able to remove
// this once crbug.com/113107 is addressed.
bool body_sent() const { return io_state_ > STATE_SEND_BODY_COMPLETE; }
// Interface for Spdy[Http|WebSocket]Stream to use.
// Sends the request.
// For non push stream, it will send SYN_STREAM frame.
int SendRequest(bool has_upload_data);
// Queues a HEADERS frame to be sent.
void QueueHeaders(scoped_ptr<SpdyHeaderBlock> headers);
// Queues a DATA frame to be sent. May not queue all the data that
// is given (or even any of it) depending on flow control.
void QueueStreamData(IOBuffer* data, int length,
SpdyDataFlags flags);
// Fills SSL info in |ssl_info| and returns true when SSL is in use.
bool GetSSLInfo(SSLInfo* ssl_info,
bool* was_npn_negotiated,
NextProto* protocol_negotiated);
// Fills SSL Certificate Request info |cert_request_info| and returns
// true when SSL is in use.
bool GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info);
// If the stream is stalled on sending data, but the session is not
// stalled on sending data and |send_window_size_| is positive, then
// set |send_stalled_by_flow_control_| to false and unstall the data
// sending. Called by the session or by the stream itself. Must be
// called only when the stream is still open.
void PossiblyResumeIfSendStalled();
bool is_idle() const {
return io_state_ == STATE_OPEN || io_state_ == STATE_DONE;
}
int response_status() const { return response_status_; }
// Returns true if the URL for this stream is known.
bool HasUrl() const;
// Get the URL associated with this stream. Only valid when has_url() is
// true.
GURL GetUrl() const;
int GetProtocolVersion() const;
private:
class SynStreamBufferProducer;
class HeaderBufferProducer;
enum State {
STATE_NONE,
STATE_GET_DOMAIN_BOUND_CERT,
STATE_GET_DOMAIN_BOUND_CERT_COMPLETE,
STATE_SEND_DOMAIN_BOUND_CERT,
STATE_SEND_DOMAIN_BOUND_CERT_COMPLETE,
STATE_SEND_HEADERS,
STATE_SEND_HEADERS_COMPLETE,
STATE_SEND_BODY,
STATE_SEND_BODY_COMPLETE,
STATE_WAITING_FOR_RESPONSE,
STATE_OPEN,
STATE_DONE
};
friend class base::RefCounted<SpdyStream>;
virtual ~SpdyStream();
void OnGetDomainBoundCertComplete(int result);
// Try to make progress sending/receiving the request/response.
int DoLoop(int result);
// The implementations of each state of the state machine.
int DoGetDomainBoundCert();
int DoGetDomainBoundCertComplete(int result);
int DoSendDomainBoundCert();
int DoSendDomainBoundCertComplete();
int DoSendHeaders();
int DoSendHeadersComplete();
int DoSendBody();
int DoSendBodyComplete();
int DoReadHeaders();
int DoReadHeadersComplete(int result);
int DoOpen();
// Update the histograms. Can safely be called repeatedly, but should only
// be called after the stream has completed.
void UpdateHistograms();
// When a server pushed stream is first created, this function is posted on
// the MessageLoop to replay all the data that the server has already sent.
void PushedStreamReplayData();
// Produces the SYN_STREAM frame for the stream. The stream must
// already be activated.
scoped_ptr<SpdyFrame> ProduceSynStreamFrame();
// Produce the initial HEADER frame for the stream with the given
// block. The stream must already be activated.
scoped_ptr<SpdyFrame> ProduceHeaderFrame(
scoped_ptr<SpdyHeaderBlock> header_block);
base::WeakPtrFactory<SpdyStream> weak_ptr_factory_;
// There is a small period of time between when a server pushed stream is
// first created, and the pushed data is replayed. Any data received during
// this time should continue to be buffered.
bool continue_buffering_data_;
SpdyStreamId stream_id_;
const std::string path_;
const RequestPriority priority_;
size_t slot_;
// Flow control variables.
bool send_stalled_by_flow_control_;
int32 send_window_size_;
int32 recv_window_size_;
int32 unacked_recv_window_bytes_;
const bool pushed_;
ScopedBandwidthMetrics metrics_;
bool response_received_;
scoped_refptr<SpdySession> session_;
// The transaction should own the delegate.
SpdyStream::Delegate* delegate_;
// The request to send.
scoped_ptr<SpdyHeaderBlock> request_;
// The time at which the request was made that resulted in this response.
// For cached responses, this time could be "far" in the past.
base::Time request_time_;
scoped_ptr<SpdyHeaderBlock> response_;
base::Time response_time_;
State io_state_;
// Since we buffer the response, we also buffer the response status.
// Not valid until the stream is closed.
int response_status_;
bool cancelled_;
bool has_upload_data_;
BoundNetLog net_log_;
base::TimeTicks send_time_;
base::TimeTicks recv_first_byte_time_;
base::TimeTicks recv_last_byte_time_;
// Number of data bytes that have been sent/received on this stream, not
// including frame overhead. Note that this does not count headers.
int send_bytes_;
int recv_bytes_;
// Data received before delegate is attached.
ScopedVector<SpdyBuffer> pending_buffers_;
SSLClientCertType domain_bound_cert_type_;
std::string domain_bound_private_key_;
std::string domain_bound_cert_;
ServerBoundCertService::RequestHandle domain_bound_cert_request_handle_;
// When OnFrameWriteComplete() is called, these variables are set.
SpdyFrameType just_completed_frame_type_;
size_t just_completed_frame_size_;
DISALLOW_COPY_AND_ASSIGN(SpdyStream);
};
} // namespace net
#endif // NET_SPDY_SPDY_STREAM_H_
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