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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef O3D_IMPORT_CROSS_PRECOMPILE_H_
#define O3D_IMPORT_CROSS_PRECOMPILE_H_
#ifdef OS_WIN
#include <windows.h>
#include <shellapi.h>
#include <stdlib.h>
#include <d3dx9.h>
#endif
#ifdef __cplusplus
#if defined(RENDERER_GL)
#include <GL/glew.h>
#if defined(OS_WIN)
#include <GL/wglew.h>
#endif
#endif // defined(RENDERER_GL)
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include <FCollada.h>
#include <FCDocument/FCDocument.h>
#include <FCDocument/FCDocumentTools.h>
#include <FCDocument/FCDAnimated.h>
#include <FCDocument/FCDAnimationCurve.h>
#include <FCDocument/FCDAnimationKey.h>
#include <FCDocument/FCDEffect.h>
#include <FCDocument/FCDEffectCode.h>
#include <FCDocument/FCDEffectParameter.h>
#include <FCDocument/FCDEffectParameterSurface.h>
#include <FCDocument/FCDEffectParameterSampler.h>
#include <FCDocument/FCDEffectPass.h>
#include <FCDocument/FCDEffectPassShader.h>
#include <FCDocument/FCDEffectPassState.h>
#include <FCDocument/FCDEffectProfile.h>
#include <FCDocument/FCDEffectProfileFX.h>
#include <FCDocument/FCDEffectStandard.h>
#include <FCDocument/FCDEffectTechnique.h>
#include <FCDocument/FCDExtra.h>
#include <FCDocument/FCDEntity.h>
#include <FCDocument/FCDImage.h>
#include <FCDocument/FCDMaterial.h>
#include <FCDocument/FCDMaterialInstance.h>
#include <FCDocument/FCDLibrary.h>
#include <FCDocument/FCDSceneNode.h>
#include <FCDocument/FCDCamera.h>
#include <FCDocument/FCDGeometry.h>
#include <FCDocument/FCDGeometryInstance.h>
#include <FCDocument/FCDGeometryMesh.h>
#include <FCDocument/FCDGeometryPolygons.h>
#include <FCDocument/FCDGeometryPolygonsInput.h>
#include <FCDocument/FCDGeometryPolygonsTools.h>
#include <FCDocument/FCDGeometrySource.h>
#include <FCDocument/FCDController.h>
#include <FCDocument/FCDControllerInstance.h>
#include <FCDocument/FCDSkinController.h>
#include <FCDocument/FCDTexture.h>
#include <FCDocument/FCDTransform.h>
#include <FUtils/FUFileManager.h>
#include <FUtils/FUUri.h>
#include <FUtils/FUXmlParser.h>
#ifndef OS_WIN
#include <vector>
using std::min;
using std::max;
#endif
#include <sstream>
#endif // __cplusplus
#endif // O3D_IMPORT_CROSS_PRECOMPILE_H_
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