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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the implementation of Event.
#include "core/cross/event.h"
namespace o3d {
bool Event::operator==(const Event& e) const {
CHECK(valid() && e.valid());
if (type_ != e.type_) {
return false;
}
if (button_valid_ != e.button_valid_) {
return false;
}
if (button_valid_ && (button_ != e.button_)) {
return false;
}
if (modifier_state_valid_ != e.modifier_state_valid_) {
return false;
}
if (modifier_state_valid_ && (modifier_state_ != e.modifier_state_)) {
return false;
}
if (key_code_valid_ != e.key_code_valid_) {
return false;
}
if (key_code_valid_ && (key_code_ != e.key_code_)) {
return false;
}
if (char_code_valid_ != e.char_code_valid_) {
return false;
}
if (char_code_valid_ && (char_code_ != e.char_code_)) {
return false;
}
if (position_valid_ != e.position_valid_) {
return false;
}
if (position_valid_) {
if (x_ != e.x_) {
return false;
}
if (y_ != e.y_) {
return false;
}
if (screen_x_ != e.screen_x_) {
return false;
}
if (screen_y_ != e.screen_y_) {
return false;
}
if (in_plugin_ != e.in_plugin_) {
return false;
}
}
if (delta_valid_ != e.delta_valid_) {
return false;
}
if (delta_valid_) {
if (delta_x_ != e.delta_x_) {
return false;
}
if (delta_y_ != e.delta_y_) {
return false;
}
}
return true;
}
} // namespace o3d
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