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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string.h>
#include <iostream>
#include <list>
#include <map>
#include <set>
#include <vector>
#include "ppapi/c/dev/ppb_opengles_dev.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/cpp/dev/context_3d_dev.h"
#include "ppapi/cpp/dev/graphics_3d_client_dev.h"
#include "ppapi/cpp/dev/graphics_3d_dev.h"
#include "ppapi/cpp/dev/surface_3d_dev.h"
#include "ppapi/cpp/dev/video_decoder_client_dev.h"
#include "ppapi/cpp/dev/video_decoder_dev.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/rect.h"
#include "ppapi/examples/gles2/testdata.h"
#include "ppapi/lib/gl/include/GLES2/gl2.h"
// Use assert as a poor-man's CHECK, even in non-debug mode.
// Since <assert.h> redefines assert on every inclusion (it doesn't use
// include-guards), make sure this is the last file #include'd in this file.
#undef NDEBUG
#include <assert.h>
// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a
// function to preserve line number information in the failure message.
#define assertNoGLError() \
assert(!gles2_if_->GetError(context_->pp_resource()));
namespace {
class GLES2DemoInstance : public pp::Instance, public pp::Graphics3DClient_Dev,
public pp::VideoDecoderClient_Dev {
public:
GLES2DemoInstance(PP_Instance instance, pp::Module* module);
virtual ~GLES2DemoInstance();
// pp::Instance implementation (see PPP_Instance).
virtual void DidChangeView(const pp::Rect& position,
const pp::Rect& clip_ignored);
// pp::Graphics3DClient_Dev implementation.
virtual void Graphics3DContextLost() {
// TODO(vrk/fischman): Properly reset after a lost graphics context. In
// particular need to delete context_ & surface_ and re-create textures.
// Probably have to recreate the decoder from scratch, because old textures
// can still be outstanding in the decoder!
assert(!"Unexpectedly lost graphics context");
}
// pp::VideoDecoderClient_Dev implementation.
virtual void ProvidePictureBuffers(
uint32_t req_num_of_bufs, PP_Size dimensions,
PP_PictureBufferType_Dev type);
virtual void DismissPictureBuffer(int32_t picture_buffer_id);
virtual void PictureReady(const PP_Picture_Dev& picture);
virtual void EndOfStream();
virtual void NotifyError(PP_VideoDecodeError_Dev error);
private:
enum { kNumConcurrentDecodes = 7 };
// Initialize Video Decoder.
void InitializeDecoder();
// Callbacks passed into pp:VideoDecoder_Dev functions.
void DecoderInitDone(int32_t result);
void DecoderBitstreamDone(int32_t result, int bitstream_buffer_id);
void DecoderFlushDone(int32_t result);
// Decode helpers.
void DecodeNextNALUs();
void DecodeNextNALU();
void GetNextNALUBoundary(size_t start_pos, size_t* end_pos);
void Render(const PP_GLESBuffer_Dev& buffer);
// GL-related functions.
void InitGL();
GLuint CreateTexture(int32_t width, int32_t height);
void CreateGLObjects();
void CreateShader(GLuint program, GLenum type, const char* source, int size);
void DeleteTexture(GLuint id);
void PaintFinished(int32_t result, int picture_buffer_id);
pp::Size position_size_;
int next_picture_buffer_id_;
int next_bitstream_buffer_id_;
bool is_painting_;
pp::CompletionCallbackFactory<GLES2DemoInstance> callback_factory_;
size_t encoded_data_next_pos_to_decode_;
std::set<int> bitstream_ids_at_decoder_;
// When decode outpaces render, we queue up decoded pictures for later
// painting.
std::list<PP_Picture_Dev> pictures_pending_paint_;
int num_frames_rendered_;
// Map of texture buffers indexed by buffer id.
typedef std::map<int, PP_GLESBuffer_Dev> PictureBufferMap;
PictureBufferMap buffers_by_id_;
// Map of bitstream buffers indexed by id.
typedef std::map<int, pp::Buffer_Dev*> BitstreamBufferMap;
BitstreamBufferMap bitstream_buffers_by_id_;
PP_TimeTicks first_frame_delivered_ticks_;
PP_TimeTicks last_swap_request_ticks_;
PP_TimeTicks swap_ticks_;
// Unowned pointers.
const struct PPB_Core* core_if_;
const struct PPB_OpenGLES2_Dev* gles2_if_;
// Owned data.
pp::Context3D_Dev* context_;
pp::Surface3D_Dev* surface_;
pp::VideoDecoder_Dev* video_decoder_;
};
GLES2DemoInstance::GLES2DemoInstance(PP_Instance instance, pp::Module* module)
: pp::Instance(instance), pp::Graphics3DClient_Dev(this),
pp::VideoDecoderClient_Dev(this),
next_picture_buffer_id_(0),
next_bitstream_buffer_id_(0),
callback_factory_(this),
encoded_data_next_pos_to_decode_(0),
num_frames_rendered_(0),
first_frame_delivered_ticks_(-1),
swap_ticks_(0),
context_(NULL),
surface_(NULL),
video_decoder_(NULL) {
assert((core_if_ = static_cast<const struct PPB_Core*>(
module->GetBrowserInterface(PPB_CORE_INTERFACE))));
assert((gles2_if_ = static_cast<const struct PPB_OpenGLES2_Dev*>(
module->GetBrowserInterface(PPB_OPENGLES2_DEV_INTERFACE))));
}
GLES2DemoInstance::~GLES2DemoInstance() {
delete video_decoder_; // May be NULL, which is fine.
delete surface_;
delete context_;
}
void GLES2DemoInstance::DidChangeView(
const pp::Rect& position, const pp::Rect& clip_ignored) {
if (position.width() == 0 || position.height() == 0)
return;
if (position_size_.width()) {
assert(position.size() == position_size_);
return;
}
position_size_ = position.size();
// Initialize graphics.
InitGL();
InitializeDecoder();
}
void GLES2DemoInstance::InitializeDecoder() {
assert(!video_decoder_);
video_decoder_ = new pp::VideoDecoder_Dev(*this);
PP_VideoConfigElement configs = PP_VIDEOATTR_DICTIONARY_TERMINATOR;
pp::CompletionCallback cb =
callback_factory_.NewCallback(&GLES2DemoInstance::DecoderInitDone);
video_decoder_->Initialize(&configs, *context_, cb);
}
void GLES2DemoInstance::DecoderInitDone(int32_t result) {
DecodeNextNALUs();
}
void GLES2DemoInstance::DecoderBitstreamDone(
int32_t result, int bitstream_buffer_id) {
assert(bitstream_ids_at_decoder_.erase(bitstream_buffer_id) == 1);
BitstreamBufferMap::iterator it =
bitstream_buffers_by_id_.find(bitstream_buffer_id);
assert(it != bitstream_buffers_by_id_.end());
delete it->second;
DecodeNextNALUs();
}
void GLES2DemoInstance::DecoderFlushDone(int32_t result) {
// Check that each bitstream buffer ID we handed to the decoder got handed
// back to us.
assert(bitstream_ids_at_decoder_.empty());
delete video_decoder_;
video_decoder_ = NULL;
}
static bool LookingAtNAL(const unsigned char* encoded, size_t pos) {
return pos + 3 < kDataLen &&
encoded[pos] == 0 && encoded[pos + 1] == 0 &&
encoded[pos + 2] == 0 && encoded[pos + 3] == 1;
}
void GLES2DemoInstance::GetNextNALUBoundary(
size_t start_pos, size_t* end_pos) {
assert(LookingAtNAL(kData, start_pos));
*end_pos = start_pos;
*end_pos += 4;
while (*end_pos + 3 < kDataLen &&
!LookingAtNAL(kData, *end_pos)) {
++*end_pos;
}
if (*end_pos + 3 >= kDataLen) {
*end_pos = kDataLen;
return;
}
}
void GLES2DemoInstance::DecodeNextNALUs() {
while (encoded_data_next_pos_to_decode_ <= kDataLen &&
bitstream_ids_at_decoder_.size() < kNumConcurrentDecodes) {
DecodeNextNALU();
}
}
void GLES2DemoInstance::DecodeNextNALU() {
if (encoded_data_next_pos_to_decode_ == kDataLen) {
++encoded_data_next_pos_to_decode_;
pp::CompletionCallback cb =
callback_factory_.NewCallback(&GLES2DemoInstance::DecoderFlushDone);
video_decoder_->Flush(cb);
return;
}
size_t start_pos = encoded_data_next_pos_to_decode_;
size_t end_pos;
GetNextNALUBoundary(start_pos, &end_pos);
pp::Buffer_Dev* buffer = new pp::Buffer_Dev (this, end_pos - start_pos);
PP_VideoBitstreamBuffer_Dev bitstream_buffer;
int id = ++next_bitstream_buffer_id_;
bitstream_buffer.id = id;
bitstream_buffer.size = end_pos - start_pos;
bitstream_buffer.data = buffer->pp_resource();
memcpy(buffer->data(), kData + start_pos, end_pos - start_pos);
assert(bitstream_buffers_by_id_.insert(std::make_pair(id, buffer)).second);
pp::CompletionCallback cb =
callback_factory_.NewCallback(
&GLES2DemoInstance::DecoderBitstreamDone, id);
assert(bitstream_ids_at_decoder_.insert(id).second);
video_decoder_->Decode(bitstream_buffer, cb);
encoded_data_next_pos_to_decode_ = end_pos;
}
void GLES2DemoInstance::ProvidePictureBuffers(
uint32_t req_num_of_bufs, PP_Size dimensions,
PP_PictureBufferType_Dev type) {
std::vector<PP_GLESBuffer_Dev> buffers;
for (uint32_t i = 0; i < req_num_of_bufs; i++) {
PP_GLESBuffer_Dev buffer;
buffer.texture_id = CreateTexture(dimensions.width, dimensions.height);
int id = ++next_picture_buffer_id_;
buffer.info.id= id;
buffers.push_back(buffer);
assert(buffers_by_id_.insert(std::make_pair(id, buffer)).second);
}
video_decoder_->AssignGLESBuffers(buffers);
}
void GLES2DemoInstance::DismissPictureBuffer(int32_t picture_buffer_id) {
PictureBufferMap::iterator it = buffers_by_id_.find(picture_buffer_id);
assert(it != buffers_by_id_.end());
DeleteTexture(it->second.texture_id);
buffers_by_id_.erase(it);
}
void GLES2DemoInstance::PictureReady(const PP_Picture_Dev& picture) {
if (first_frame_delivered_ticks_ == -1)
assert((first_frame_delivered_ticks_ = core_if_->GetTimeTicks()) != -1);
if (is_painting_) {
pictures_pending_paint_.push_back(picture);
return;
}
PictureBufferMap::iterator it =
buffers_by_id_.find(picture.picture_buffer_id);
assert(it != buffers_by_id_.end());
Render(it->second);
}
void GLES2DemoInstance::EndOfStream() {
}
void GLES2DemoInstance::NotifyError(PP_VideoDecodeError_Dev error) {
}
// This object is the global object representing this plugin library as long
// as it is loaded.
class GLES2DemoModule : public pp::Module {
public:
GLES2DemoModule() : pp::Module() {}
virtual ~GLES2DemoModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new GLES2DemoInstance(instance, this);
}
};
void GLES2DemoInstance::InitGL() {
assert(position_size_.width() && position_size_.height());
is_painting_ = false;
assert(!context_ && !surface_);
context_ = new pp::Context3D_Dev(*this, 0, pp::Context3D_Dev(), NULL);
assert(!context_->is_null());
int32_t surface_attributes[] = {
PP_GRAPHICS3DATTRIB_WIDTH, position_size_.width(),
PP_GRAPHICS3DATTRIB_HEIGHT, position_size_.height(),
PP_GRAPHICS3DATTRIB_NONE
};
surface_ = new pp::Surface3D_Dev(*this, 0, surface_attributes);
assert(!surface_->is_null());
assert(!context_->BindSurfaces(*surface_, *surface_));
// Set viewport window size and clear color bit.
gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT);
gles2_if_->Viewport(context_->pp_resource(), 0, 0,
position_size_.width(), position_size_.height());
assert(BindGraphics(*surface_));
assertNoGLError();
CreateGLObjects();
}
void GLES2DemoInstance::Render(const PP_GLESBuffer_Dev& buffer) {
assert(!is_painting_);
is_painting_ = true;
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE0);
gles2_if_->BindTexture(
context_->pp_resource(), GL_TEXTURE_2D, buffer.texture_id);
gles2_if_->DrawArrays(context_->pp_resource(), GL_TRIANGLE_STRIP, 0, 4);
pp::CompletionCallback cb =
callback_factory_.NewCallback(
&GLES2DemoInstance::PaintFinished, buffer.info.id);
last_swap_request_ticks_ = core_if_->GetTimeTicks();
assert(surface_->SwapBuffers(cb) == PP_OK_COMPLETIONPENDING);
}
void GLES2DemoInstance::PaintFinished(int32_t result, int picture_buffer_id) {
swap_ticks_ += core_if_->GetTimeTicks() - last_swap_request_ticks_;
is_painting_ = false;
++num_frames_rendered_;
if (num_frames_rendered_ % 50 == 0) {
double elapsed = core_if_->GetTimeTicks() - first_frame_delivered_ticks_;
double fps = (elapsed > 0) ? num_frames_rendered_ / elapsed : 1000;
double ms_per_swap = (swap_ticks_ * 1e3) / num_frames_rendered_;
std::cerr << "Rendered frames: " << num_frames_rendered_ << ", fps: "
<< fps << ", with average ms/swap of: " << ms_per_swap
<< std::endl;
}
if (video_decoder_)
video_decoder_->ReusePictureBuffer(picture_buffer_id);
while (!pictures_pending_paint_.empty() && !is_painting_) {
PP_Picture_Dev picture = pictures_pending_paint_.front();
pictures_pending_paint_.pop_front();
PictureReady(picture);
}
}
GLuint GLES2DemoInstance::CreateTexture(int32_t width, int32_t height) {
GLuint texture_id;
gles2_if_->GenTextures(context_->pp_resource(), 1, &texture_id);
assertNoGLError();
// Assign parameters.
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE0);
gles2_if_->BindTexture(
context_->pp_resource(), GL_TEXTURE_2D, texture_id);
gles2_if_->TexParameteri(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
gles2_if_->TexParameteri(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
gles2_if_->TexParameterf(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
gles2_if_->TexParameterf(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
// Allocate texture.
gles2_if_->TexImage2D(
context_->pp_resource(), GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
assertNoGLError();
return texture_id;
}
void GLES2DemoInstance::DeleteTexture(GLuint id) {
gles2_if_->DeleteTextures(context_->pp_resource(), 1, &id);
}
void GLES2DemoInstance::CreateGLObjects() {
// Code and constants for shader.
static const char kVertexShader[] =
"varying vec2 v_texCoord; \n"
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"void main() \n"
"{ \n"
" v_texCoord = a_texCoord; \n"
" gl_Position = a_position; \n"
"}";
static const char kFragmentShader[] =
"precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2D s_texture; \n"
"void main() \n"
"{"
" gl_FragColor = texture2D(s_texture, v_texCoord); \n"
"}";
// Create shader program.
GLuint program = gles2_if_->CreateProgram(context_->pp_resource());
CreateShader(program, GL_VERTEX_SHADER, kVertexShader, sizeof(kVertexShader));
CreateShader(
program, GL_FRAGMENT_SHADER, kFragmentShader, sizeof(kFragmentShader));
gles2_if_->LinkProgram(context_->pp_resource(), program);
gles2_if_->UseProgram(context_->pp_resource(), program);
gles2_if_->DeleteProgram(context_->pp_resource(), program);
gles2_if_->Uniform1i(
context_->pp_resource(),
gles2_if_->GetAttribLocation(
context_->pp_resource(), program, "s_texture"), 0);
assertNoGLError();
// Assign vertex positions and texture coordinates to buffers for use in
// shader program.
static const float kVertices[] = {
-1, 1, -1, -1, 1, 1, 1, -1, // Position coordinates.
0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates.
};
GLuint buffer;
gles2_if_->GenBuffers(context_->pp_resource(), 1, &buffer);
gles2_if_->BindBuffer(context_->pp_resource(), GL_ARRAY_BUFFER, buffer);
gles2_if_->BufferData(context_->pp_resource(), GL_ARRAY_BUFFER,
sizeof(kVertices), kVertices, GL_STATIC_DRAW);
assertNoGLError();
GLint pos_location = gles2_if_->GetAttribLocation(
context_->pp_resource(), program, "a_position");
GLint tc_location = gles2_if_->GetAttribLocation(
context_->pp_resource(), program, "a_texCoord");
assertNoGLError();
gles2_if_->EnableVertexAttribArray(context_->pp_resource(), pos_location);
gles2_if_->VertexAttribPointer(context_->pp_resource(), pos_location, 2,
GL_FLOAT, GL_FALSE, 0, 0);
gles2_if_->EnableVertexAttribArray(context_->pp_resource(), tc_location);
gles2_if_->VertexAttribPointer(
context_->pp_resource(), tc_location, 2, GL_FLOAT, GL_FALSE, 0,
static_cast<float*>(0) + 8); // Skip position coordinates.
assertNoGLError();
}
void GLES2DemoInstance::CreateShader(
GLuint program, GLenum type, const char* source, int size) {
GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type);
gles2_if_->ShaderSource(context_->pp_resource(), shader, 1, &source, &size);
gles2_if_->CompileShader(context_->pp_resource(), shader);
gles2_if_->AttachShader(context_->pp_resource(), program, shader);
gles2_if_->DeleteShader(context_->pp_resource(), shader);
}
} // anonymous namespace
namespace pp {
// Factory function for your specialization of the Module object.
Module* CreateModule() {
return new GLES2DemoModule();
}
} // namespace pp
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