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path: root/o3d/compiler/glsl_validator/shaders/spore-view.frag
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varying vec3 vNormal;
varying vec3 vViewVec;
varying vec2 vTexCoord0;

uniform vec4 uColor;
uniform sampler2D uTexture0;

void main(void) {
    float v = 0.5 * (1.0 + dot(normalize(vViewVec), vNormal));
    
    gl_FragColor = texture2D(uTexture0, vTexCoord0.st);
}