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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/protocol/client_event_dispatcher.h"
#include "base/message_loop/message_loop_proxy.h"
#include "base/time/time.h"
#include "net/socket/stream_socket.h"
#include "remoting/base/constants.h"
#include "remoting/proto/event.pb.h"
#include "remoting/proto/internal.pb.h"
#include "remoting/protocol/util.h"
namespace remoting {
namespace protocol {
ClientEventDispatcher::ClientEventDispatcher()
: ChannelDispatcherBase(kEventChannelName) {
}
ClientEventDispatcher::~ClientEventDispatcher() {
writer_.Close();
}
void ClientEventDispatcher::OnInitialized() {
// TODO(garykac): Set write failed callback.
writer_.Init(channel(),
BufferedSocketWriter::WriteFailedCallback());
}
void ClientEventDispatcher::InjectKeyEvent(const KeyEvent& event) {
DCHECK(event.has_usb_keycode());
DCHECK(event.has_pressed());
EventMessage message;
message.set_sequence_number(base::Time::Now().ToInternalValue());
message.mutable_key_event()->CopyFrom(event);
writer_.Write(SerializeAndFrameMessage(message), base::Closure());
}
void ClientEventDispatcher::InjectMouseEvent(const MouseEvent& event) {
EventMessage message;
message.set_sequence_number(base::Time::Now().ToInternalValue());
message.mutable_mouse_event()->CopyFrom(event);
writer_.Write(SerializeAndFrameMessage(message), base::Closure());
}
} // namespace protocol
} // namespace remoting
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