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/* Copyright (c) 2011 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef PPAPI_C_DEV_PP_VIDEO_DEV_H_
#define PPAPI_C_DEV_PP_VIDEO_DEV_H_
#include "ppapi/c/pp_bool.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_macros.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/pp_size.h"
#include "ppapi/c/pp_stdint.h"
#include "ppapi/c/ppb_opengles.h"
// Video decoder configuration-related enums.
// NOTE: these must be kept in sync with the versions in
// media/video/video_decode_accelerator.h!
// Video stream profile.
enum PP_VideoDecoder_Profile {
// Keep the values in this enum unique, as they imply format (h.264 vs. VP8,
// for example), and keep the values for a particular format grouped together
// for clarity.
PP_VIDEODECODER_H264PROFILE_NONE = 0,
PP_VIDEODECODER_H264PROFILE_BASELINE,
PP_VIDEODECODER_H264PROFILE_MAIN,
PP_VIDEODECODER_H264PROFILE_EXTENDED,
PP_VIDEODECODER_H264PROFILE_HIGH,
PP_VIDEODECODER_H264PROFILE_HIGH10PROFILE,
PP_VIDEODECODER_H264PROFILE_HIGH422PROFILE,
PP_VIDEODECODER_H264PROFILE_HIGH444PREDICTIVEPROFILE,
PP_VIDEODECODER_H264PROFILE_SCALABLEBASELINE,
PP_VIDEODECODER_H264PROFILE_SCALABLEHIGH,
PP_VIDEODECODER_H264PROFILE_STEREOHIGH,
PP_VIDEODECODER_H264PROFILE_MULTIVIEWHIGH
};
// The data structure for video bitstream buffer.
struct PP_VideoBitstreamBuffer_Dev {
// Client-specified identifier for the bitstream buffer.
int32_t id;
// Buffer to hold the bitstream data. Should be allocated using the PPB_Buffer
// interface for consistent interprocess behaviour.
PP_Resource data;
// Size of the bitstream contained in buffer (in bytes).
int32_t size;
};
// Struct for specifying texture-backed picture data.
struct PP_PictureBuffer_Dev {
// Client-specified id for the picture buffer. By using this value client can
// keep track of the buffers it has assigned to the video decoder and how they
// are passed back to it.
int32_t id;
// Dimensions of the buffer.
struct PP_Size size;
// Texture ID in the given context where picture is stored.
GLuint texture_id;
};
// Structure to describe a decoded output frame.
struct PP_Picture_Dev {
// ID of the picture buffer where the picture is stored.
int32_t picture_buffer_id;
// ID of the bitstream from which this data was decoded.
int32_t bitstream_buffer_id;
};
// Decoder error codes reported to the plugin. A reasonable naive
// error handling policy is for the plugin to Destroy() the decoder on error.
// Note: Keep these in sync with media::VideoDecodeAccelerator::Error.
enum PP_VideoDecodeError_Dev {
// An operation was attempted during an incompatible decoder state.
PP_VIDEODECODERERROR_ILLEGAL_STATE = 1,
// Invalid argument was passed to an API method.
PP_VIDEODECODERERROR_INVALID_ARGUMENT,
// Encoded input is unreadable.
PP_VIDEODECODERERROR_UNREADABLE_INPUT,
// A failure occurred at the browser layer or lower. Examples of such
// failures include GPU hardware failures, GPU driver failures, GPU library
// failures, browser programming errors, and so on.
PP_VIDEODECODERERROR_PLATFORM_FAILURE
};
PP_COMPILE_ASSERT_ENUM_SIZE_IN_BYTES(PP_VideoDecodeError_Dev, 4);
#endif /* PPAPI_C_DEV_PP_VIDEO_DEV_H_ */
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