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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declarations of various IMC messages for O3D.
#ifndef O3D_CORE_CROSS_MESSAGE_COMMANDS_H_
#define O3D_CORE_CROSS_MESSAGE_COMMANDS_H_
#include "core/cross/types.h"
namespace o3d {
// Max length of the string storing the version of O3D as returned by the
// GET_VERSION message
#define MAX_VERSION_STRING_LENGTH 128
// Make sure the compiler does not add extra padding to any of the message
// structures.
#pragma pack(push, 1)
// This macro is used to safely and convienently expand the list of possible IMC
// messages in to various lists and never have them get out of sync. To add a
// new message add a this list, the first argument is the enum Id, the second
// argument is the name of the structure that describes the message. Once you've
// added it to this list, create the structure below and then add a function in
// message_queue.cc called ProcessMessageStructureName where
// MessageStructureName is the name of your message structure.
//
// NOTE: THE ORDER OF THESE MUST NOT CHANGE (their id is derived by order)
#define O3D_IMC_MESSAGE_LIST(OP) \
OP(INVALID_ID, MessageInvalidId) \
OP(HELLO, MessageHello) \
OP(ALLOCATE_SHARED_MEMORY, MessageAllocateSharedMemory) \
OP(UPDATE_TEXTURE2D, MessageUpdateTexture2D) \
OP(REGISTER_SHARED_MEMORY, MessageRegisterSharedMemory) \
OP(UNREGISTER_SHARED_MEMORY, MessageUnregisterSharedMemory) \
OP(UPDATE_TEXTURE2D_RECT, MessageUpdateTexture2DRect) \
OP(RENDER, MessageRender) \
OP(GET_VERSION, MessageGetVersion) \
namespace imc {
enum MessageId {
#define O3D_IMC_MESSAGE_OP(id, class_name) id,
O3D_IMC_MESSAGE_LIST(O3D_IMC_MESSAGE_OP)
#undef O3D_IMC_MESSAGE_OP
MAX_NUM_IDS,
ID_FORCE_DWORD = 0x7fffffff // Forces a 32-bit size enum
};
// Returns a string by message ID.
const char* GetMessageDescription(MessageId id);
};
// An invalid message. This is mostly a place holder for id 0.
struct MessageInvalidId {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::INVALID_ID;
imc::MessageId message_id;
};
MessageInvalidId() {
msg.message_id = Msg::kMessageId;
}
Msg msg;
};
// The first message you send.
struct MessageHello {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::HELLO;
imc::MessageId message_id;
};
MessageHello() {
msg.message_id = Msg::kMessageId;
}
Msg msg;
};
// A message to allocate shared memory
struct MessageAllocateSharedMemory {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::ALLOCATE_SHARED_MEMORY;
static const int32 kMaxSharedMemSize = 1024 * 1024 * 128; // 128MB
imc::MessageId message_id;
// The amount of memory to allocate.
int32 mem_size;
};
// The response data.
struct ResponseData {
int32 buffer_id;
};
// A wrapper to manage the response data.
struct Response {
public:
Response(int32 buffer_id) {
data.buffer_id = buffer_id;
}
ResponseData data;
};
MessageAllocateSharedMemory() {
msg.message_id = Msg::kMessageId;
}
// Parameters:
// mem_size: The number of bytes to allocate.
explicit MessageAllocateSharedMemory(int32 mem_size) {
msg.message_id = Msg::kMessageId;
msg.mem_size = mem_size;
}
Msg msg;
};
// A message to update the entire contents of a 2D texture. The number
// of bytes MUST equal the size of the entire texture to be updated including
// all mips.
struct MessageUpdateTexture2D {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::UPDATE_TEXTURE2D;
imc::MessageId message_id;
// The id of the texture to set.
Id texture_id;
// The mip level of the texture to set.
int32 level;
// The id of the shared memory the contains the data to use to set the
// texture.
int32 shared_memory_id;
// The offset inside the shared memory where the texture data starts.
int32 offset;
// The number of bytes to get out of shared memory.
// NOTE: this number MUST match the size of the texture. For example for an
// ARGB texture it must be mip_width * mip_height * 4 * sizeof(uint8)
int32 number_of_bytes;
};
MessageUpdateTexture2D() {
msg.message_id = Msg::kMessageId;
}
// Parameters:
// texture_id: The id of the texture to set.
// level: The mip level of the texture to set.
// shared_memory_id: The id of the shared memory the contains the data
// to use to set the texture.
// offset: The offset inside the shared memory where the texture data
// starts.
// number_of_bytes: The number of bytes to get out of shared memory.
// NOTE: this number MUST match the size of the texture. For example for
// an ARGB texture it must be mip_width * mip_height * 4 * sizeof(uint8)
MessageUpdateTexture2D(Id texture_id,
int32 level,
int32 shared_memory_id,
int32 offset,
int32 number_of_bytes) {
msg.message_id = Msg::kMessageId;
msg.texture_id = texture_id;
msg.level = level;
msg.shared_memory_id = shared_memory_id;
msg.offset = offset;
msg.number_of_bytes = number_of_bytes;
}
Msg msg;
};
// A message to register shared memory.
struct MessageRegisterSharedMemory {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::REGISTER_SHARED_MEMORY;
static const int32 kMaxSharedMemSize = 1024 * 1024 * 128; // 128MB
imc::MessageId message_id;
int32 mem_size;
};
MessageRegisterSharedMemory() {
msg.message_id = Msg::kMessageId;
}
explicit MessageRegisterSharedMemory(int32 mem_size) {
msg.message_id = Msg::kMessageId;
msg.mem_size = mem_size;
}
Msg msg;
};
// A message to unregister shared memory.
struct MessageUnregisterSharedMemory {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::UNREGISTER_SHARED_MEMORY;
imc::MessageId message_id;
int32 buffer_id;
};
MessageUnregisterSharedMemory() {
msg.message_id = Msg::kMessageId;
}
// Parameters:
// buffer_id: The id of the buffer to unregister.
explicit MessageUnregisterSharedMemory(int32 buffer_id) {
msg.message_id = Msg::kMessageId;
msg.buffer_id = buffer_id;
}
Msg msg;
};
// A message to update a portion of a 2D texture. The number of bytes MUST equal
// the size of the portion of the texture to be updated.
struct MessageUpdateTexture2DRect {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::UPDATE_TEXTURE2D_RECT;
imc::MessageId message_id;
// The id of the texture to set.
Id texture_id;
// The mip level of the texture to set.
int32 level;
// The left edge of the rectangle to update in the texture.
int32 x;
// The top edge of the rectangle to update in the texture.
int32 y;
// The width of the rectangle to update in the texture.
int32 width;
// The height of the rectangle to update in the texture.
int32 height;
// The id of the shared memory the contains the data to use to set the
// texture.
int32 shared_memory_id;
// The offset inside the shared memory where the texture data starts.
int32 offset;
// The number of bytes bytes across 1 row in the source data.
int32 pitch;
};
MessageUpdateTexture2DRect() {
msg.message_id = Msg::kMessageId;
}
// Parameters:
// texture_id: The id of the texture to set.
// level: The mip level of the texture to set.
// x: The left edge of the rectangle to update in the texture.
// y: The top edge of the rectangle to update in the texture.
// width: The width of the rectangle to update in the texture.
// height: The height of the rectangle to update in the texture.
// shared_memory_id: The id of the shared memory the contains the data to
// use to set the texture.
// offset: The offset inside the shared memory where the texture data
// starts.
// pitch: The number of bytes bytes across 1 row in the source data.
MessageUpdateTexture2DRect(Id texture_id,
int32 level,
int32 x,
int32 y,
int32 width,
int32 height,
int32 shared_memory_id,
int32 offset,
int32 pitch) {
msg.message_id = Msg::kMessageId;
msg.texture_id = texture_id;
msg.level = level;
msg.x = x;
msg.y = y;
msg.width = width;
msg.height = height;
msg.shared_memory_id = shared_memory_id;
msg.offset = offset;
msg.pitch = pitch;
}
Msg msg;
};
// Tell O3D to render. This is generally used when O3D is in Render on demand
// mode.
struct MessageRender {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::RENDER;
imc::MessageId message_id;
};
MessageRender() {
msg.message_id = Msg::kMessageId;
}
Msg msg;
};
// Get the O3D version.
struct MessageGetVersion {
// Message Content.
struct Msg {
static const imc::MessageId kMessageId = imc::GET_VERSION;
imc::MessageId message_id;
};
// The response data.
struct ResponseData {
// a null terminated version string in the format "x.x.x.x" where x is an
// integer number. Note: There may be other data after the last digit which
// is currently undefined.
char version[MAX_VERSION_STRING_LENGTH];
};
// A wrapper to manage the response data.
struct Response {
public:
Response(const char* version) {
strncpy(data.version, version,
std::min(strlen(version) + 1, sizeof(data.version)));
data.version[sizeof(data.version) - 1] = '\0';
}
ResponseData data;
};
MessageGetVersion() {
msg.message_id = Msg::kMessageId;
}
Msg msg;
};
#pragma pack(pop)
} // namespace o3d
#endif // O3D_CORE_CROSS_MESSAGE_COMMANDS_H_
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