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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the Viewport render node implementation
#include "core/cross/viewport.h"
#include "core/cross/renderer.h"
namespace o3d {
O3D_DEFN_CLASS(Viewport, RenderNode);
const char* Viewport::kViewportParamName =
O3D_STRING_CONSTANT("viewport");
const char* Viewport::kDepthRangeParamName =
O3D_STRING_CONSTANT("depthRange");
Viewport::Viewport(ServiceLocator* service_locator)
: RenderNode(service_locator) {
RegisterParamRef(kViewportParamName, &viewport_param_);
RegisterParamRef(kDepthRangeParamName, &depth_range_param_);
set_viewport(Float4(0.0, 0.0f, 1.0f, 1.0f));
set_depth_range(Float2(0.0, 1.0f));
}
ObjectBase::Ref Viewport::Create(ServiceLocator* service_locator) {
return ObjectBase::Ref(new Viewport(service_locator));
}
void Viewport::Render(RenderContext* render_context) {
render_context->renderer()->GetViewport(&old_viewport_, &old_depth_range_);
render_context->renderer()->SetViewport(viewport(), depth_range());
}
void Viewport::PostRender(RenderContext* render_context) {
render_context->renderer()->SetViewport(old_viewport_, old_depth_range_);
}
} // namespace o3d
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