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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Implementation of ClientStub using sockets created from jingle connection.
// It sends messages through the socket after serializing it.
//
// Object of this class can only be created by ConnectionToClient.
//
// This class can be used on any thread.
#ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_
#define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_
#include "base/basictypes.h"
#include "base/ref_counted.h"
#include "remoting/protocol/client_stub.h"
class Task;
namespace net {
class Socket;
} // namespace net
namespace remoting {
namespace protocol {
class BufferedSocketWriter;
class ClientControlSender : public ClientStub {
public:
// Create a stub using a socket.
explicit ClientControlSender(net::Socket* socket);
virtual ~ClientControlSender();
virtual void NotifyResolution(const NotifyResolutionRequest* msg,
Task* done);
virtual void BeginSessionResponse(const LocalLoginStatus* msg,
Task* done);
private:
// Buffered socket writer holds the serialized message and send it on the
// right thread.
scoped_refptr<BufferedSocketWriter> buffered_writer_;
DISALLOW_COPY_AND_ASSIGN(ClientControlSender);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_
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