summaryrefslogtreecommitdiffstats
path: root/net/websockets/websocket_basic_stream.cc
blob: fb8fb0a8b7aaac8865019d520b637674d01dd376 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/websockets/websocket_basic_stream.h"

#include <algorithm>
#include <limits>
#include <string>
#include <vector>

#include "base/basictypes.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/safe_numerics.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
#include "net/socket/client_socket_handle.h"
#include "net/websockets/websocket_errors.h"
#include "net/websockets/websocket_frame.h"
#include "net/websockets/websocket_frame_parser.h"

namespace net {

namespace {

// This uses type uint64 to match the definition of
// WebSocketFrameHeader::payload_length in websocket_frame.h.
const uint64 kMaxControlFramePayload = 125;

// The number of bytes to attempt to read at a time.
// TODO(ricea): See if there is a better number or algorithm to fulfill our
// requirements:
//  1. We would like to use minimal memory on low-bandwidth or idle connections
//  2. We would like to read as close to line speed as possible on
//     high-bandwidth connections
//  3. We can't afford to cause jank on the IO thread by copying large buffers
//     around
//  4. We would like to hit any sweet-spots that might exist in terms of network
//     packet sizes / encryption block sizes / IPC alignment issues, etc.
const int kReadBufferSize = 32 * 1024;

}  // namespace

WebSocketBasicStream::WebSocketBasicStream(
    scoped_ptr<ClientSocketHandle> connection)
    : read_buffer_(new IOBufferWithSize(kReadBufferSize)),
      connection_(connection.Pass()),
      generate_websocket_masking_key_(&GenerateWebSocketMaskingKey) {
  DCHECK(connection_->is_initialized());
}

WebSocketBasicStream::~WebSocketBasicStream() { Close(); }

int WebSocketBasicStream::ReadFrames(ScopedVector<WebSocketFrame>* frames,
                                     const CompletionCallback& callback) {
  DCHECK(frames->empty());
  // If there is data left over after parsing the HTTP headers, attempt to parse
  // it as WebSocket frames.
  if (http_read_buffer_) {
    DCHECK_GE(http_read_buffer_->offset(), 0);
    // We cannot simply copy the data into read_buffer_, as it might be too
    // large.
    scoped_refptr<GrowableIOBuffer> buffered_data;
    buffered_data.swap(http_read_buffer_);
    DCHECK(http_read_buffer_.get() == NULL);
    ScopedVector<WebSocketFrameChunk> frame_chunks;
    if (!parser_.Decode(buffered_data->StartOfBuffer(),
                        buffered_data->offset(),
                        &frame_chunks))
      return WebSocketErrorToNetError(parser_.websocket_error());
    if (!frame_chunks.empty()) {
      int result = ConvertChunksToFrames(&frame_chunks, frames);
      if (result != ERR_IO_PENDING)
        return result;
    }
  }

  // Run until socket stops giving us data or we get some frames.
  while (true) {
    // base::Unretained(this) here is safe because net::Socket guarantees not to
    // call any callbacks after Disconnect(), which we call from the
    // destructor. The caller of ReadFrames() is required to keep |frames|
    // valid.
    int result = connection_->socket()->Read(
        read_buffer_.get(),
        read_buffer_->size(),
        base::Bind(&WebSocketBasicStream::OnReadComplete,
                   base::Unretained(this),
                   base::Unretained(frames),
                   callback));
    if (result == ERR_IO_PENDING)
      return result;
    result = HandleReadResult(result, frames);
    if (result != ERR_IO_PENDING)
      return result;
    DCHECK(frames->empty());
  }
}

int WebSocketBasicStream::WriteFrames(ScopedVector<WebSocketFrame>* frames,
                                      const CompletionCallback& callback) {
  // This function always concatenates all frames into a single buffer.
  // TODO(ricea): Investigate whether it would be better in some cases to
  // perform multiple writes with smaller buffers.
  //
  // First calculate the size of the buffer we need to allocate.
  typedef ScopedVector<WebSocketFrame>::const_iterator Iterator;
  const int kMaximumTotalSize = std::numeric_limits<int>::max();
  int total_size = 0;
  for (Iterator it = frames->begin(); it != frames->end(); ++it) {
    WebSocketFrame* frame = *it;
    // Force the masked bit on.
    frame->header.masked = true;
    // We enforce flow control so the renderer should never be able to force us
    // to cache anywhere near 2GB of frames.
    int frame_size = frame->header.payload_length +
                     GetWebSocketFrameHeaderSize(frame->header);
    CHECK_GE(kMaximumTotalSize - total_size, frame_size)
        << "Aborting to prevent overflow";
    total_size += frame_size;
  }
  scoped_refptr<IOBufferWithSize> combined_buffer(
      new IOBufferWithSize(total_size));
  char* dest = combined_buffer->data();
  int remaining_size = total_size;
  for (Iterator it = frames->begin(); it != frames->end(); ++it) {
    WebSocketFrame* frame = *it;
    WebSocketMaskingKey mask = generate_websocket_masking_key_();
    int result =
        WriteWebSocketFrameHeader(frame->header, &mask, dest, remaining_size);
    DCHECK_NE(ERR_INVALID_ARGUMENT, result)
        << "WriteWebSocketFrameHeader() says that " << remaining_size
        << " is not enough to write the header in. This should not happen.";
    CHECK_GE(result, 0) << "Potentially security-critical check failed";
    dest += result;
    remaining_size -= result;

    const char* const frame_data = frame->data->data();
    const int frame_size = frame->header.payload_length;
    CHECK_GE(remaining_size, frame_size);
    std::copy(frame_data, frame_data + frame_size, dest);
    MaskWebSocketFramePayload(mask, 0, dest, frame_size);
    dest += frame_size;
    remaining_size -= frame_size;
  }
  DCHECK_EQ(0, remaining_size) << "Buffer size calculation was wrong; "
                               << remaining_size << " bytes left over.";
  scoped_refptr<DrainableIOBuffer> drainable_buffer(
      new DrainableIOBuffer(combined_buffer, total_size));
  return WriteEverything(drainable_buffer, callback);
}

void WebSocketBasicStream::Close() { connection_->socket()->Disconnect(); }

std::string WebSocketBasicStream::GetSubProtocol() const {
  return sub_protocol_;
}

std::string WebSocketBasicStream::GetExtensions() const { return extensions_; }

int WebSocketBasicStream::SendHandshakeRequest(
    const GURL& url,
    const HttpRequestHeaders& headers,
    HttpResponseInfo* response_info,
    const CompletionCallback& callback) {
  // TODO(ricea): Implement handshake-related functionality.
  NOTREACHED();
  return ERR_NOT_IMPLEMENTED;
}

int WebSocketBasicStream::ReadHandshakeResponse(
    const CompletionCallback& callback) {
  NOTREACHED();
  return ERR_NOT_IMPLEMENTED;
}

/*static*/
scoped_ptr<WebSocketBasicStream>
WebSocketBasicStream::CreateWebSocketBasicStreamForTesting(
    scoped_ptr<ClientSocketHandle> connection,
    const scoped_refptr<GrowableIOBuffer>& http_read_buffer,
    const std::string& sub_protocol,
    const std::string& extensions,
    WebSocketMaskingKeyGeneratorFunction key_generator_function) {
  scoped_ptr<WebSocketBasicStream> stream(
      new WebSocketBasicStream(connection.Pass()));
  if (http_read_buffer) {
    stream->http_read_buffer_ = http_read_buffer;
  }
  stream->sub_protocol_ = sub_protocol;
  stream->extensions_ = extensions;
  stream->generate_websocket_masking_key_ = key_generator_function;
  return stream.Pass();
}

int WebSocketBasicStream::WriteEverything(
    const scoped_refptr<DrainableIOBuffer>& buffer,
    const CompletionCallback& callback) {
  while (buffer->BytesRemaining() > 0) {
    // The use of base::Unretained() here is safe because on destruction we
    // disconnect the socket, preventing any further callbacks.
    int result = connection_->socket()->Write(
        buffer.get(),
        buffer->BytesRemaining(),
        base::Bind(&WebSocketBasicStream::OnWriteComplete,
                   base::Unretained(this),
                   buffer,
                   callback));
    if (result > 0) {
      buffer->DidConsume(result);
    } else {
      return result;
    }
  }
  return OK;
}

void WebSocketBasicStream::OnWriteComplete(
    const scoped_refptr<DrainableIOBuffer>& buffer,
    const CompletionCallback& callback,
    int result) {
  if (result < 0) {
    DCHECK_NE(ERR_IO_PENDING, result);
    callback.Run(result);
    return;
  }

  DCHECK_NE(0, result);
  buffer->DidConsume(result);
  result = WriteEverything(buffer, callback);
  if (result != ERR_IO_PENDING)
    callback.Run(result);
}

int WebSocketBasicStream::HandleReadResult(
    int result,
    ScopedVector<WebSocketFrame>* frames) {
  DCHECK_NE(ERR_IO_PENDING, result);
  DCHECK(frames->empty());
  if (result < 0)
    return result;
  if (result == 0)
    return ERR_CONNECTION_CLOSED;
  ScopedVector<WebSocketFrameChunk> frame_chunks;
  if (!parser_.Decode(read_buffer_->data(), result, &frame_chunks))
    return WebSocketErrorToNetError(parser_.websocket_error());
  if (frame_chunks.empty())
    return ERR_IO_PENDING;
  return ConvertChunksToFrames(&frame_chunks, frames);
}

int WebSocketBasicStream::ConvertChunksToFrames(
    ScopedVector<WebSocketFrameChunk>* frame_chunks,
    ScopedVector<WebSocketFrame>* frames) {
  for (size_t i = 0; i < frame_chunks->size(); ++i) {
    scoped_ptr<WebSocketFrame> frame;
    int result = ConvertChunkToFrame(
        scoped_ptr<WebSocketFrameChunk>((*frame_chunks)[i]), &frame);
    (*frame_chunks)[i] = NULL;
    if (result != OK)
      return result;
    if (frame)
      frames->push_back(frame.release());
  }
  // All the elements of |frame_chunks| are now NULL, so there is no point in
  // calling delete on them all.
  frame_chunks->weak_clear();
  if (frames->empty())
    return ERR_IO_PENDING;
  return OK;
}

int WebSocketBasicStream::ConvertChunkToFrame(
    scoped_ptr<WebSocketFrameChunk> chunk,
    scoped_ptr<WebSocketFrame>* frame) {
  DCHECK(frame->get() == NULL);
  bool is_first_chunk = false;
  if (chunk->header) {
    DCHECK(current_frame_header_ == NULL)
        << "Received the header for a new frame without notification that "
        << "the previous frame was complete (bug in WebSocketFrameParser?)";
    is_first_chunk = true;
    current_frame_header_.swap(chunk->header);
  }
  const int chunk_size = chunk->data ? chunk->data->size() : 0;
  DCHECK(current_frame_header_) << "Unexpected header-less chunk received "
                                << "(final_chunk = " << chunk->final_chunk
                                << ", data size = " << chunk_size
                                << ") (bug in WebSocketFrameParser?)";
  scoped_refptr<IOBufferWithSize> data_buffer;
  data_buffer.swap(chunk->data);
  const bool is_final_chunk = chunk->final_chunk;
  const WebSocketFrameHeader::OpCode opcode = current_frame_header_->opcode;
  if (WebSocketFrameHeader::IsKnownControlOpCode(opcode)) {
    bool protocol_error = false;
    if (!current_frame_header_->final) {
      DVLOG(1) << "WebSocket protocol error. Control frame, opcode=" << opcode
               << " received with FIN bit unset.";
      protocol_error = true;
    }
    if (current_frame_header_->payload_length > kMaxControlFramePayload) {
      DVLOG(1) << "WebSocket protocol error. Control frame, opcode=" << opcode
               << ", payload_length=" << current_frame_header_->payload_length
               << " exceeds maximum payload length for a control message.";
      protocol_error = true;
    }
    if (protocol_error) {
      current_frame_header_.reset();
      return ERR_WS_PROTOCOL_ERROR;
    }
    if (!is_final_chunk) {
      DVLOG(2) << "Encountered a split control frame, opcode " << opcode;
      if (incomplete_control_frame_body_) {
        DVLOG(3) << "Appending to an existing split control frame.";
        AddToIncompleteControlFrameBody(data_buffer);
      } else {
        DVLOG(3) << "Creating new storage for an incomplete control frame.";
        incomplete_control_frame_body_ = new GrowableIOBuffer();
        // This method checks for oversize control frames above, so as long as
        // the frame parser is working correctly, this won't overflow. If a bug
        // does cause it to overflow, it will CHECK() in
        // AddToIncompleteControlFrameBody() without writing outside the buffer.
        incomplete_control_frame_body_->SetCapacity(kMaxControlFramePayload);
        AddToIncompleteControlFrameBody(data_buffer);
      }
      return OK;
    }
    if (incomplete_control_frame_body_) {
      DVLOG(2) << "Rejoining a split control frame, opcode " << opcode;
      AddToIncompleteControlFrameBody(data_buffer);
      const int body_size = incomplete_control_frame_body_->offset();
      DCHECK_EQ(body_size,
                static_cast<int>(current_frame_header_->payload_length));
      scoped_refptr<IOBufferWithSize> body = new IOBufferWithSize(body_size);
      memcpy(body->data(),
             incomplete_control_frame_body_->StartOfBuffer(),
             body_size);
      incomplete_control_frame_body_ = NULL;  // Frame now complete.
      DCHECK(is_final_chunk);
      *frame = CreateFrame(is_final_chunk, body);
      return OK;
    }
  }

  // Apply basic sanity checks to the |payload_length| field from the frame
  // header. A check for exact equality can only be used when the whole frame
  // arrives in one chunk.
  DCHECK_GE(current_frame_header_->payload_length,
            base::checked_numeric_cast<uint64>(chunk_size));
  DCHECK(!is_first_chunk || !is_final_chunk ||
         current_frame_header_->payload_length ==
             base::checked_numeric_cast<uint64>(chunk_size));

  // Convert the chunk to a complete frame.
  *frame = CreateFrame(is_final_chunk, data_buffer);
  return OK;
}

scoped_ptr<WebSocketFrame> WebSocketBasicStream::CreateFrame(
    bool is_final_chunk,
    const scoped_refptr<IOBufferWithSize>& data) {
  scoped_ptr<WebSocketFrame> result_frame;
  const bool is_final_chunk_in_message =
      is_final_chunk && current_frame_header_->final;
  const int data_size = data ? data->size() : 0;
  const WebSocketFrameHeader::OpCode opcode = current_frame_header_->opcode;
  // Empty frames convey no useful information unless they have the "final" bit
  // set.
  if (is_final_chunk_in_message || data_size > 0) {
    result_frame.reset(new WebSocketFrame(opcode));
    result_frame->header.CopyFrom(*current_frame_header_);
    result_frame->header.final = is_final_chunk_in_message;
    result_frame->header.payload_length = data_size;
    result_frame->data = data;
    // Ensure that opcodes Text and Binary are only used for the first frame in
    // the message.
    if (WebSocketFrameHeader::IsKnownDataOpCode(opcode))
      current_frame_header_->opcode = WebSocketFrameHeader::kOpCodeContinuation;
  }
  // Make sure that a frame header is not applied to any chunks that do not
  // belong to it.
  if (is_final_chunk)
    current_frame_header_.reset();
  return result_frame.Pass();
}

void WebSocketBasicStream::AddToIncompleteControlFrameBody(
    const scoped_refptr<IOBufferWithSize>& data_buffer) {
  if (!data_buffer)
    return;
  const int new_offset =
      incomplete_control_frame_body_->offset() + data_buffer->size();
  CHECK_GE(incomplete_control_frame_body_->capacity(), new_offset)
      << "Control frame body larger than frame header indicates; frame parser "
         "bug?";
  memcpy(incomplete_control_frame_body_->data(),
         data_buffer->data(),
         data_buffer->size());
  incomplete_control_frame_body_->set_offset(new_offset);
}

void WebSocketBasicStream::OnReadComplete(ScopedVector<WebSocketFrame>* frames,
                                          const CompletionCallback& callback,
                                          int result) {
  result = HandleReadResult(result, frames);
  if (result == ERR_IO_PENDING)
    result = ReadFrames(frames, callback);
  if (result != ERR_IO_PENDING)
    callback.Run(result);
}

}  // namespace net