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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/video_frame.h"
#include "media/base/yuv_convert.h"
#include "remoting/base/util.h"
#include "base/logging.h"
using media::VideoFrame;
namespace remoting {
int GetBytesPerPixel(VideoFrame::Format format) {
// Note: The order is important here for performance. This is sorted from the
// most common to the less common (PIXEL_FORMAT_ASCII is mostly used
// just for testing).
switch (format) {
case VideoFrame::RGB24: return 3;
case VideoFrame::RGB565: return 2;
case VideoFrame::RGB32: return 4;
case VideoFrame::ASCII: return 1;
default:
NOTREACHED() << "Pixel format not supported";
return 0;
}
}
// Helper methods to calculate plane offset given the coordinates.
static int CalculateRGBOffset(int x, int y, int stride) {
return stride * y + GetBytesPerPixel(media::VideoFrame::RGB32) * x;
}
static int CalculateYOffset(int x, int y, int stride) {
return stride * y + x;
}
static int CalculateUVOffset(int x, int y, int stride) {
return stride * y / 2 + x / 2;
}
void ConvertYUVToRGB32WithRect(const uint8* y_plane,
const uint8* u_plane,
const uint8* v_plane,
uint8* rgb_plane,
int x,
int y,
int width,
int height,
int y_stride,
int uv_stride,
int rgb_stride) {
int rgb_offset = CalculateRGBOffset(x, y, rgb_stride);
int y_offset = CalculateYOffset(x, y, y_stride);
int uv_offset = CalculateUVOffset(x, y, uv_stride);;
media::ConvertYUVToRGB32(y_plane + y_offset,
u_plane + uv_offset,
v_plane + uv_offset,
rgb_plane + rgb_offset,
width,
height,
y_stride,
uv_stride,
rgb_stride,
media::YV12);
}
void ConvertRGB32ToYUVWithRect(const uint8* rgb_plane,
uint8* y_plane,
uint8* u_plane,
uint8* v_plane,
int x,
int y,
int width,
int height,
int rgb_stride,
int y_stride,
int uv_stride) {
int rgb_offset = CalculateRGBOffset(x, y, rgb_stride);
int y_offset = CalculateYOffset(x, y, y_stride);
int uv_offset = CalculateUVOffset(x, y, uv_stride);;
media::ConvertRGB32ToYUV(rgb_plane + rgb_offset,
y_plane + y_offset,
u_plane + uv_offset,
v_plane + uv_offset,
width,
height,
rgb_stride,
y_stride,
uv_stride);
}
} // namespace remoting
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