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/*
 * Copyright 2010, Google Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


/**
 * The Texture class is a base class for image data used in texture mapping.
 * @constructor
 */
o3d.Texture = function() {
  o3d.ParamObject.call(this);
};
o3d.inherit('Texture', 'ParamObject');


/**
 * @type {number}
 */
o3d.Texture.Format = goog.typedef;

/**
 *  Format,
 *  UNKNOWN_FORMAT
 *  XRGB8
 *  ARGB8
 *  ABGR16F
 *  R32F
 *  ABGR32F
 *  DXT1
 *  DXT3
 *  DXT5
 * 
 * The in-memory format of the texture bitmap.
 * 
 * NOTE: The R32F format is different on GL vs D3D. If you use it in a shader
 * you must only use the red channel. The green, blue and alpha channels are
 * undefined.
 * 
 * For example:
 * 
 * ...
 * 
 * sampler texSampler0;
 * 
 * ...
 * 
 * struct PixelShaderInput {
 *   float4 position : POSITION;
 *   float2 texcoord : TEXCOORD0;  
 * };
 * 
 * float4 pixelShaderFunction(PixelShaderInput input): COLOR {
 *   return tex2D(texSampler0, input.texcoord).rrrr;
 * }
 * 
 * @param {number} levels The number of mip levels in this texture.
 */
o3d.Texture.UNKNOWN_FORMAT = 0;
o3d.Texture.XRGB8 = 1;
o3d.Texture.ARGB8 = 2;
o3d.Texture.ABGR16F = 3;
o3d.Texture.R32F = 4;
o3d.Texture.ABGR32F = 5;
o3d.Texture.DXT1 = 6;
o3d.Texture.DXT3 = 7;
o3d.Texture.DXT5 = 8;



/**
 * The memory format used for storing the bitmap associated with the texture
 * object.
 * @type {o3d.Texture.Format}
 */
o3d.Texture.prototype.format = o3d.Texture.UNKNOWN_FORMAT;



/**
 * The number of mipmap levels used by the texture.
 * type {number}
 */
o3d.Texture.prototype.levels = 1;



/**
 * True if all the alpha values in the texture are 1.0
 * type {boolean}
 */
o3d.Texture.prototype.alphaIsOne = true;



/**
 * Generates Mips.
 * @param {number} source_level the mip to use as the source.
 * @param {number} num_levels the number of mips from the source to generate.
 */
o3d.Texture.prototype.generateMips =
    function(source_level, num_levels) {
  o3d.notImplemented();
};


/**
 * A class for 2D textures that defines the interface for getting
 * the dimensions of the texture, its memory format and number of mipmap levels.
 * 
 * @param {number} opt_width The width of this texture in pixels.
 * @param {number} opt_height The height of this texture in pixels.
 * @constructor
 */
o3d.Texture2D = function() {
  this.width = opt_width || 0;
  this.height = opt_height || 0;
};
o3d.inherit('Texture2D', 'Texture');


/**
 * The width of the texture, in texels.
 * @type {number}
 */
o3d.Texture2D.prototype.width = 0;



/**
 * The height of the texture, in texels.
 * @type {number}
 */
o3d.Texture2D.prototype.height = 0;



/**
 * Returns a RenderSurface object associated with a mip_level of a texture.
 * 
 * @param {number} mip_level The mip-level of the surface to be returned.
 * @param {number} opt_pack pack This parameter is no longer used.
 *     The surface exists as long as the texture it came from exists.
 * @returns {o3d.RenderSurface}  The RenderSurface object.
 */
o3d.Texture2D.prototype.getRenderSurface =
    function(mip_level, opt_pack) {
  o3d.notImplemented();
};


/**
 * Sets the values of the data stored in the texture.
 * 
 * It is not recommend that you call this for large textures but it is useful
 * for making simple ramps or noise textures for shaders.
 * 
 * NOTE: the number of values must equal the size of the texture * the number
 *  of elements. In other words, for a XRGB8 texture there must be
 *  width * height * 3 values. For an ARGB8, ABGR16F or ABGR32F texture there
 *  must be width * height * 4 values. For an R32F texture there must be
 *  width * height values.
 * 
 * NOTE: the order of channels is R G B for XRGB8 textures and R G B A
 * for ARGB8, ABGR16F and ABGR32F textures so for example for XRGB8 textures\n
 * \n
 * [1, 0, 0] = a red pixel\n
 * [0, 0, 1] = a blue pixel\n
 * \n
 * For ARGB8, ABGR16F, ABGR32F textures\n
 * \n
 * [1, 0, 0, 0] = a red pixel with zero alpha\n
 * [1, 0, 0, 1] = a red pixel with one alpha\n
 * [0, 0, 1, 1] = a blue pixel with one alpha\n
 * 
 * @param {number} level the mip level to update.
 * @param {number} values Values to be stored in the buffer.
 */
o3d.Texture2D.prototype.set =
    function(level, values) {
  o3d.notImplemented();
};


/**
 * Sets a rectangular area of values in a texture.
 * 
 * Does clipping. In other words if you pass in a 10x10 pixel array
 * and give it destination of (-5, -5) it will only use the bottom 5x5
 * pixels of the array you passed in to set the top 5x5 pixels of the
 * texture.
 * 
 * See o3d.Texture2D.set for details on formats.
 * 
 * @param {number} level the mip level to update.
 * @param {number} destination_x The x coordinate of the area in the texture
 *     to affect.
 * @param {number} destination_y The y coordinate of the area in the texture
 *     to affect.
 * @param {number} source_width The width of the area to effect. The height is
 *     determined by the size of the array passed in.
 * @param {number} values Values to be stored in the buffer.
 */
o3d.Texture2D.prototype.setRect =
    function(level, destination_x, destination_y, source_width, values) {
  o3d.notImplemented();
};


/**
 * Gets a rectangular area of values from a texture.
 * 
 * See o3d.Texture2D.set for details on formats.
 * Can not be used for compressed textures.
 * 
 * @param {number} level the mip level to get.
 * @param {number} x The x coordinate of the area in the texture to retrieve.
 * @param {number} y The y coordinate of the area in the texture to retrieve.
 * @param {number} width The width of the area to retrieve.
 * @param {number} height The height of the area to retrieve.
 * @returns {number}  Array of pixel values.
 */
o3d.Texture2D.prototype.getRect =
    function(level, x, y, width, height) {
  o3d.notImplemented();
};


/**
 * Sets the content of the texture to the content of the bitmap. The texture
 * and the bitmap must be the same dimensions and the same format.
 * 
 * @param {o3d.Bitmap} bitmap The bitmap to copy data from.
 */
o3d.Texture2D.prototype.setFromBitmap =
    function(bitmap) {
  o3d.notImplemented();
};


/**
 * Copy pixels from source bitmap to certain mip level.
 * Scales if the width and height of source and dest do not match.
 * TODO(petersont): Takes optional arguments.
 * 
 * @param {o3d.Bitmap} source_img The source bitmap.
 * @param {number} source_mip which mip from the source to copy from.
 * @param {number} source_x x-coordinate of the starting pixel in the
 *     source image.
 * @param {number} source_y y-coordinate of the starting pixel in the
 *     source image.
 * @param {number} source_width width of the source image to draw.
 * @param {number} source_height Height of the source image to draw.
 * @param {number} dest_mip on which mip level to draw to.
 * @param {number} dest_x x-coordinate of the starting pixel in the
 *     destination texture.
 * @param {number} dest_y y-coordinate of the starting pixel in the
 *     destination texture.
 * @param {number} dest_width width of the dest image.
 * @param {number} dest_height height of the dest image.
 */
o3d.Texture2D.prototype.drawImage =
    function(source_img, source_mip, source_x, source_y, source_width,
             source_height, dest_mip, dest_x, dest_y, dest_width,
             dest_height) {
  o3d.notImplemented();
};


/**
 * TextureCUBE is a class for textures used for cube mapping.  A cube texture
 * stores bitmaps for the 6 faces of a cube and is addressed via three texture
 * coordinates.
 * 
 * @param {number} edgeLength The length of any edge of this texture
 * @constructor
 */
o3d.TextureCUBE = function() { };
o3d.inherit('TextureCUBE', 'Texture');


/**
 * @type {number}
 */
o3d.TextureCUBE.CubeFace = goog.typedef;


/**
 *  CubeFace,
 *  FACE_POSITIVE_X
 *  FACE_NEGATIVE_X
 *  FACE_POSITIVE_Y
 *  FACE_NEGATIVE_Y
 *  FACE_POSITIVE_Z
 *  FACE_NEGATIVE_Z
 * 
 * The names of each of the six faces of a cube map texture.
 */
o3d.TextureCUBE.FACE_POSITIVE_X = 0;
o3d.TextureCUBE.FACE_NEGATIVE_X = 1;
o3d.TextureCUBE.FACE_POSITIVE_Y = 2;
o3d.TextureCUBE.FACE_NEGATIVE_Y = 3;
o3d.TextureCUBE.FACE_POSITIVE_Z = 4;
o3d.TextureCUBE.FACE_NEGATIVE_Z = 5;


/**
 * The length of each edge of the cube, in texels.
 * @type {number}
 */
o3d.TextureCUBE.prototype.edge_length = 0;


/**
 * Returns a RenderSurface object associated with a given cube face and
 * mip_level of a texture.
 * 
 * @param {o3d.TextureCUBE.CubeFace} face The cube face from which to extract
 *     the surface.
 * @param {o3d.Pack} pack This parameter is no longer used. The surface exists
 *     as long as the texture it came from exists.
 * @param {number} mip_level The mip-level of the surface to be returned.
 * @returns {o3d.RenderSurface}  The RenderSurface object.
 */
o3d.TextureCUBE.prototype.getRenderSurface =
    function(face, mip_level, opt_pack) {
  o3d.notImplemented();
};


/**
 * Sets the values of the data stored in the texture.
 * 
 * It is not recommend that you call this for large textures but it is useful
 * for making simple ramps or noise textures for shaders.
 * 
 * See o3d.Texture2D.set for details on formats.
 * 
 * @param {o3d.TextureCUBE.CubeFace} face the face to update.
 * @param {number} level the mip level to update.
 * @param {number} values Values to be stored in the buffer.
 */
o3d.TextureCUBE.prototype.set =
    function(face, level, values) {
  o3d.notImplemented();
};


/**
 * Sets a rectangular area of values in a texture.
 * 
 * Does clipping. In other words if you pass in a 10x10 pixel array
 * and give it destination of (-5, -5) it will only use the bottom 5x5
 * pixels of the array you passed in to set the top 5x5 pixels of the
 * texture.
 * 
 * See o3d.Texture2D.set for details on formats.
 * 
 * @param {o3d.TextureCUBE.CubeFace} face the face to update.
 * @param {number} level the mip level to update.
 * @param {number} destination_x The x coordinate of the area in the texture
 *     to affect.
 * @param {number} destination_y The y coordinate of the area in the texture
 *     to affect.
 * @param {number} source_width The width of the area to effect. The height is
 *     determined by the size of the array passed in.
 * @param {number} values Values to be stored in the buffer.
 */
o3d.TextureCUBE.prototype.setRect =
    function(face, level, destination_x, destination_y, source_width, values) {
  o3d.notImplemented();
};


/**
 * Gets a rectangular area of values from a texture.
 * 
 * See o3d.Texture2D.set for details on formats.
 * Can not be used for compressed textures.
 * 
 * @param {o3d.TextureCUBE.CubeFace} face the face to get.
 * @param {number} level the mip level to get.
 * @param {number} x The x coordinate of the area in the texture to retrieve.
 * @param {number} y The y coordinate of the area in the texture to retrieve.
 * @param {number} width The width of the area to retrieve.
 * @param {number} height The height of the area to retrieve.
 * @returns {number}  Array of pixel values.
 */
o3d.TextureCUBE.prototype.getRect =
    function(face, level, x, y, width, height) {
  o3d.notImplemented();
};


/**
 * Sets the content of a face of the texture to the content of the bitmap. The
 * texture and the bitmap must be the same dimensions and the same format.
 * 
 * @param {o3d.TextureCUBE.CubeFace} face The face to set.
 * @param {o3d.Bitmap} bitmap The bitmap to copy data from.
 */
o3d.TextureCUBE.prototype.setFromBitmap =
    function(face, bitmap) {
  o3d.notImplemented();
};


/**
 * Copy pixels from source bitmap to certain face and mip level.
 * Scales if the width and height of source and dest do not match.
 * TODO(petersont): Should take optional arguments.
 * 
 * @param {o3d.Bitmap} source_img The source bitmap.
 * @param {number} source_mip which mip of the source to copy from.
 * @param {number} source_x x-coordinate of the starting pixel in the
 *     source image.
 * @param {number} source_y y-coordinate of the starting pixel in the
 *     source image.
 * @param {number} source_width width of the source image to draw.
 * @param {number} source_height Height of the source image to draw.
 * @param {o3d.TextureCUBE.CubeFace} face on which face to draw on.
 * @param {number} dest_mip on which mip level to draw on.
 * @param {number} dest_x x-coordinate of the starting pixel in the
 *     destination texture.
 * @param {number} dest_y y-coordinate of the starting pixel in the
 *     destination texture.
 * @param {number} dest_width width of the destination image.
 * @param {number} dest_height height of the destination image.
 */
o3d.TextureCUBE.prototype.drawImage =
    function(source_img, source_mip, source_x, source_y, source_width,
             source_height, face, dest_mip, dest_x, dest_y, dest_width,
             dest_height) {
  o3d.notImplemented();
};