blob: c9e4555475e7d6624fb67c443a6e4154ff550e67 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_
#define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_
#include <deque>
#include <vector>
#include "base/message_loop.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "remoting/protocol/session.h"
#include "remoting/protocol/video_writer.h"
namespace remoting {
namespace protocol {
class ClientStub;
class HostStub;
class InputStub;
class HostMessageDispatcher;
// This class represents a remote viewer connected to the chromoting host
// through a libjingle connection. A viewer object is responsible for sending
// screen updates and other messages to the remote viewer. It is also
// responsible for receiving and parsing data from the remote viewer and
// delegating events to the event handler.
class ConnectionToClient :
public base::RefCountedThreadSafe<ConnectionToClient> {
public:
class EventHandler {
public:
virtual ~EventHandler() {}
// Called when the network connection is opened.
virtual void OnConnectionOpened(ConnectionToClient* connection) = 0;
// Called when the network connection is closed.
virtual void OnConnectionClosed(ConnectionToClient* connection) = 0;
// Called when the network connection has failed.
virtual void OnConnectionFailed(ConnectionToClient* connection) = 0;
};
// Constructs a ConnectionToClient object. |message_loop| is the message loop
// that this object runs on. A viewer object receives events and messages from
// a libjingle channel, these events are delegated to |handler|.
// It is guranteed that |handler| is called only on the |message_loop|.
ConnectionToClient(MessageLoop* message_loop,
EventHandler* handler,
InputStub* input_stub);
virtual void Init(Session* session);
// Returns the connection in use.
virtual Session* session();
// Disconnect the client connection. This method is allowed to be called
// more than once and calls after the first one will be ignored.
//
// After this method is called all the send method calls will be ignored.
virtual void Disconnect();
// Send encoded update stream data to the viewer.
virtual VideoStub* video_stub();
// Return pointer to ClientStub.
virtual ClientStub* client_stub();
virtual HostStub* host_stub();
virtual void set_host_stub(HostStub* host_stub);
// Called when the host accepts the client authentication.
void OnClientAuthenticated();
// Whether the client has been authenticated.
bool client_authenticated();
protected:
friend class base::RefCountedThreadSafe<ConnectionToClient>;
virtual ~ConnectionToClient();
private:
// Callback for protocol Session.
void OnSessionStateChange(Session::State state);
// Process a libjingle state change event on the |loop_|.
void StateChangeTask(Session::State state);
void OnClosed();
// Initially false, this is set to true once the client has authenticated
// properly. When this is false, many client messages (like input events)
// will be ignored.
bool client_authenticated_;
// The libjingle channel used to send and receive data from the remote client.
scoped_refptr<Session> session_;
scoped_ptr<VideoWriter> video_writer_;
// ClientStub for sending messages to the client.
scoped_ptr<ClientStub> client_stub_;
// The message loop that this object runs on.
MessageLoop* loop_;
// Event handler for handling events sent from this object.
EventHandler* handler_;
// HostStub for receiving control events from the client.
HostStub* host_stub_;
// InputStub for receiving input events from the client.
InputStub* input_stub_;
// Dispatcher for submitting messages to stubs.
scoped_ptr<HostMessageDispatcher> dispatcher_;
DISALLOW_COPY_AND_ASSIGN(ConnectionToClient);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_
|