1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Tests functionality of the MemoryBuffer class
#include "core/cross/client.h"
#include "tests/common/win/testing_common.h"
#include "core/cross/error.h"
#include "import/cross/memory_buffer.h"
namespace o3d {
// Test fixture for RawData testing.
class MemoryBufferTest : public testing::Test {
};
// Test RawData
TEST_F(MemoryBufferTest, Basic) {
int i;
MemoryBuffer<int> buffer;
// Check that initially the buffer is not allocated
ASSERT_EQ(0U, buffer.GetLength());
// Allocate and check the length is good
const int kBufferLength = 1024;
buffer.Allocate(kBufferLength);
ASSERT_EQ(kBufferLength, static_cast<int>(buffer.GetLength()));
// Once allocated, the initial contents should be zero
// Check that the buffer contents are zeroed out
bool buffer_is_cleared = true;
for (i = 0; i < kBufferLength; ++i) {
if (buffer[i] != 0) {
buffer_is_cleared = false;
break;
}
}
ASSERT_TRUE(buffer_is_cleared);
// Write some values and check that they're OK
for (i = 0; i < kBufferLength; ++i) {
buffer[i] = i;
}
bool buffer_values_good = true;
for (i = 0; i < kBufferLength; ++i) {
if (buffer[i] != i) {
buffer_values_good = false;
break;
}
}
ASSERT_TRUE(buffer_values_good);
// Now, clear the buffer and check that it worked
buffer.Clear();
buffer_is_cleared = true;
for (i = 0; i < kBufferLength; ++i) {
if (buffer[i] != 0) {
buffer_is_cleared = false;
break;
}
}
ASSERT_TRUE(buffer_is_cleared);
// Deallocate the buffer and verify its length
buffer.Deallocate();
ASSERT_EQ(0U, buffer.GetLength());
}
} // namespace o3d
|