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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_C_PP_INPUT_EVENT_H_
#define PPAPI_C_PP_INPUT_EVENT_H_
/**
* @file
* Defines the API ...
*
* @addtogroup PP
* @{
*/
#include "ppapi/c/pp_bool.h"
#include "ppapi/c/pp_stdint.h"
#include "ppapi/c/pp_time.h"
typedef enum {
PP_INPUTEVENT_MOUSEBUTTON_NONE = -1,
PP_INPUTEVENT_MOUSEBUTTON_LEFT = 0,
PP_INPUTEVENT_MOUSEBUTTON_MIDDLE = 1,
PP_INPUTEVENT_MOUSEBUTTON_RIGHT = 2
} PP_InputEvent_MouseButton;
typedef enum {
PP_INPUTEVENT_TYPE_UNDEFINED = -1,
PP_INPUTEVENT_TYPE_MOUSEDOWN = 0,
PP_INPUTEVENT_TYPE_MOUSEUP = 1,
PP_INPUTEVENT_TYPE_MOUSEMOVE = 2,
PP_INPUTEVENT_TYPE_MOUSEENTER = 3,
PP_INPUTEVENT_TYPE_MOUSELEAVE = 4,
PP_INPUTEVENT_TYPE_MOUSEWHEEL = 5,
PP_INPUTEVENT_TYPE_RAWKEYDOWN = 6,
PP_INPUTEVENT_TYPE_KEYDOWN = 7,
PP_INPUTEVENT_TYPE_KEYUP = 8,
PP_INPUTEVENT_TYPE_CHAR = 9
} PP_InputEvent_Type;
typedef enum {
PP_INPUTEVENT_MODIFIER_SHIFTKEY = 1 << 0,
PP_INPUTEVENT_MODIFIER_CONTROLKEY = 1 << 1,
PP_INPUTEVENT_MODIFIER_ALTKEY = 1 << 2,
PP_INPUTEVENT_MODIFIER_METAKEY = 1 << 3,
PP_INPUTEVENT_MODIFIER_ISKEYPAD = 1 << 4,
PP_INPUTEVENT_MODIFIER_ISAUTOREPEAT = 1 << 5,
PP_INPUTEVENT_MODIFIER_LEFTBUTTONDOWN = 1 << 6,
PP_INPUTEVENT_MODIFIER_MIDDLEBUTTONDOWN = 1 << 7,
PP_INPUTEVENT_MODIFIER_RIGHTBUTTONDOWN = 1 << 8,
PP_INPUTEVENT_MODIFIER_CAPSLOCKKEY = 1 << 9,
PP_INPUTEVENT_MODIFIER_NUMLOCKKEY = 1 << 10
} PP_InputEvent_Modifier;
/**
* An event representing a key up or down event.
*
* Key up and down events correspond to physical keys on the keyboard. The
* actual character that the user typed (if any) will be delivered in a
* "character" event.
*
* If the user kills focus on the plugin while a key is down, you may not get
* a key up event. For example, if the plugin has focus and the user presses
* and holds shift, the plugin will see a "shift down" message. Then if they
* click elsewhere on the web page, the plugin focus will be lost and no more
* input events will be delivered. If you depend on getting key up events, you
* will also want to handle "lost focus" as the equivalent of "all keys up."
*/
struct PP_InputEvent_Key {
/** A combination of the EVENT_MODIFIER flags. */
uint32_t modifier;
/**
* The key code.
*
* TODO(brettw) define what these actually are.
*/
uint32_t key_code;
};
/**
* An event representing a typed character.
*
* Normally, the program will receive a key down event, followed by a character
* event, followed by a key up event. The character event will have any
* modifier keys applied. Obvious examples are symbols, where Shift-5 gives you
* a '%'. The key down and up events will give you the scan code for the "5"
* key, and the character event will give you the '%' character.
*
* You may not get a character event for all key down if the key doesn't
* generate a character. Likewise, you may actually get multiple character
* events in a row. For example, some locales have an accent key that modifies
* the next character typed. You might get this stream of events: accent down,
* accent up (it didn't generate a character), letter key down, letter with
* accent character event (it was modified by the previous accent key), letter
* key up. If the letter can't be combined with the accent, like an umlaut and
* an 'R', the system might send unlaut down, umlaut up, 'R' key down, umlaut
* character ("whoops, I can't combine it with 'R', I better just send the raw
* unlaut so it isn't lost"), 'R' character event, 'R' key up.
*/
struct PP_InputEvent_Character {
/** A combination of the EVENT_MODIFIER flags. */
uint32_t modifier;
/**
* The character the user typed, as a single null-terminated UTF-8 character.
* Any unused bytes will be filled with null bytes. Since the maximum UTF-8
* character is 4 bytes, there will always be at least one null at the end
* so you can treat this as a null-termianted UTF-8 string.
*/
char text[5];
};
/** Represents a mouse event for everything other than the mouse wheel. */
struct PP_InputEvent_Mouse {
/** A combination of the EVENT_MODIFIER flags. */
uint32_t modifier;
/**
* Which button changed in the case of mouse down or up events. For mouse
* move, enter, and leave events, this will be PP_EVENT_MOUSEBUTTON_NONE.
*/
PP_InputEvent_MouseButton button;
/**
* The coordinates of the mouse when the event occurred.
*
* In most cases these coordinates will just be integers, but they may not
* be in some cases. For example, the plugin element might be arbitrarily
* scaled or transformed in the DOM, and translating a mouse event into the
* coordinate space of the plugin will give non-integer values.
*/
float x;
float y;
/** TODO(brettw) figure out exactly what this means. */
int32_t click_count;
};
struct PP_InputEvent_Wheel {
/** A combination of the EVENT_MODIFIER flags. */
uint32_t modifier;
float delta_x;
float delta_y;
float wheel_ticks_x;
float wheel_ticks_y;
PP_Bool scroll_by_page;
};
struct PP_InputEvent {
/** Identifies the type of the event. */
PP_InputEvent_Type type;
/**
* When this event was generated. This is not relative to any particular
* epoch, the most you can do is compare time stamps.
*/
PP_TimeTicks time_stamp;
/** Event-specific data. */
union {
struct PP_InputEvent_Key key;
struct PP_InputEvent_Character character;
struct PP_InputEvent_Mouse mouse;
struct PP_InputEvent_Wheel wheel;
/**
* Allows new events to be added without changing the size of this
* struct.
*/
char padding[64];
} u;
};
/**
* @}
* End of addtogroup PP
*/
#endif // PPAPI_C_PP_INPUT_EVENT_H_
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