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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declarations for Texture2DGL and TextureCUBEGL.
#ifndef O3D_CORE_CROSS_GL_TEXTURE_GL_H_
#define O3D_CORE_CROSS_GL_TEXTURE_GL_H_
// Precompiled header comes before everything else.
#include "core/cross/precompile.h"
// Disable compiler warning for openGL calls that require a void* to
// be cast to a GLuint
#if defined(OS_WIN)
#pragma warning(disable : 4312)
#pragma warning(disable : 4311)
#endif
//#ifdef OS_MACOSX
//#include <OpenGL/gl.h>
//#else
//#include <GL/gl.h>
//#endif
#include "core/cross/bitmap.h"
#include "core/cross/texture.h"
#include "core/cross/types.h"
namespace o3d {
class RendererGL;
// Texture2DGL -----------------------------------------------------------------
// Texture2DGL implements the Texture2D interface with OpenGL.
class Texture2DGL : public Texture2D {
public:
typedef SmartPointer<Texture2DGL> Ref;
virtual ~Texture2DGL();
// Overridden from Texture2D
virtual void SetRect(int level,
unsigned left,
unsigned top,
unsigned width,
unsigned height,
const void* src_data,
int src_pitch);
// Creates a new Texture2DGL with the given specs. If the GL texture
// creation fails then it returns NULL otherwise it returns a pointer to the
// newly created Texture object.
// The created texture takes ownership of the bitmap data.
static Texture2DGL* Create(ServiceLocator* service_locator,
Texture::Format format,
int levels,
int width,
int height,
bool enable_render_surfaces);
// Returns the implementation-specific texture handle for this texture.
void* GetTextureHandle() const {
return reinterpret_cast<void*>(gl_texture_);
}
// Gets the GL texture handle.
GLuint gl_texture() const { return gl_texture_; }
// Returns a RenderSurface object associated with a mip_level of a texture.
// Parameters:
// mip_level: [in] The mip-level of the surface to be returned.
// pack: [in] The pack in which the surface will reside.
// Returns:
// Reference to the RenderSurface object.
virtual RenderSurface::Ref GetRenderSurface(int mip_level, Pack *pack);
// Gets a RGBASwizzleIndices that contains a mapping from
// RGBA to the internal format used by the rendering API.
virtual const RGBASwizzleIndices& GetABGR32FSwizzleIndices();
protected:
// Overridden from Texture2D
virtual bool Lock(int level, void** texture_data, int* pitch);
// Overridden from Texture2D
virtual bool Unlock(int level);
private:
// Initializes the Texture2DGL from a preexisting OpenGL texture handle
// and raw Bitmap data.
// The texture takes ownership of the bitmap data.
Texture2DGL(ServiceLocator* service_locator,
GLint texture,
Texture::Format format,
int levels,
int width,
int height,
bool resize_npot,
bool enable_render_surfaces);
// Updates a mip level, sending it from the backing bitmap to GL, rescaling
// it if resize_to_pot_ is set.
void UpdateBackedMipLevel(unsigned int level);
// Returns true if the backing bitmap has the data for the level.
bool HasLevel(unsigned int level) const {
DCHECK_LT(static_cast<int>(level), levels());
return (has_levels_ & (1 << level)) != 0;
}
// Whether or not this texture needs to be resized from NPOT to pot behind
// the scenes.
bool resize_to_pot_;
RendererGL* renderer_;
// The handle of the OpenGL texture object.
GLuint gl_texture_;
// A bitmap used to back the NPOT textures on POT-only hardware, and to back
// the pixel buffer for Lock().
Bitmap::Ref backing_bitmap_;
// Bitfield that indicates mip levels that are currently stored in the
// backing bitmap.
unsigned int has_levels_;
};
// TextureCUBEGL ---------------------------------------------------------------
// TextureCUBEGL implements the TextureCUBE interface with OpenGL.
class TextureCUBEGL : public TextureCUBE {
public:
typedef SmartPointer<TextureCUBEGL> Ref;
virtual ~TextureCUBEGL();
// Create a new Cube texture from scratch.
static TextureCUBEGL* Create(ServiceLocator* service_locator,
Texture::Format format,
int levels,
int edge_length,
bool enable_render_surfaces);
// Overridden from TextureCUBE
virtual void SetRect(CubeFace face,
int level,
unsigned dst_left,
unsigned dst_top,
unsigned width,
unsigned height,
const void* src_data,
int src_pitch);
// Returns the implementation-specific texture handle for this texture.
virtual void* GetTextureHandle() const {
return reinterpret_cast<void*>(gl_texture_);
}
// Gets the GL texture handle.
GLuint gl_texture() const { return gl_texture_; }
// Returns a RenderSurface object associated with a given cube face and
// mip_level of a texture.
// Parameters:
// face: [in] The cube face from which to extract the surface.
// mip_level: [in] The mip-level of the surface to be returned.
// pack: [in] The pack in which the surface will reside.
// Returns:
// Reference to the RenderSurface object.
virtual RenderSurface::Ref GetRenderSurface(CubeFace face,
int level,
Pack* pack);
// Gets a RGBASwizzleIndices that contains a mapping from
// RGBA to the internal format used by the rendering API.
virtual const RGBASwizzleIndices& GetABGR32FSwizzleIndices();
protected:
// Overridden from TextureCUBE
virtual bool Lock(CubeFace face, int level, void** texture_data, int* pitch);
// Overridden from TextureCUBE
virtual bool Unlock(CubeFace face, int level);
private:
// Creates a texture from a pre-existing GL texture object.
TextureCUBEGL(ServiceLocator* service_locator,
GLint texture,
Texture::Format format,
int levels,
int edge_length,
bool resize_to_pot,
bool enable_render_surfaces);
// Updates a mip level, sending it from the backing bitmap to GL, rescaling
// it if resize_to_pot_ is set.
void UpdateBackedMipLevel(unsigned int level, CubeFace face);
// Returns true if the backing bitmap has the data for the level.
bool HasLevel(unsigned int level, CubeFace face) const {
DCHECK_LT(static_cast<int>(level), levels());
return (has_levels_[face] & (1 << level)) != 0;
}
// Whether or not this texture needs to be resized from NPOT to pot behind
// the scenes.
bool resize_to_pot_;
RendererGL* renderer_;
// The handle of the OpenGL texture object.
GLuint gl_texture_;
// Bitmaps used to back the NPOT textures on POT-only hardware.
Bitmap::Ref backing_bitmaps_[NUMBER_OF_FACES];
// Bitfields that indicates mip levels that are currently stored in the
// backing bitmap, one per face.
unsigned int has_levels_[6];
};
} // namespace o3d
#endif // O3D_CORE_CROSS_GL_TEXTURE_GL_H_
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