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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/cross/stream.h"
#include "core/cross/types.h"
#include "core/cross/gles2/utils_gles2.h"
#include "core/cross/gles2/gles2_headers.h"
// Required OpenGL extensions:
// GL_ARB_vertex_buffer_object
// GL_ARB_vertex_program
// GL_ARB_texture_compression
// GL_EXT_texture_compression_dxt1
namespace o3d {
typedef std::pair<String, int> SemanticMapElement;
typedef std::map<String, int> SemanticMap;
// The map batween the semantics on vertex program varying parameters names
// and vertex attribute indices under the VP_30 profile.
SemanticMapElement semantic_map_vp_30[] = {
SemanticMapElement("POSITION", 0),
SemanticMapElement("ATTR0", 0),
SemanticMapElement("BLENDWEIGHT", 1),
SemanticMapElement("ATTR1", 1),
SemanticMapElement("NORMAL", 2),
SemanticMapElement("ATTR2", 2),
SemanticMapElement("COLOR0", 3),
SemanticMapElement("DIFFUSE", 3),
SemanticMapElement("ATTR3", 3),
SemanticMapElement("COLOR1", 4),
SemanticMapElement("SPECULAR", 4),
SemanticMapElement("ATTR4", 4),
SemanticMapElement("TESSFACTOR", 5),
SemanticMapElement("FOGCOORD", 5),
SemanticMapElement("ATTR5", 5),
SemanticMapElement("PSIZE", 6),
SemanticMapElement("ATTR6", 6),
SemanticMapElement("BLENDINDICES", 7),
SemanticMapElement("ATTR7", 7),
SemanticMapElement("TEXCOORD0", 8),
SemanticMapElement("ATTR8", 8),
SemanticMapElement("TEXCOORD1", 9),
SemanticMapElement("ATTR9", 9),
SemanticMapElement("TEXCOORD2", 10),
SemanticMapElement("ATTR10", 10),
SemanticMapElement("TEXCOORD3", 11),
SemanticMapElement("ATTR11", 11),
SemanticMapElement("TEXCOORD4", 12),
SemanticMapElement("ATTR12", 12),
SemanticMapElement("TEXCOORD5", 13),
SemanticMapElement("ATTR13", 13),
SemanticMapElement("TEXCOORD6", 14),
SemanticMapElement("TANGENT", 14),
SemanticMapElement("ATTR14", 14),
SemanticMapElement("TEXCOORD7", 15),
SemanticMapElement("BINORMAL", 15),
SemanticMapElement("ATTR15", 15),
};
// The map batween the semantics on vertex program varying parameters names
// and vertex attribute indices under the VP_40 profile.
SemanticMapElement semantic_map_vp_40[] = {
SemanticMapElement("POSITION", 0),
SemanticMapElement("POSITION0", 0),
SemanticMapElement("ATTR0", 0),
SemanticMapElement("BLENDWEIGHT", 1),
SemanticMapElement("BLENDWEIGHT0", 1),
SemanticMapElement("ATTR1", 1),
SemanticMapElement("NORMAL", 2),
SemanticMapElement("NORMAL0", 2),
SemanticMapElement("ATTR2", 2),
SemanticMapElement("COLOR", 3),
SemanticMapElement("COLOR0", 3),
SemanticMapElement("DIFFUSE", 3),
SemanticMapElement("ATTR3", 3),
SemanticMapElement("COLOR1", 4),
SemanticMapElement("SPECULAR", 4),
SemanticMapElement("ATTR4", 4),
SemanticMapElement("TESSFACTOR", 5),
SemanticMapElement("FOGCOORD", 5),
SemanticMapElement("TESSFACTOR0", 5),
SemanticMapElement("FOGCOORD0", 5),
SemanticMapElement("ATTR5", 5),
SemanticMapElement("PSIZE", 6),
SemanticMapElement("PSIZE0", 6),
SemanticMapElement("ATTR6", 6),
SemanticMapElement("BLENDINDICES", 7),
SemanticMapElement("BLENDINDICES0", 7),
SemanticMapElement("ATTR7", 7),
SemanticMapElement("TEXCOORD", 8),
SemanticMapElement("TEXCOORD0", 8),
SemanticMapElement("ATTR8", 8),
SemanticMapElement("TEXCOORD1", 9),
SemanticMapElement("ATTR9", 9),
SemanticMapElement("TEXCOORD2", 10),
SemanticMapElement("ATTR10", 10),
SemanticMapElement("TEXCOORD3", 11),
SemanticMapElement("ATTR11", 11),
SemanticMapElement("TEXCOORD4", 12),
SemanticMapElement("ATTR12", 12),
SemanticMapElement("TEXCOORD5", 13),
SemanticMapElement("ATTR13", 13),
SemanticMapElement("TANGENT", 14),
SemanticMapElement("TANGENT0", 14),
SemanticMapElement("TEXCOORD6", 14),
SemanticMapElement("ATTR14", 14),
SemanticMapElement("BINORMAL", 15),
SemanticMapElement("BINORMAL0", 15),
SemanticMapElement("TEXCOORD7", 15),
SemanticMapElement("ATTR15", 15),
};
// The map batween OpenGL Vertex Attribute indexes under the VP_40 profile
// to Stream::Semantic identifiers (with index offsets).
struct AttrMapElement {
AttrMapElement(Stream::Semantic s, int i) : semantic(s), index(i) {}
Stream::Semantic semantic;
int index;
};
AttrMapElement attr_map_vp_40[] = {
AttrMapElement(Stream::POSITION, 0),
AttrMapElement(Stream::UNKNOWN_SEMANTIC, 0),
AttrMapElement(Stream::NORMAL, 0),
AttrMapElement(Stream::COLOR, 0),
AttrMapElement(Stream::COLOR, 1),
AttrMapElement(Stream::UNKNOWN_SEMANTIC, 0),
AttrMapElement(Stream::UNKNOWN_SEMANTIC, 0),
AttrMapElement(Stream::UNKNOWN_SEMANTIC, 0),
AttrMapElement(Stream::TEXCOORD, 0),
AttrMapElement(Stream::TEXCOORD, 1),
AttrMapElement(Stream::TEXCOORD, 2),
AttrMapElement(Stream::TEXCOORD, 3),
AttrMapElement(Stream::TEXCOORD, 4),
AttrMapElement(Stream::TEXCOORD, 5),
AttrMapElement(Stream::TANGENT, 0),
AttrMapElement(Stream::BINORMAL, 0),
};
// TODO: make this choice a runtime decision in RendererGL
// initialisation.
static SemanticMap semantic_map(semantic_map_vp_40,
semantic_map_vp_40 +
sizeof(semantic_map_vp_40) /
sizeof(SemanticMapElement) );
// Converts a semantic string to an OpenGL vertex attribute number using the
// standard VP_40 shader semantic mappings. If the semantic is not
// recognised, it returns an index of -1.
int SemanticNameToGLVertexAttribute(const char* semantic) {
SemanticMap::const_iterator i = semantic_map.find(semantic);
if (i == semantic_map.end()) {
return -1;
}
return i->second;
}
// Given a vertex attribute stream, convert it to a Stream::Semantic number
// and index. This is an imprecise operation.
Stream::Semantic GLVertexAttributeToStream(const unsigned int attr,
int *index) {
// kMaxAttrIndex is available from:
// glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);
//
// TODO: make this a runtime provided value discovered during
// Renderer creation.
const unsigned int kMaxAttrIndex = 15u;
if (attr > kMaxAttrIndex) {
//TODO: Figure out how to get errors out of here to the client.
DLOG(ERROR) << "Invalid vertex attribute index.";
*index = 0;
return Stream::UNKNOWN_SEMANTIC;
}
*index = attr_map_vp_40[attr].index;
return attr_map_vp_40[attr].semantic;
}
#ifdef OS_WIN
// Given a CGcontext object, check to see if any errors have occurred since
// the last Cg API call, and report the message and any compiler errors (if
// necessary).
inline void CheckForCgError(const String& logmessage, CGcontext cg_context) {
CGerror error = CG_NO_ERROR;
const char *error_string = cgGetLastErrorString(&error);
if (error == CG_NO_ERROR) {
return;
} else {
DLOG(ERROR) << logmessage << ": " << error_string;
if (error == CG_COMPILER_ERROR) {
DLOG(ERROR) << "Compiler message:\n" << cgGetLastListing(cg_context);
}
}
}
#endif
} // namespace o3d
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