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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_CPP_GRAPHICS_3D_H_
#define PPAPI_CPP_GRAPHICS_3D_H_
#include "ppapi/c/ppb_graphics_3d.h"
#include "ppapi/cpp/resource.h"
/// @file
/// This file defines the API to create a 3D rendering context in the browser.
namespace pp {
class CompletionCallback;
class InstanceHandle;
/// This class represents a 3D rendering context in the browser.
class Graphics3D : public Resource {
public:
/// Default constructor for creating an is_null() Graphics3D object.
Graphics3D();
/// A constructor for creating and initializing a 3D rendering context.
/// The returned context is created off-screen and must be attached
/// to a module instance using <code>Instance::BindGraphics</code> to draw on
/// the web page.
///
/// @param[in] instance The instance with which this resource will be
/// associated.
///
/// @param[in] attrib_list The list of attributes (name=value pairs) for the
/// context. The list is terminated with
/// <code>PP_GRAPHICS3DATTRIB_NONE</code>. The <code>attrib_list</code> may
/// be <code>NULL</code> or empty (first attribute is
/// <code>PP_GRAPHICS3DATTRIB_NONE</code>). If an attribute is not specified
/// in <code>attrib_list</code>, then the default value is used.
///
/// Attributes are classified into two categories:
///
/// 1. AtLeast: The attribute value in the returned context will meet or
/// exceed the value requested when creating the object.
/// 2. Exact: The attribute value in the returned context is equal to
/// the value requested when creating the object.
///
/// AtLeast attributes are (all have default values of 0):
///
/// <code>PP_GRAPHICS3DATTRIB_ALPHA_SIZE</code>
/// <code>PP_GRAPHICS3DATTRIB_BLUE_SIZE</code>
/// <code>PP_GRAPHICS3DATTRIB_GREEN_SIZE</code>
/// <code>PP_GRAPHICS3DATTRIB_RED_SIZE</code>
/// <code>PP_GRAPHICS3DATTRIB_DEPTH_SIZE</code>
/// <code>PP_GRAPHICS3DATTRIB_STENCIL_SIZE</code>
/// <code>PP_GRAPHICS3DATTRIB_SAMPLES</code>
/// <code>PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS</code>
///
/// Exact attributes are:
///
/// <code>PP_GRAPHICS3DATTRIB_WIDTH</code> Default 0
/// <code>PP_GRAPHICS3DATTRIB_HEIGHT</code> Default 0
/// <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code>
/// Default: Implementation defined.
///
/// On failure, the object will be is_null().
Graphics3D(const InstanceHandle& instance,
const int32_t attrib_list[]);
/// A constructor for creating and initializing a 3D rendering context. The
/// returned context is created off-screen. It must be attached to a
/// module instance using <code>Instance::BindGraphics</code> to draw on the
/// web page.
///
/// This constructor is identical to the 2-argument version except that this
/// version allows sharing of resources with another context.
///
/// @param[in] instance The instance that will own the new Graphics3D.
///
/// @param[in] share_context Specifies the context with which all
/// shareable data will be shared. The shareable data is defined by the
/// client API (note that for OpenGL and OpenGL ES, shareable data excludes
/// texture objects named 0). An arbitrary number of Graphics3D resources
/// can share data in this fashion.
//
/// @param[in] attrib_list The list of attributes for the context. See the
/// 2-argument version of this constructor for more information.
///
/// On failure, the object will be is_null().
Graphics3D(const InstanceHandle& instance,
const Graphics3D& share_context,
const int32_t attrib_list[]);
/// Destructor.
~Graphics3D();
/// GetAttribs() retrieves the value for each attribute in
/// <code>attrib_list</code>. The list has the same structure as described
/// for the constructor. All attribute values specified in
/// <code>pp_graphics_3d.h</code> can be retrieved.
///
/// @param[in,out] attrib_list The list of attributes (name=value pairs) for
/// the context. The list is terminated with
/// <code>PP_GRAPHICS3DATTRIB_NONE</code>.
///
/// The following error codes may be returned on failure:
///
/// PP_ERROR_BADRESOURCE if context is invalid.
/// PP_ERROR_BADARGUMENT if <code>attrib_list</code> is NULL or any attribute
/// in the <code>attrib_list</code> is not a valid attribute.
///
/// <strong>Example:</strong>
///
/// @code
/// int attrib_list[] = {PP_GRAPHICS3DATTRIB_RED_SIZE, 0,
/// PP_GRAPHICS3DATTRIB_GREEN_SIZE, 0,
/// PP_GRAPHICS3DATTRIB_BLUE_SIZE, 0,
/// PP_GRAPHICS3DATTRIB_NONE};
/// GetAttribs(context, attrib_list);
/// int red_bits = attrib_list[1];
/// int green_bits = attrib_list[3];
/// int blue_bits = attrib_list[5];
/// @endcode
///
/// This example retrieves the values for rgb bits in the color buffer.
int32_t GetAttribs(int32_t attrib_list[]) const;
/// SetAttribs() sets the values for each attribute in
/// <code>attrib_list</code>. The list has the same structure as the list
/// used in the constructors.
///
/// Attributes that can be specified are:
/// - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR
///
/// On failure the following error codes may be returned:
/// - PP_ERROR_BADRESOURCE if context is invalid.
/// - PP_ERROR_BADARGUMENT if attrib_list is NULL or any attribute in the
/// attrib_list is not a valid attribute.
int32_t SetAttribs(const int32_t attrib_list[]);
/// ResizeBuffers() resizes the backing surface for the context.
///
/// @param[in] width The width of the backing surface.
/// @param[in] height The height of the backing surface.
///
/// @return An int32_t containing <code>PP_ERROR_BADRESOURCE</code> if
/// context is invalid or <code>PP_ERROR_BADARGUMENT</code> if the value
/// specified for width or height is less than zero.
/// <code>PP_ERROR_NOMEMORY</code> might be returned on the next
/// SwapBuffers() callback if the surface could not be resized due to
/// insufficient resources.
int32_t ResizeBuffers(int32_t width, int32_t height);
/// SwapBuffers() makes the contents of the color buffer available for
/// compositing. This function has no effect on off-screen surfaces: surfaces
/// not bound to any module instance. The contents of ancillary buffers are
/// always undefined after calling SwapBuffers(). The contents of the color
/// buffer are undefined if the value of the
/// <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code> attribute of context is
/// not <code>PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED</code>.
///
/// SwapBuffers() runs in asynchronous mode. Specify a callback function and
/// the argument for that callback function. The callback function will be
/// executed on the calling thread after the color buffer has been composited
/// with rest of the html page. While you are waiting for a SwapBuffers()
/// callback, additional calls to SwapBuffers() will fail.
///
/// Because the callback is executed (or thread unblocked) only when the
/// instance's current state is actually on the screen, this function
/// provides a way to rate limit animations. By waiting until the image is on
/// the screen before painting the next frame, you can ensure you're not
/// generating updates faster than the screen can be updated.
///
/// SwapBuffers() performs an implicit flush operation on context.
/// If the context gets into an unrecoverable error condition while
/// processing a command, the error code will be returned as the argument
/// for the callback. The callback may return the following error codes:
///
/// <code>PP_ERROR_NOMEMORY</code>
/// <code>PP_ERROR_CONTEXT_LOST</code>
///
/// Note that the same error code may also be obtained by calling GetError().
///
/// param[in] cc A <code>CompletionCallback</code> to be called upon
/// completion of SwapBuffers().
///
/// @return An int32_t containing <code>PP_ERROR_BADRESOURCE</code> if
/// context is invalid or <code>PP_ERROR_BADARGUMENT</code> if callback is
/// invalid.
int32_t SwapBuffers(const CompletionCallback& cc);
};
} // namespace pp
#endif // PPAPI_CPP_GRAPHICS_3D_H_
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