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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declaration of the RenderSurfaceSet class.
#ifndef O3D_CORE_CROSS_RENDER_SURFACE_SET_H_
#define O3D_CORE_CROSS_RENDER_SURFACE_SET_H_
#include "core/cross/render_node.h"
#include "core/cross/render_surface.h"
namespace o3d {
// A RenderSurfaceSet node will bind depth and color RenderSurface nodes
// to the current rendering context. All RenderNodes descending
// from the given RenderSurfaceSet node will operate on the contents of
// the bound depth and color buffers.
// Note the following usage constraints of this node:
// 1) The surface bound to render_surface must not be of a depth format.
// 2) The surface bound to render_depth_surface must be of a depth format.
// 3) If both a color and depth surface is bound, then they must be of matching
// dimensions.
// 4) At least one of render_surface and render_depth_surface must be non-NULL.
class RenderSurfaceSet : public RenderNode {
public:
typedef SmartPointer<RenderSurfaceSet> Ref;
// The names of the RenderSurfaceSet parameters.
static const char* kRenderSurfaceParamName;
static const char* kRenderDepthStencilSurfaceParamName;
RenderSurface* render_surface() const {
return render_surface_param_->value();
}
// Assigns a render surface to be bound to the color buffer of the active
// renderer.
void set_render_surface(RenderSurface* value) {
render_surface_param_->set_value(value);
}
RenderDepthStencilSurface* render_depth_stencil_surface() const {
return render_depth_stencil_surface_param_->value();
}
// Assigns a render surface to be bound to the depth buffer of the active
// renderer.
void set_render_depth_stencil_surface(RenderDepthStencilSurface* value) {
render_depth_stencil_surface_param_->set_value(value);
}
// Validates that the surfaces assigned to the depth and color parameters
// meet the constraints specified above. Returns true if the constraints
// are satisfied.
bool ValidateBoundSurfaces() const;
// Overridden from RenderNode. Binds the RenderSurfaces attached to the
// parameters to the active renderer.
virtual void Render(RenderContext* render_context);
// Overridden from RenderNode. Restores the depth and color RenderSurfaces
// associated with the active renderer to their state before the most recent
// call to RenderSurfaceSet::Render.
virtual void PostRender(RenderContext* render_context);
private:
explicit RenderSurfaceSet(ServiceLocator* service_locator);
friend class IClassManager;
static ObjectBase::Ref Create(ServiceLocator* service_locator);
RenderSurface* old_render_surface_;
RenderDepthStencilSurface* old_depth_stencil_surface_;
ParamRenderSurface::Ref render_surface_param_;
ParamRenderDepthStencilSurface::Ref render_depth_stencil_surface_param_;
O3D_DECL_CLASS(RenderSurfaceSet, RenderNode)
DISALLOW_COPY_AND_ASSIGN(RenderSurfaceSet);
};
} // namespace o3d
#endif // O3D_CORE_CROSS_RENDER_SURFACE_SET_H_
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