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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_FAKE_SESSION_H_
#define REMOTING_PROTOCOL_FAKE_SESSION_H_
#include <string>
#include <vector>
#include "base/scoped_ptr.h"
#include "net/socket/socket.h"
#include "remoting/protocol/session.h"
namespace remoting {
namespace protocol {
extern const char kTestJid[];
// FakeSocket implement net::Socket interface for FakeConnection. All data
// written to FakeSocket is stored in a buffer returned by written_data().
// Read() reads data from another buffer that can be set with AppendInputData().
// Pending reads are supported, so if there is a pending read AppendInputData()
// calls the read callback.
class FakeSocket : public net::Socket {
public:
FakeSocket();
virtual ~FakeSocket();
const std::string& written_data() { return written_data_; }
void AppendInputData(char* data, int data_size);
int input_pos() { return input_pos_; }
// net::Socket interface.
virtual int Read(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual int Write(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual bool SetReceiveBufferSize(int32 size);
virtual bool SetSendBufferSize(int32 size);
private:
bool read_pending_;
scoped_refptr<net::IOBuffer> read_buffer_;
int read_buffer_size_;
net::CompletionCallback* read_callback_;
std::string written_data_;
std::string input_data_;
int input_pos_;
};
// FakeUdpSocket is similar to FakeSocket but behaves as UDP socket. All written
// packets are stored separetely in written_packets(). AppendInputPacket() adds
// one packet that will be returned by Read().
class FakeUdpSocket : public net::Socket {
public:
FakeUdpSocket();
virtual ~FakeUdpSocket();
const std::vector<std::string>& written_packets() {
return written_packets_;
}
void AppendInputPacket(char* data, int data_size);
int input_pos() { return input_pos_; }
// net::Socket interface.
virtual int Read(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual int Write(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual bool SetReceiveBufferSize(int32 size);
virtual bool SetSendBufferSize(int32 size);
private:
bool read_pending_;
scoped_refptr<net::IOBuffer> read_buffer_;
int read_buffer_size_;
net::CompletionCallback* read_callback_;
std::vector<std::string> written_packets_;
std::vector<std::string> input_packets_;
int input_pos_;
};
// FakeSession is a dummy protocol::Session that uses FakeSocket for all
// channels.
class FakeSession : public Session {
public:
FakeSession();
virtual ~FakeSession();
StateChangeCallback* state_change_callback() { return callback_.get(); }
void set_message_loop(MessageLoop* message_loop) {
message_loop_ = message_loop;
}
bool is_closed() { return closed_; }
virtual void SetStateChangeCallback(StateChangeCallback* callback);
virtual FakeSocket* control_channel();
virtual FakeSocket* event_channel();
virtual FakeSocket* video_channel();
virtual FakeUdpSocket* video_rtp_channel();
virtual FakeUdpSocket* video_rtcp_channel();
virtual const std::string& jid();
virtual MessageLoop* message_loop();
virtual const CandidateSessionConfig* candidate_config();
virtual const SessionConfig* config();
virtual void set_config(const SessionConfig* config);
virtual void Close(Task* closed_task);
public:
scoped_ptr<StateChangeCallback> callback_;
scoped_ptr<const CandidateSessionConfig> candidate_config_;
scoped_ptr<const SessionConfig> config_;
MessageLoop* message_loop_;
FakeSocket control_channel_;
FakeSocket event_channel_;
FakeSocket video_channel_;
FakeUdpSocket video_rtp_channel_;
FakeUdpSocket video_rtcp_channel_;
std::string jid_;
bool closed_;
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_FAKE_SESSION_H_
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