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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/host/resizing_host_observer.h"
#include <list>
#include "base/bind.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "remoting/host/desktop_resizer.h"
#include "remoting/host/screen_resolution.h"
namespace {
// Minimum amount of time to wait between desktop resizes. Note that this
// constant is duplicated by the ResizingHostObserverTest.RateLimited
// unit-test and must be kept in sync.
const int kMinimumResizeIntervalMs = 1000;
class CandidateSize {
public:
CandidateSize(const SkISize& candidate, const SkISize& preferred)
: size_(candidate) {
// Protect against division by zero.
CHECK(!candidate.isEmpty());
DCHECK(!preferred.isEmpty());
// The client scale factor is the smaller of the candidate:preferred ratios
// for width and height.
if ((candidate.width() > preferred.width()) ||
(candidate.height() > preferred.height())) {
const float width_ratio =
static_cast<float>(preferred.width()) / candidate.width();
const float height_ratio =
static_cast<float>(preferred.height()) / candidate.height();
client_scale_factor_ = std::min(width_ratio, height_ratio);
} else {
// Since clients do not scale up, 1.0 is the maximum.
client_scale_factor_ = 1.0;
}
// The aspect ratio "goodness" is defined as being the ratio of the smaller
// of the two aspect ratios (candidate and preferred) to the larger. The
// best aspect ratio is the one that most closely matches the preferred
// aspect ratio (in other words, the ideal aspect ratio "goodness" is 1.0).
// By keeping the values < 1.0, it allows ratios that differ in opposite
// directions to be compared numerically.
float candidate_aspect_ratio =
static_cast<float>(candidate.width()) / candidate.height();
float preferred_aspect_ratio =
static_cast<float>(preferred.width()) / preferred.height();
if (candidate_aspect_ratio > preferred_aspect_ratio) {
aspect_ratio_goodness_ = preferred_aspect_ratio / candidate_aspect_ratio;
} else {
aspect_ratio_goodness_ = candidate_aspect_ratio / preferred_aspect_ratio;
}
}
const SkISize& size() const { return size_; }
float client_scale_factor() const { return client_scale_factor_; }
float aspect_ratio_goodness() const { return aspect_ratio_goodness_; }
int64 area() const {
return static_cast<int64>(size_.width()) * size_.height();
}
bool IsBetterThan(const CandidateSize& other) const {
// If either size would require down-scaling, prefer the one that down-
// scales the least (since the client scale factor is at most 1.0, this
// does not differentiate between sizes that don't require down-scaling).
if (client_scale_factor() < other.client_scale_factor()) {
return false;
} else if (client_scale_factor() > other.client_scale_factor()) {
return true;
}
// If the scale factors are the same, pick the size with the largest area.
if (area() < other.area()) {
return false;
} else if (area() > other.area()) {
return true;
}
// If the areas are equal, pick the size with the "best" aspect ratio.
if (aspect_ratio_goodness() < other.aspect_ratio_goodness()) {
return false;
} else if (aspect_ratio_goodness() > other.aspect_ratio_goodness()) {
return true;
}
// If the aspect ratios are equally good (for example, comparing 640x480
// to 480x640 w.r.t. 640x640), just pick the widest, since desktop UIs
// are typically designed for landscape aspect ratios.
return size().width() > other.size().width();
}
private:
float client_scale_factor_;
float aspect_ratio_goodness_;
SkISize size_;
};
} // namespace
namespace remoting {
ResizingHostObserver::ResizingHostObserver(
scoped_ptr<DesktopResizer> desktop_resizer)
: desktop_resizer_(desktop_resizer.Pass()),
original_size_(desktop_resizer_->GetCurrentSize()),
now_function_(base::Bind(base::Time::Now)),
weak_factory_(this) {
}
ResizingHostObserver::~ResizingHostObserver() {
if (!original_size_.isZero())
desktop_resizer_->RestoreSize(original_size_);
}
void ResizingHostObserver::SetScreenResolution(
const ScreenResolution& resolution) {
// Get the current time. This function is called exactly once for each call
// to SetScreenResolution to simplify the implementation of unit-tests.
base::Time now = now_function_.Run();
if (resolution.IsEmpty())
return;
// Resizing the desktop too often is probably not a good idea, so apply a
// simple rate-limiting scheme.
base::TimeDelta minimum_resize_interval =
base::TimeDelta::FromMilliseconds(kMinimumResizeIntervalMs);
base::Time next_allowed_resize =
previous_resize_time_ + minimum_resize_interval;
if (now < next_allowed_resize) {
deferred_resize_timer_.Start(
FROM_HERE,
next_allowed_resize - now,
base::Bind(&ResizingHostObserver::SetScreenResolution,
weak_factory_.GetWeakPtr(), resolution));
return;
}
// If the implementation returns any sizes, pick the best one according to
// the algorithm described in CandidateSize::IsBetterThen.
SkISize dimensions = SkISize::Make(
resolution.dimensions().width(), resolution.dimensions().height());
std::list<SkISize> sizes = desktop_resizer_->GetSupportedSizes(dimensions);
if (sizes.empty())
return;
CandidateSize best_size(sizes.front(), dimensions);
for (std::list<SkISize>::const_iterator i = ++sizes.begin();
i != sizes.end(); ++i) {
CandidateSize candidate_size(*i, dimensions);
if (candidate_size.IsBetterThan(best_size)) {
best_size = candidate_size;
}
}
SkISize current_size = desktop_resizer_->GetCurrentSize();
if (best_size.size() != current_size)
desktop_resizer_->SetSize(best_size.size());
// Update the time of last resize to allow it to be rate-limited.
previous_resize_time_ = now;
}
void ResizingHostObserver::SetNowFunctionForTesting(
const base::Callback<base::Time(void)>& now_function) {
now_function_ = now_function;
}
} // namespace remoting
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