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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declaration of TreeTraversal.
#ifndef O3D_CORE_CROSS_TREE_TRAVERSAL_H_
#define O3D_CORE_CROSS_TREE_TRAVERSAL_H_
#include <map>
#include <vector>
#include "core/cross/transform.h"
#include "core/cross/render_node.h"
#include "core/cross/draw_context.h"
namespace o3d {
class TransformationContext;
class Shape;
// A TreeTraversal has multiple DrawLists registered with it. Each DrawList has
// a DrawContext registered with it. At render time the TreeTraversal walks the
// transform tree from the transform it's pointing at and for each drawable it
// finds who's matertial matches one of its registered DrawLists it adds that
// drawable to that DrawList.
class TreeTraversal : public RenderNode {
public:
typedef SmartPointer<TreeTraversal> Ref;
// Names of TreeTraversal Params.
static const char* kTransformParamName;
// Returns the Transform the TreeTraversal will start traversing from.
Transform* transform() const {
return transform_param_->value();
}
// Set the Transform the TreeTraversal will start traversing from.
void set_transform(Transform *transform) {
transform_param_->set_value(transform);
}
virtual void Render(RenderContext *render_context);
// Registers a DrawList with this TreeTraversal so that when this
// TreeTraversal traverses its tree materials that use this DrawList will be
// added though possibly culled by the view frustum of the DrawContext.
// Note: passing in the same passlist more than once will override the
// previous drawContext/reset settings for that passlist.
// Parameters:
// draw_list: DrawList to register.
// draw_context: DrawContext to use with the DrawList.
// reset: true if you want the pass list reset before traversing.
void RegisterDrawList(DrawList* draw_list,
DrawContext* draw_context,
bool reset);
// Unregisters a DrawList with this TreeTraversal.
// Parameters:
// draw_list: DrawList to unregister.
// Returns:
// true if unregistered. false if this draw_list was not registered.
bool UnregisterDrawList(DrawList* draw_list);
private:
explicit TreeTraversal(ServiceLocator* service_locator);
// DrawContextInfo is used to keep track of some info we need per draw context
// registered with this TreeTraversal.
class DrawContextInfo {
public:
// This has to exist so std::map operator[] can work but an uninitialized
// DrawContextInfo is never direcly accessed.
DrawContextInfo() { }
DrawContextInfo(DrawContext* draw_context, bool reset)
: draw_context_(DrawContext::Ref(draw_context)),
reset_(reset) {
}
DrawContext* draw_context() const {
return draw_context_;
}
bool reset() const {
return reset_;
}
const Matrix4& view() const {
return view_;
}
const Matrix4& projection() const {
return projection_;
}
const Matrix4& view_projection() const {
return view_projection_;
}
int cull_depth() const {
return cull_depth_;
}
void set_cull_depth(int depth) {
cull_depth_ = depth;
}
void ResetCullDepth() {
cull_depth_ = -1;
}
bool IsCulled() {
return cull_depth_ >= 0;
}
// Updates the view, projection and viewProjection based on the DrawContext.
void UpdateViewProjection();
private:
DrawContext::Ref draw_context_;
bool reset_;
int cull_depth_;
Matrix4 view_;
Matrix4 projection_;
Matrix4 view_projection_;
};
friend class IClassManager;
static ObjectBase::Ref Create(ServiceLocator* service_locator);
// Adds an instance of a Shape to the DrawList it's material requests if
// we are gathering stuff for that DrawList.
// Parameters:
// render_context: Rendering info.
// shape: Shape to add to list.
// override: Transform used to override params and store param cache.
// world_matrix: The worldMatrix for this Shape.
void AddInstance(RenderContext* render_context,
Shape* shape,
Transform* override,
const Matrix4& world_matrix);
// Walks a transform, optionally attempts to cull it. If not culled, walks its
// children and attempts to add its Shapes to the corresponding registered
// DrawLists.
// Parameters:
// render_context: Rendering info.
// transform: Transform to walk.
// depth: depth we've walked so far.
// num_non_culled_draw_contexts: How many contexts we have left to process.
void WalkTransform(RenderContext* render_context,
Transform* transform,
int depth,
int num_non_culled_draw_contexts);
// Sets the standard parameters on the client so that Param chains might
// get valid values.
void SetStandardParameters(const Matrix4& world,
const Matrix4& world_view_projection,
DrawContextInfo* draw_context_info);
// The Transform that we start to traverse.
ParamTransform::Ref transform_param_;
// The DrawList we will use when traversing and which context to apply to
// them while traversing.
typedef std::map<DrawList::Ref, DrawContextInfo> DrawListDrawContextInfoMap;
DrawListDrawContextInfoMap draw_list_draw_context_info_map_;
// An Array of pointers to DrawContextInfos indexed by DrawList::global_index
// both for quick lookup AND the corresponding entry is NULL then we are not
// processing that DrawList.
typedef std::vector<DrawContextInfo*> DrawContextInfoArray;
DrawContextInfoArray draw_context_infos_by_draw_list_global_index_;
TransformationContext* transformation_context_;
bool standard_params_have_been_set_; // true if standard params
// have been set.
O3D_DECL_CLASS(TreeTraversal, RenderNode);
DISALLOW_COPY_AND_ASSIGN(TreeTraversal);
};
} // namespace o3d
#endif // O3D_CORE_CROSS_TREE_TRAVERSAL_H_
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