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/* Copyright (c) 2010 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef PPAPI_C_DEV_PPB_FULLSCREEN_DEV_H_
#define PPAPI_C_DEV_PPB_FULLSCREEN_DEV_H_
#include "ppapi/c/pp_bool.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_size.h"
#include "ppapi/c/pp_stdint.h"
#define PPB_FULLSCREEN_DEV_INTERFACE_0_4 "PPB_Fullscreen(Dev);0.4"
#define PPB_FULLSCREEN_DEV_INTERFACE PPB_FULLSCREEN_DEV_INTERFACE_0_4
// Use this interface to change a plugin instance to fullscreen mode.
struct PPB_Fullscreen_Dev {
// Checks whether the plugin instance is currently in fullscreen mode.
PP_Bool (*IsFullscreen)(PP_Instance instance);
// Switches the plugin instance to/from fullscreen mode. Returns PP_TRUE on
// success, PP_FALSE on failure.
// This unbinds the current Graphics2D or Surface3D. Pending flushes and
// swapbuffers will execute as if the resource was off-screen. The transition
// is asynchronous. During the transition, IsFullscreen will return PP_False,
// and no Graphics2D or Surface3D can be bound. The transition ends at the
// next DidChangeView.
// Note: when switching to and from fullscreen, Context3D and Surface3D
// resources need to be re-created. This is a current limitation that will be
// lifted in a later revision.
PP_Bool (*SetFullscreen)(PP_Instance instance, PP_Bool fullscreen);
// Gets the size of the screen. When going fullscreen, the instance will be
// resized to that size.
PP_Bool (*GetScreenSize)(PP_Instance instance, struct PP_Size* size);
};
#endif /* PPAPI_C_DEV_PPB_FULLSCREEN_DEV_H_ */
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