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// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_PROXY_VIDEO_DECODER_RESOURCE_H_
#define PPAPI_PROXY_VIDEO_DECODER_RESOURCE_H_
#include <queue>
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "ppapi/proxy/connection.h"
#include "ppapi/proxy/plugin_resource.h"
#include "ppapi/proxy/ppapi_proxy_export.h"
#include "ppapi/shared_impl/resource.h"
#include "ppapi/shared_impl/scoped_pp_resource.h"
#include "ppapi/thunk/ppb_video_decoder_api.h"
namespace gpu {
struct Mailbox;
namespace gles2 {
class GLES2Implementation;
}
}
namespace ppapi {
class PPB_Graphics3D_Shared;
class TrackedCallback;
namespace proxy {
class PPAPI_PROXY_EXPORT VideoDecoderResource
: public PluginResource,
public thunk::PPB_VideoDecoder_API {
public:
VideoDecoderResource(Connection connection, PP_Instance instance);
virtual ~VideoDecoderResource();
// Resource overrides.
virtual thunk::PPB_VideoDecoder_API* AsPPB_VideoDecoder_API() OVERRIDE;
// PPB_VideoDecoder_API implementation.
virtual int32_t Initialize0_1(
PP_Resource graphics_context,
PP_VideoProfile profile,
PP_Bool allow_software_fallback,
scoped_refptr<TrackedCallback> callback) OVERRIDE;
virtual int32_t Initialize(PP_Resource graphics_context,
PP_VideoProfile profile,
PP_HardwareAcceleration acceleration,
scoped_refptr<TrackedCallback> callback) OVERRIDE;
virtual int32_t Decode(uint32_t decode_id,
uint32_t size,
const void* buffer,
scoped_refptr<TrackedCallback> callback) OVERRIDE;
virtual int32_t GetPicture(PP_VideoPicture* picture,
scoped_refptr<TrackedCallback> callback) OVERRIDE;
virtual void RecyclePicture(const PP_VideoPicture* picture) OVERRIDE;
virtual int32_t Flush(scoped_refptr<TrackedCallback> callback) OVERRIDE;
virtual int32_t Reset(scoped_refptr<TrackedCallback> callback) OVERRIDE;
// PluginResource implementation.
virtual void OnReplyReceived(const ResourceMessageReplyParams& params,
const IPC::Message& msg) OVERRIDE;
// Called only by unit tests. This bypasses Graphics3D setup, which doesn't
// work in ppapi::proxy::PluginProxyTest.
void SetForTest();
private:
// Struct to hold a shared memory buffer.
struct ShmBuffer {
ShmBuffer(scoped_ptr<base::SharedMemory> shm,
uint32_t size,
uint32_t shm_id);
~ShmBuffer();
const scoped_ptr<base::SharedMemory> shm;
void* addr;
// Index into shm_buffers_ vector, used as an id. This should map 1:1 to
// the index on the host side of the proxy.
const uint32_t shm_id;
};
// Struct to hold texture information.
struct Texture {
Texture(uint32_t texture_target, const PP_Size& size);
~Texture();
const uint32_t texture_target;
const PP_Size size;
};
// Struct to hold a picture received from the decoder.
struct Picture {
Picture(int32_t decode_id, uint32_t texture_id);
~Picture();
int32_t decode_id;
uint32_t texture_id;
};
int32_t InitializeInternal(PP_Resource graphics_context,
PP_VideoProfile profile,
PP_Bool allow_software_fallback,
scoped_refptr<TrackedCallback> callback,
bool testing);
// Unsolicited reply message handlers.
void OnPluginMsgRequestTextures(const ResourceMessageReplyParams& params,
uint32_t num_textures,
const PP_Size& size,
uint32_t texture_target,
const std::vector<gpu::Mailbox>& mailboxes);
void OnPluginMsgPictureReady(const ResourceMessageReplyParams& params,
int32_t decode_id,
uint32_t texture_id);
void OnPluginMsgDismissPicture(const ResourceMessageReplyParams& params,
uint32_t texture_id);
void OnPluginMsgNotifyError(const ResourceMessageReplyParams& params,
int32_t error);
// Reply message handlers for operations that are done in the host.
void OnPluginMsgInitializeComplete(const ResourceMessageReplyParams& params);
void OnPluginMsgDecodeComplete(const ResourceMessageReplyParams& params,
uint32_t shm_id);
void OnPluginMsgFlushComplete(const ResourceMessageReplyParams& params);
void OnPluginMsgResetComplete(const ResourceMessageReplyParams& params);
void RunCallbackWithError(scoped_refptr<TrackedCallback>* callback);
void DeleteGLTexture(uint32_t texture_id);
void WriteNextPicture(PP_VideoPicture* picture);
// ScopedVector to own the shared memory buffers.
ScopedVector<ShmBuffer> shm_buffers_;
// List of available shared memory buffers.
typedef std::vector<ShmBuffer*> ShmBufferList;
ShmBufferList available_shm_buffers_;
// Map of GL texture id to texture info.
typedef base::hash_map<uint32_t, Texture> TextureMap;
TextureMap textures_;
// Queue of received pictures.
typedef std::queue<Picture> PictureQueue;
PictureQueue received_pictures_;
// Pending callbacks.
scoped_refptr<TrackedCallback> initialize_callback_;
scoped_refptr<TrackedCallback> decode_callback_;
scoped_refptr<TrackedCallback> get_picture_callback_;
scoped_refptr<TrackedCallback> flush_callback_;
scoped_refptr<TrackedCallback> reset_callback_;
// Number of Decode calls made, mod 2^31, to serve as a uid for each decode.
int32_t num_decodes_;
// The maximum delay (in Decode calls) before we receive a picture. If we
// haven't received a picture from a Decode call after this many successive
// calls to Decode, then we will never receive a picture from the call.
// Note that this isn't guaranteed by H264 or other codecs. In practice, this
// number is less than 16. Make it much larger just to be safe.
// NOTE: because we count decodes mod 2^31, this value must be a power of 2.
static const int kMaximumPictureDelay = 128;
uint32_t decode_ids_[kMaximumPictureDelay];
// State for pending get_picture_callback_.
PP_VideoPicture* get_picture_;
ScopedPPResource graphics3d_;
gpu::gles2::GLES2Implementation* gles2_impl_;
bool initialized_;
bool testing_;
int32_t decoder_last_error_;
DISALLOW_COPY_AND_ASSIGN(VideoDecoderResource);
};
} // namespace proxy
} // namespace ppapi
#endif // PPAPI_PROXY_VIDEO_DECODER_RESOURCE_H_
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